Implement PrecisionEvaluator for evaluating player input

selection
NaiJi ✨ 3 years ago
parent 76a69b534d
commit 89e9002b5e

@ -0,0 +1,19 @@
#ifndef GAME_H
#define GAME_H
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Window/Event.hpp>
class Game
{
public:
virtual ~Game() = default;
virtual void run() = 0;
virtual void input(const sf::Event& event) = 0;
virtual void update() = 0;
virtual void draw(const sf::RenderWindow& window) const = 0;
};
#endif // GAME_H

@ -1,29 +0,0 @@
#ifndef PRECISIONEVALUATOR_H
#define PRECISIONEVALUATOR_H
#include <SFML/System/Clock.hpp>
using microsec = sf::Int64;
template<typename GRADE>
class PrecisionEvaluator
{
public:
PrecisionEvaluator(microsec offset, microsec life_span_offset);
microsec offset() const noexcept;
bool isActive(microsec music_play_offset) const noexcept;
GRADE calculatePrecision(microsec odds) const;
static void resetPrecisionQualifier(microsec qualifier = 500000);
private:
microsec _offset;
microsec _start_handling_offset;
microsec _end_handling_offset;
static microsec _precision_qualifier;
};
#endif // PRECISIONEVALUATOR_H

@ -0,0 +1,66 @@
#ifndef PRECISIONEVALUATOR_H
#define PRECISIONEVALUATOR_H
#include <numeric>
#include <type_traits>
#include <vector>
#include <cmath>
#include <SFML/System/Clock.hpp>
using microsec = sf::Int64;
template<typename GRADE, typename = std::enable_if_t<std::is_enum<GRADE>::value>>
class PrecisionEvaluator
{
public:
PrecisionEvaluator(std::vector<microsec>&& intervals, microsec offset) :
_offset(offset),
_intervals(std::move(intervals))
{
microsec&& handling_offset = std::accumulate(intervals.begin(), intervals.end(), 0);
_start_handling_offset = _offset - handling_offset;
_end_handling_offset = _offset + handling_offset;
}
inline microsec offset() const noexcept
{
return _offset;
}
inline bool isActive(microsec music_play_offset) const noexcept
{
return music_play_offset > _start_handling_offset
&& music_play_offset < _end_handling_offset;
}
inline GRADE calculatePrecision(microsec odds) const
{
microsec shift_from_perfect = std::abs(odds - offset());
std::size_t raw_grade;
for (raw_grade = 0; raw_grade < _intervals.size(); ++raw_grade)
{
if (shift_from_perfect <= _intervals[raw_grade])
break;
}
return static_cast<GRADE>(raw_grade);
}
private:
microsec _offset;
microsec _start_handling_offset;
microsec _end_handling_offset;
/* Amount of values in enum instanced as GRADES
* represents capacity of _intervals.
* So, for each V value in GRADES enum, _intervals[V]
* should return time shift from V - 1.
* V0 is PERFECT SCORE and the last V represents the worst
* grades which is death of note by expiration */
std::vector<microsec> _intervals;
};
#endif // PRECISIONEVALUATOR_H

@ -173,9 +173,5 @@ void Application::update()
void Application::draw()
{
_game_window.clear();
_game_window.draw(*_timeline);
_game_window.draw(_debug);
_game_window.draw(_grade);
_game_window.display();
}

@ -0,0 +1,6 @@
#include "classicgame.h"
ClassicGame::ClassicGame()
{
}

@ -0,0 +1,19 @@
#ifndef CLASSICGAME_H
#define CLASSICGAME_H
#include "game.h"
class ClassicGame : public Game
{
public:
explicit ClassicGame();
virtual ~ClassicGame() override;
virtual void run() override;
virtual void input(const sf::Event& event) override;
virtual void update() override;
virtual void draw(const sf::RenderWindow& window) const override;
};
#endif // CLASSICGAME_H

@ -1,80 +0,0 @@
#include "note.h"
#include <iostream>
#include <cmath>
Note::Note(microsec offset, microsec life_span_offset, Note::Arrow type) :
_offset(offset),
_start_handling_offset(_offset - life_span_offset),
_end_handling_offset(_offset + life_span_offset),
_type(type)
{}
void Note::setPosition(coordinates position)
{
_position = position;
}
coordinates Note::position() const noexcept
{
return _position;
}
microsec Note::offset() const noexcept
{
return _offset;
}
NoteGrade Note::onTap(Arrow arrow_type, microsec tap_time_stamp)
{
if (arrow_type != _type)
return {0, NoteGrade::Rating::WRONG};
microsec odds = std::abs(tap_time_stamp - _offset);
return calculatePrecision(odds);
}
NoteGrade Note::calculatePrecision(microsec odds) const
{
NoteGrade ret(0, NoteGrade::Rating::BAD);
if (odds < _precision_qualifier)
{
ret = {50, NoteGrade::Rating::GREAT};
}
return ret;
}
bool Note::isActive(microsec music_play_offset) const noexcept
{
return music_play_offset > _start_handling_offset
&& music_play_offset < _end_handling_offset;
}
void Note::resetPrecisionQualifier(microsec qualifier)
{
_precision_qualifier = qualifier;
}
void Note::resetSprite(const std::shared_ptr<Sprite> &sprite) noexcept
{
if (_sprite)
_sprite->setAttachment(false);
_sprite = sprite;
if (_sprite)
_sprite->setAttachment(true);
}
Note::Arrow Note::type() const noexcept
{
return _type;
}
void Note::draw(sf::RenderTarget &target, sf::RenderStates states) const
{
target.draw(*_sprite, states);
}
microsec Note::_precision_qualifier = 500000; // Default initialization as 0.5 second.
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