forked from NaiJi/project-kyoku
Remove graphics logic from core timeline
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bb1bb88085
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4be1429546
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@ -13,7 +13,6 @@ class Timeline
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{
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public:
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explicit Timeline() :
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_visibility_offset(0),
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_current_offset(0)
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{}
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@ -22,8 +21,6 @@ public:
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void recalculate(const microsec& offset)
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{
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_current_offset = offset;
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expire(_first_visible_note);
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expire(_last_visible_note);
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expire(_top_note);
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if (!_timeline.empty())
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@ -49,21 +46,16 @@ public:
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if (isExpired(_top_note))
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_top_note = _timeline.begin();
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}
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fetchVisibleNotes();
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}
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void setNotes(const std::set<TNote*, NotePtrCompt>& notes, const microsec& visibility)
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void setNotes(const std::set<TNote*, NotePtrCompt>& notes)
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{
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_visibility_offset = visibility;
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_timeline = std::move(notes);
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recalculate(_current_offset);
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if (isExpired(_top_note))
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return;
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fetchVisibleNotes();
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}
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void insertNote(TNote* note)
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@ -93,58 +85,6 @@ public:
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{
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_current_offset = offset;
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updateTopNote(_current_offset);
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updateVisibleSprites(_current_offset);
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}
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std::pair<Iterator, Iterator> getVisibleNotes() const
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{
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if (nothingToDraw())
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return std::pair<Iterator, Iterator>();
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return std::make_pair(_first_visible_note, _last_visible_note);
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}
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void fetchVisibleNotes()
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{
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findLastVisibleNote(_current_offset);
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findFirstVisibleNote();
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}
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void findLastVisibleNote(const microsec& music_offset)
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{
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Iterator note_iterator = _top_note;
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while (!isExpired(note_iterator) && isVisiblyClose(note_iterator, music_offset))
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{
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if (nothingToDraw())
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_first_visible_note = note_iterator;
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auto note = *note_iterator;
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if (!note->isInGame())
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note->putToGame(music_offset);
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++note_iterator;
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}
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_last_visible_note = note_iterator;
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}
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void findFirstVisibleNote()
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{
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if (nothingToDraw())
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return;
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auto note_iterator = _first_visible_note;
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while (note_iterator != _last_visible_note)
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{
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auto note = *note_iterator;
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if (note->shouldRemove())
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{
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++_first_visible_note;
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}
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++note_iterator;
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}
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}
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Iterator getActiveNote(const microsec& music_offset) noexcept
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@ -190,42 +130,18 @@ public:
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private:
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std::set<TNote*, NotePtrCompt> _timeline;
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microsec _visibility_offset;
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microsec _current_offset;
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inline void updateTopNote(const microsec& music_offset) noexcept
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{
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if ((*_top_note)->offset() < music_offset //
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&& _top_note == _first_visible_note // Maybe simplify
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&& !(*_top_note)->isActive(music_offset)) //
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{
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const auto& top_note = *_top_note;
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bool already_played = top_note->offset() < music_offset
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&& !top_note->isActive(music_offset);
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if (already_played)
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++_top_note;
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}
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}
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void updateVisibleSprites(const microsec& music_offset)
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{
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if (nothingToDraw())
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return;
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std::for_each(_first_visible_note, _last_visible_note,
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[&music_offset](const auto& note)
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{
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note->update(music_offset);
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});
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}
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inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept
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{
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return ((*iterator)->offset() - _visibility_offset) <= music_offset;
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}
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inline bool nothingToDraw() const noexcept
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{
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return isExpired(_first_visible_note);
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}
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Iterator _top_note;
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Iterator _last_visible_note;
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Iterator _first_visible_note;
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};
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@ -10,7 +10,9 @@ ClassicEditor::ClassicEditor(std::shared_ptr<ClassicGraphicsManager>&& manager)
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std::set<MockClassicNote*, NotePtrCompt> set = {};
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_timeline.setNotes(set, 1648648);
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// VISIBILITY 1648648
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_timeline.setNotes(set);
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}
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microsec ClassicEditor::adjustOffset(microsec offset) const noexcept
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@ -62,19 +64,10 @@ void ClassicEditor::input(PlayerInput&& inputdata)
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void ClassicEditor::update(UpdateData&& updatedata)
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{
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_timeline.update(updatedata.timestamp);
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_timeline.fetchVisibleNotes();
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}
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void ClassicEditor::draw() const
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{
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const auto& graphics_manager = _graphics_manager;
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auto notes = _timeline.getVisibleNotes();
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std::for_each(notes.first, notes.second,
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[graphics_manager](const auto& note)
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{
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note->draw();
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});
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}
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void ClassicEditor::recalculate(const microsec& timestamp)
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@ -60,7 +60,7 @@ void ClassicGame::run()
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_context.graphics_manager = _graphics_manager;
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auto beatmap = classic::createBeatmap("aa", _context);
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_timeline.setNotes(beatmap.notes, beatmap.visibility_offset);
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_timeline.setNotes(beatmap.notes);
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}
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void ClassicGame::input(PlayerInput&& inputdata)
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@ -96,17 +96,8 @@ void ClassicGame::input(PlayerInput&& inputdata)
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void ClassicGame::update(UpdateData&& updatedata)
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{
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_timeline.update(updatedata.timestamp);
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_timeline.fetchVisibleNotes();
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}
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void ClassicGame::draw() const
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{
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const auto& graphics_manager = _graphics_manager;
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auto notes = _timeline.getVisibleNotes();
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std::for_each(notes.first, notes.second,
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[graphics_manager](const auto& note)
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{
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note->draw();
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});
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}
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