forked from NaiJi/project-kyoku
20 lines
579 B
C++
20 lines
579 B
C++
#ifndef CLASSICFLYINGANIMATIONSCENARIO_H
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#define CLASSICFLYINGANIMATIONSCENARIO_H
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#include "classicanimationscenario.h"
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class ClassicFlyingAnimationScenario : public ClassicAnimationScenario
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{
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public:
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virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec& time_end) override;
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virtual void update(const microsec& music_offset) override;
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virtual bool isDone() const override;
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private:
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int getPoint(float n1, float n2, float perc) const;
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float _percentage;
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};
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#endif // CLASSICFLYINGANIMATIONSCENARIO_H
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