project-kyoku/src/modes/classicmode/game/classicgame.h

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#pragma once
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#include <map>
#include <memory>
#include "core/game.h"
#include "core/timeline.h"
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#include "classicmode/classicnote.h"
#include "classicmode/classicactions.h"
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class ClassicGraphicsManager;
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class HoldManager;
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class ClassicGame final : public kku::Game
{
public:
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explicit ClassicGame(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
const std::shared_ptr<ClassicGraphicsManager>& graphics_manager);
virtual ~ClassicGame() override;
virtual void run() override;
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virtual void input(kku::GameEvent&& inputdata) override;
virtual void update(kku::UpdateData&& updatedata) override;
virtual void display() const override;
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private:
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const std::shared_ptr<kku::Timeline<ClassicNote>> _timeline;
const std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
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const std::shared_ptr<HoldManager> _hold_manager;
};