forked from NaiJi/project-kyoku
Iterative refactoring of what's done to this moment
This commit is contained in:
parent
ad1b31c95c
commit
106697f6af
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@ -4,4 +4,5 @@ class Sprite
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{
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public:
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virtual ~Sprite() = default;
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virtual void reset() = 0;
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};
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@ -1,12 +0,0 @@
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#ifndef TIMELINEVIEWMANAGER_H
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#define TIMELINEVIEWMANAGER_H
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class Note;
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class TimelineViewManager
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{
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public:
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virtual ~TimelineViewManager() = default;
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};
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#endif // TIMELINEVIEWMANAGER_H
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@ -44,10 +44,16 @@ void Application::input()
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sf::Event event;
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while (_game_window.pollEvent(event))
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{
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if (event.type == sf::Event::Closed)
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switch(event.type)
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{
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case sf::Event::Closed:
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_game_window.close();
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break;
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default:
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_game->input(event);
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break;
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}
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}
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}
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@ -1,12 +1,11 @@
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#include "classicgame.h"
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#include "classicinputtype.h"
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#include "classictimeline.h"
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#include "classicviewmanager.h"
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#include "spritecontainer.h"
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#include "classicnote.h"
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ClassicGame::ClassicGame() :
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_timeline(std::make_unique<ClassicTimeline>()),
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_view_manager(std::make_unique<ClassicViewManager>())
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_timeline(std::make_unique<ClassicTimeline>())
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{
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_keys_to_buttons =
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{
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@ -52,7 +51,7 @@ ClassicGame::~ClassicGame()
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void ClassicGame::run()
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{
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_timeline->fetchVisibleNotes(_view_manager);
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_timeline->fetchVisibleNotes(_sprite_container);
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_timeline->run();
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}
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@ -82,7 +81,7 @@ void ClassicGame::input(const sf::Event& event)
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auto note = _timeline->getActiveNote();
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if (!_timeline->isExpired(note) && (*note)->state() == ClassicNote::State::FLYING)
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if (!_timeline->isExpired(note))
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{
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(*note)->input(ClassicInputType(timestamp, new_action));
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}
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@ -101,7 +100,7 @@ Action ClassicGame::getActionKeyReleased(Button button) const
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void ClassicGame::update()
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{
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_timeline->update();
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_timeline->fetchVisibleNotes(_view_manager);
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_timeline->fetchVisibleNotes(_sprite_container);
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}
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void ClassicGame::draw(sf::RenderWindow& window) const
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@ -5,9 +5,9 @@
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#include <list>
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#include "game.h"
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#include "classicactions.h"
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#include "spritecontainer.h"
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class ClassicTimeline;
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class ClassicViewManager;
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class ClassicGame final : public Game
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{
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@ -30,7 +30,7 @@ private:
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Action getActionKeyReleased(Button button) const;
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std::unique_ptr<ClassicTimeline> _timeline;
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std::unique_ptr<ClassicViewManager> _view_manager;
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SpriteContainer _sprite_container;
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};
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#endif // CLASSICGAME_H
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@ -9,6 +9,7 @@ ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfec
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_coordinates(coord),
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_evaluator(intervals, _perfect_offset),
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_action(action),
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_state(State::NONE),
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_appearance_time(0)
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{}
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@ -26,8 +27,18 @@ static int getPt( int n1 , int n2 , float perc )
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void ClassicNote::update(const microsec& music_offset)
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{
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auto update_time = music_offset - _appearance_time;
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auto i = update_time / _trail_path_percent / 100;
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switch (_state) // States will be objects
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{
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case State::DYING:
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_sprite->update();
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if (_sprite->isDead())
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setState(State::DEAD);
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break;
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case State::FLYING:
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{
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auto update_time = music_offset - _appearance_time; // This all will be inside ::update
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auto i = update_time / _trail_path_percent / 100; // of an animation object
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int xa = getPt( 720./2. , 1280./2. , i );
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int ya = getPt( 0 , 720./2. , i );
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@ -35,10 +46,12 @@ void ClassicNote::update(const microsec& music_offset)
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int yb = getPt( 720./2. , _coordinates.y , i );
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_sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
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break;
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}
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if (_state == State::DYING)
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if (_sprite->isDead())
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_state = State::DEAD;
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default:
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break;
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}
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}
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void ClassicNote::draw(sf::RenderTarget& target, sf::RenderStates states) const
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@ -51,13 +64,12 @@ auto ClassicNote::input(ClassicInputType&& input_data) -> Grade
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auto grade = ClassicNote::Grade::BAD;
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if (input_data == _action)
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{
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grade = _evaluator.calculatePrecision(input_data.timestamp());
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}
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setState(State::DYING);
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std::cout << "User input: " << static_cast<int>(grade) << "\n";
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_state = State::DYING;
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_sprite->showGrade();
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return grade;
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}
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@ -73,6 +85,24 @@ auto ClassicNote::state() const -> State
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void ClassicNote::setState(State next_state)
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{
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switch (next_state) // States will be objects
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{
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case State::DYING:
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_sprite->pulse();
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break;
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case State::FLYING:
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_sprite->setCoordinates(_coordinates.x, _coordinates.y, 720/2, 50);
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break;
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case State::NONE:
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_sprite->reset();
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break;
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default:
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break;
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}
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_state = next_state;
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}
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@ -91,7 +121,7 @@ void ClassicNote::setSprite(const std::shared_ptr<ClassicSprite>& sprite) noexce
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{
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_sprite = sprite;
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if (_sprite)
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_sprite->setCoordinates(_coordinates.x, _coordinates.y, 720/2, 50);
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setState(State::FLYING);
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}
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const Coordinates& ClassicNote::getCoordinates() const noexcept
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@ -32,6 +32,8 @@ public:
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enum class State
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{
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NONE,
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FLYING,
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DYING,
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DEAD
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@ -60,7 +62,7 @@ private:
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const Coordinates _coordinates;
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const PrecisionEvaluator<Grade> _evaluator;
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const Action _action;
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State _state = State::FLYING;
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State _state;
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std::shared_ptr<ClassicSprite> _sprite;
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microsec _appearance_time;
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@ -16,6 +16,14 @@ void ClassicSprite::draw(sf::RenderTarget& target, sf::RenderStates states) cons
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target.draw(_grade_text, states);
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}
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void ClassicSprite::reset()
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{
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_shape.setPosition(0, 0);
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_trail.setPosition(0, 0);
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_grade_text.setPosition(0, 0);
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_grade_text.setFillColor(sf::Color(255, 255, 255, 0));
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}
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void ClassicSprite::setCoordinates(float x, float y, float trail_x, float trail_y) noexcept
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{
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_shape.setPosition(x, y);
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@ -26,12 +34,17 @@ void ClassicSprite::setCoordinates(float x, float y, float trail_x, float trail_
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void ClassicSprite::update(float trail_x, float trail_y) noexcept
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{
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_trail.setPosition(trail_x, trail_y);
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}
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void ClassicSprite::update() noexcept
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{
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fade();
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}
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void ClassicSprite::showGrade()
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void ClassicSprite::pulse()
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{
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_grade_text.setFillColor(sf::Color(255, 255, 255, 255));
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_shape.setFillColor(sf::Color(140, 140, 140));
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}
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void ClassicSprite::fade()
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@ -41,13 +54,24 @@ void ClassicSprite::fade()
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if (fill_color.a == 0)
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return;
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const auto new_alpha = fill_color.a - 55;
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auto new_alpha = fill_color.a - 55;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_grade_text.setFillColor(fill_color);
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fill_color = _shape.getFillColor();
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if (fill_color.a == 0)
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return;
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new_alpha = fill_color.a - 55;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_shape.setFillColor(fill_color);
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}
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bool ClassicSprite::isDead() const
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{
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return _grade_text.getFillColor().a == 0;
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return _grade_text.getFillColor().a == 0
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|| _shape.getFillColor().a == 0;
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}
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@ -9,10 +9,13 @@ class ClassicSprite : public Sprite, public sf::Drawable
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public:
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ClassicSprite(const sf::RectangleShape& shape, const sf::Font &font);
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void reset() override;
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void setCoordinates(float x, float y, float trail_x, float trail_y) noexcept;
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void update(float trail_x, float trail_y) noexcept;
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void showGrade();
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void update() noexcept;
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void pulse();
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void fade();
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bool isDead() const;
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@ -2,7 +2,8 @@
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#include "classicactions.h"
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#include "classictimeline.h"
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#include "classicnote.h"
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#include "classicviewmanager.h"
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#include "spritecontainer.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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ClassicTimeline::ClassicTimeline()
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@ -44,6 +45,7 @@ ClassicTimeline::ClassicTimeline()
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x += 70;
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}
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expire(_first_visible_note);
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expire(_last_visible_note);
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expire(_active_note);
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_top_note = _timeline.begin();
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@ -65,9 +67,6 @@ void ClassicTimeline::clear()
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delete note;
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_timeline.clear();
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expire(_top_note);
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expire(_last_visible_note);
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expire(_active_note);
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}
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void ClassicTimeline::update()
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@ -79,8 +78,12 @@ void ClassicTimeline::update()
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void ClassicTimeline::checkCurrentActiveNote(const microsec &music_offset)
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{
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if (!isExpired(_active_note)
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&& ((!(*_active_note)->isActive(music_offset)) || (*_active_note)->state() == ClassicNote::State::DEAD))
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if (isExpired(_active_note))
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return;
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auto note = *_active_note;
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if (!note->isActive(music_offset))
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{
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expire(_active_note);
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++_top_note;
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@ -89,16 +92,16 @@ void ClassicTimeline::checkCurrentActiveNote(const microsec &music_offset)
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void ClassicTimeline::checkForNextActiveNote(const microsec &music_offset)
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{
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if (isExpired(_active_note) && (*_top_note)->isActive(music_offset))
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{
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std::cout << "New active note: " << music_offset << '\n';
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if (!isExpired(_active_note))
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return;
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auto top_note = *_top_note;
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if (top_note->isActive(music_offset))
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_active_note = _top_note;
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}
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}
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ClassicTimeline::Iterator ClassicTimeline::getActiveNote() noexcept
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{
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update();
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return _active_note;
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}
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@ -117,68 +120,74 @@ microsec ClassicTimeline::currentMusicOffset() const
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return _music.getPlayingOffset().asMicroseconds();
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}
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void ClassicTimeline::discardExpiredNotes(const std::unique_ptr<ClassicViewManager> &view_manager)
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{
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if (_top_note == _timeline.begin())
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return;
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Iterator past_note = _top_note - 1;
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std::shared_ptr<ClassicSprite> sprite = (*past_note)->sprite();
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while (sprite)
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{
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auto state = (*past_note)->state();
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if (state == ClassicNote::State::DEAD || state == ClassicNote::State::FLYING)
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view_manager->resetNoteSprite(*past_note);
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if (past_note == _timeline.begin())
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return;
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--past_note;
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sprite = (*past_note)->sprite();
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}
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}
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bool ClassicTimeline::isVisiblyClose(const Iterator &iterator, const microsec &music_offset) const
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{
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return ((*iterator)->offset() - _visibility_offset) <= music_offset;
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}
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void ClassicTimeline::fetchVisibleNotes(const std::unique_ptr<ClassicViewManager>& view_manager)
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void ClassicTimeline::fetchVisibleNotes(SpriteContainer& sprite_container)
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{
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const microsec music_offset = currentMusicOffset();
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discardExpiredNotes(view_manager);
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initGraphicsForNewNotes(sprite_container, music_offset);
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discardGraphicsForDeadNotes(sprite_container);
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}
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void ClassicTimeline::initGraphicsForNewNotes(SpriteContainer& sprite_container, const microsec &music_offset)
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{
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Iterator note_iterator = _top_note;
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while (isVisiblyClose(note_iterator, music_offset))
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{
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ClassicNote* note = *note_iterator;
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if (!note->sprite())
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{
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if (nothingToDraw())
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_first_visible_note = note_iterator;
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auto note = *note_iterator;
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if (note->sprite())
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continue;
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note->saveAppearanceTime(music_offset);
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view_manager->initNoteSprite(note);
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}
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if (note->state() == ClassicNote::State::DEAD)
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view_manager->resetNoteSprite(note);
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note->update(music_offset);
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++note_iterator;
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const auto action_type = note->action();
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const auto sprite = sprite_container.getSprite(action_type);
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note->setSprite(sprite);
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}
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_last_visible_note = note_iterator;
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}
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void ClassicTimeline::drawVisibleNotes(sf::RenderWindow &window) const
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void ClassicTimeline::discardGraphicsForDeadNotes(SpriteContainer &sprite_container)
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{
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bool no_visible_notes = isExpired(_last_visible_note)
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|| _top_note > _last_visible_note;
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if (no_visible_notes)
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if (nothingToDraw())
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return;
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Iterator note_to_draw = _top_note;
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while (note_to_draw != (_last_visible_note))
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auto note_iterator = _first_visible_note;
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while (note_iterator != _last_visible_note)
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{
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if ((*note_to_draw)->sprite())
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window.draw(*(*note_to_draw));
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++note_to_draw;
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auto note = *note_iterator;
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if (note->state() == ClassicNote::State::DEAD)
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{
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note->setState(ClassicNote::State::NONE);
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const auto action_type = note->action();
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sprite_container.resetSprite(note->sprite(), action_type);
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note->setSprite(nullptr);
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++_first_visible_note;
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}
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}
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}
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bool ClassicTimeline::nothingToDraw() const noexcept
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{
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return isExpired(_first_visible_note);
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}
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void ClassicTimeline::drawVisibleNotes(sf::RenderWindow &window) const
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{
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if (nothingToDraw())
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return;
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std::for_each(_first_visible_note, _last_visible_note,
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[&window](const auto& note)
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{
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window.draw(*note);
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});
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}
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@ -6,7 +6,7 @@
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#include <SFML/Audio/Music.hpp>
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class ClassicNote;
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class ClassicViewManager;
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class SpriteContainer;
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class ClassicTimeline : public Timeline
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{
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@ -20,7 +20,9 @@ public:
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virtual microsec currentMusicOffset() const override;
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virtual void drawVisibleNotes(sf::RenderWindow& window) const override;
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void fetchVisibleNotes(const std::unique_ptr<ClassicViewManager>& view_manager);
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void fetchVisibleNotes(SpriteContainer& sprite_container);
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void initGraphicsForNewNotes(SpriteContainer& sprite_container, const microsec& music_offset);
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void discardGraphicsForDeadNotes(SpriteContainer& sprite_container);
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using Iterator = std::vector<ClassicNote*>::const_iterator;
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|
@ -34,6 +36,7 @@ private:
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Iterator _top_note;
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Iterator _active_note;
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Iterator _last_visible_note;
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Iterator _first_visible_note;
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||||
|
||||
microsec _visibility_offset;
|
||||
|
||||
|
@ -41,8 +44,8 @@ private:
|
|||
|
||||
void checkCurrentActiveNote(const microsec &music_offset);
|
||||
void checkForNextActiveNote(const microsec &music_offset);
|
||||
void discardExpiredNotes(const std::unique_ptr<ClassicViewManager>& view_manager);
|
||||
bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const;
|
||||
bool nothingToDraw() const noexcept;
|
||||
|
||||
/* Difference between top and active note is that
|
||||
* top note is the note handling input right now
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#include "classicviewmanager.h"
|
||||
#include "spritecontainer.h"
|
||||
#include "classicsprite.h"
|
||||
#include "classicnote.h"
|
||||
|
||||
#include <SFML/Graphics/RectangleShape.hpp>
|
||||
#include <iostream>
|
||||
|
||||
static constexpr std::size_t RESERVED_SIZE = 20;
|
||||
|
||||
ClassicViewManager::ClassicViewManager()
|
||||
SpriteContainer::SpriteContainer()
|
||||
{
|
||||
for (auto kind_of_action : {Action::PRESS_UP, Action::PRESS_DOWN,
|
||||
Action::PRESS_LEFT, Action::PRESS_RIGHT})
|
||||
|
@ -14,10 +14,12 @@ ClassicViewManager::ClassicViewManager()
|
|||
reallocatePoll(kind_of_action);
|
||||
}
|
||||
|
||||
std::cout << "Sprite poll reallocated.\n";
|
||||
|
||||
_font.loadFromFile("VeraMono.ttf");
|
||||
}
|
||||
|
||||
void ClassicViewManager::reallocatePoll(Action kind_of_action)
|
||||
void SpriteContainer::reallocatePoll(Action kind_of_action)
|
||||
{
|
||||
SpritePoll &poll = _sprite_dispatcher[kind_of_action];
|
||||
for (std::size_t i = 0; i < RESERVED_SIZE; ++i)
|
||||
|
@ -26,7 +28,7 @@ void ClassicViewManager::reallocatePoll(Action kind_of_action)
|
|||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<ClassicSprite> ClassicViewManager::createSprite(Action kind_of_action) const
|
||||
std::shared_ptr<ClassicSprite> SpriteContainer::createSprite(Action kind_of_action) const
|
||||
{
|
||||
sf::RectangleShape sprite;
|
||||
sprite.setSize({20.f, 20.f});
|
||||
|
@ -55,22 +57,22 @@ std::shared_ptr<ClassicSprite> ClassicViewManager::createSprite(Action kind_of_a
|
|||
return std::make_shared<ClassicSprite>(sprite, _font);
|
||||
}
|
||||
|
||||
void ClassicViewManager::initNoteSprite(ClassicNote* note)
|
||||
std::shared_ptr<ClassicSprite> SpriteContainer::getSprite(Action action)
|
||||
{
|
||||
const auto action_type = note->action();
|
||||
SpritePoll& poll = _sprite_dispatcher.at(action_type);
|
||||
SpritePoll& poll = _sprite_dispatcher.at(action);
|
||||
|
||||
if (poll.empty())
|
||||
reallocatePoll(action_type);
|
||||
reallocatePoll(action);
|
||||
|
||||
note->setSprite(poll.top());
|
||||
std::shared_ptr<ClassicSprite> sprite = poll.top();
|
||||
poll.pop();
|
||||
std::cout << "Taking a sprite from poll.\n";
|
||||
|
||||
return sprite;
|
||||
}
|
||||
|
||||
void ClassicViewManager::resetNoteSprite(ClassicNote* note)
|
||||
void SpriteContainer::resetSprite(const std::shared_ptr<ClassicSprite> &sprite, Action action)
|
||||
{
|
||||
_sprite_dispatcher[note->action()].push(note->sprite());
|
||||
note->setSprite(nullptr);
|
||||
_sprite_dispatcher[action].push(sprite);
|
||||
std::cout << "Returning a sprite to poll.\n";
|
||||
}
|
|
@ -1,24 +1,25 @@
|
|||
#ifndef CLASSICDIVAVIEWMANAGER_H
|
||||
#define CLASSICDIVAVIEWMANAGER_H
|
||||
#pragma once
|
||||
|
||||
#include "timelineviewmanager.h"
|
||||
#include "classicactions.h"
|
||||
|
||||
#include <memory>
|
||||
#include <stack>
|
||||
#include <map>
|
||||
|
||||
#include <SFML/Graphics/Font.hpp>
|
||||
|
||||
class ClassicSprite;
|
||||
class ClassicNote;
|
||||
|
||||
class ClassicViewManager : public TimelineViewManager
|
||||
/* Move Sprite initialization into factory
|
||||
* and make this class template */
|
||||
|
||||
class SpriteContainer
|
||||
{
|
||||
public:
|
||||
explicit ClassicViewManager();
|
||||
explicit SpriteContainer();
|
||||
|
||||
void initNoteSprite(ClassicNote *note);
|
||||
void resetNoteSprite(ClassicNote *note);
|
||||
std::shared_ptr<ClassicSprite> getSprite(Action action);
|
||||
void resetSprite(const std::shared_ptr<ClassicSprite> &sprite, Action action);
|
||||
|
||||
private:
|
||||
void reallocatePoll(Action kind_of_action);
|
||||
|
@ -28,5 +29,3 @@ private:
|
|||
std::map<Action, SpritePoll> _sprite_dispatcher;
|
||||
sf::Font _font;
|
||||
};
|
||||
|
||||
#endif // CLASSICDIVAVIEWMANAGER_H
|
Loading…
Reference in New Issue