Remove graphics logic from core timeline

selection
NaiJi ✨ 2 years ago
parent bb1bb88085
commit 4be1429546

@ -13,7 +13,6 @@ class Timeline
{
public:
explicit Timeline() :
_visibility_offset(0),
_current_offset(0)
{}
@ -22,8 +21,6 @@ public:
void recalculate(const microsec& offset)
{
_current_offset = offset;
expire(_first_visible_note);
expire(_last_visible_note);
expire(_top_note);
if (!_timeline.empty())
@ -49,21 +46,16 @@ public:
if (isExpired(_top_note))
_top_note = _timeline.begin();
}
fetchVisibleNotes();
}
void setNotes(const std::set<TNote*, NotePtrCompt>& notes, const microsec& visibility)
void setNotes(const std::set<TNote*, NotePtrCompt>& notes)
{
_visibility_offset = visibility;
_timeline = std::move(notes);
recalculate(_current_offset);
if (isExpired(_top_note))
return;
fetchVisibleNotes();
}
void insertNote(TNote* note)
@ -93,58 +85,6 @@ public:
{
_current_offset = offset;
updateTopNote(_current_offset);
updateVisibleSprites(_current_offset);
}
std::pair<Iterator, Iterator> getVisibleNotes() const
{
if (nothingToDraw())
return std::pair<Iterator, Iterator>();
return std::make_pair(_first_visible_note, _last_visible_note);
}
void fetchVisibleNotes()
{
findLastVisibleNote(_current_offset);
findFirstVisibleNote();
}
void findLastVisibleNote(const microsec& music_offset)
{
Iterator note_iterator = _top_note;
while (!isExpired(note_iterator) && isVisiblyClose(note_iterator, music_offset))
{
if (nothingToDraw())
_first_visible_note = note_iterator;
auto note = *note_iterator;
if (!note->isInGame())
note->putToGame(music_offset);
++note_iterator;
}
_last_visible_note = note_iterator;
}
void findFirstVisibleNote()
{
if (nothingToDraw())
return;
auto note_iterator = _first_visible_note;
while (note_iterator != _last_visible_note)
{
auto note = *note_iterator;
if (note->shouldRemove())
{
++_first_visible_note;
}
++note_iterator;
}
}
Iterator getActiveNote(const microsec& music_offset) noexcept
@ -190,42 +130,18 @@ public:
private:
std::set<TNote*, NotePtrCompt> _timeline;
microsec _visibility_offset;
microsec _current_offset;
inline void updateTopNote(const microsec& music_offset) noexcept
{
if ((*_top_note)->offset() < music_offset //
&& _top_note == _first_visible_note // Maybe simplify
&& !(*_top_note)->isActive(music_offset)) //
{
++_top_note;
}
}
void updateVisibleSprites(const microsec& music_offset)
{
if (nothingToDraw())
return;
std::for_each(_first_visible_note, _last_visible_note,
[&music_offset](const auto& note)
{
note->update(music_offset);
});
}
const auto& top_note = *_top_note;
inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept
{
return ((*iterator)->offset() - _visibility_offset) <= music_offset;
}
bool already_played = top_note->offset() < music_offset
&& !top_note->isActive(music_offset);
inline bool nothingToDraw() const noexcept
{
return isExpired(_first_visible_note);
if (already_played)
++_top_note;
}
Iterator _top_note;
Iterator _last_visible_note;
Iterator _first_visible_note;
};

@ -10,7 +10,9 @@ ClassicEditor::ClassicEditor(std::shared_ptr<ClassicGraphicsManager>&& manager)
std::set<MockClassicNote*, NotePtrCompt> set = {};
_timeline.setNotes(set, 1648648);
// VISIBILITY 1648648
_timeline.setNotes(set);
}
microsec ClassicEditor::adjustOffset(microsec offset) const noexcept
@ -62,19 +64,10 @@ void ClassicEditor::input(PlayerInput&& inputdata)
void ClassicEditor::update(UpdateData&& updatedata)
{
_timeline.update(updatedata.timestamp);
_timeline.fetchVisibleNotes();
}
void ClassicEditor::draw() const
{
const auto& graphics_manager = _graphics_manager;
auto notes = _timeline.getVisibleNotes();
std::for_each(notes.first, notes.second,
[graphics_manager](const auto& note)
{
note->draw();
});
}
void ClassicEditor::recalculate(const microsec& timestamp)

@ -60,7 +60,7 @@ void ClassicGame::run()
_context.graphics_manager = _graphics_manager;
auto beatmap = classic::createBeatmap("aa", _context);
_timeline.setNotes(beatmap.notes, beatmap.visibility_offset);
_timeline.setNotes(beatmap.notes);
}
void ClassicGame::input(PlayerInput&& inputdata)
@ -96,17 +96,8 @@ void ClassicGame::input(PlayerInput&& inputdata)
void ClassicGame::update(UpdateData&& updatedata)
{
_timeline.update(updatedata.timestamp);
_timeline.fetchVisibleNotes();
}
void ClassicGame::draw() const
{
const auto& graphics_manager = _graphics_manager;
auto notes = _timeline.getVisibleNotes();
std::for_each(notes.first, notes.second,
[graphics_manager](const auto& note)
{
note->draw();
});
}

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