project-kyoku/modes/classicmode/game/classicflyinganimationscena...

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2021-06-24 00:43:13 +02:00
#ifndef CLASSICFLYINGANIMATIONSCENARIO_H
#define CLASSICFLYINGANIMATIONSCENARIO_H
#include "classicanimationscenario.h"
class ClassicFlyingAnimationScenario : public ClassicAnimationScenario
{
public:
virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec& time_end) override;
virtual void update(const microsec& music_offset) override;
virtual bool isDone() const override;
private:
int getPoint(float n1, float n2, float perc) const;
float _percentage;
};
#endif // CLASSICFLYINGANIMATIONSCENARIO_H