Add resource holder

selection
NaiJi ✨ 3 years ago
parent 5b7f2c1aa2
commit 5540361f94

@ -2,6 +2,7 @@
#include <stack> #include <stack>
#include <memory> #include <memory>
#include <functional>
#include <SFML/Window/Event.hpp> #include <SFML/Window/Event.hpp>
class GUIState class GUIState

@ -0,0 +1,42 @@
#pragma once
#include <memory>
#include <map>
namespace sf { class Texture; class Font; }
template <typename Resource, typename Id>
class ResourceHolder
{
public:
bool load(Id id, const std::string& filename)
{
auto resource = std::make_unique<Resource>();
if (!resource->loadFromFile(filename))
return false;
_resources[id] = std::move(resource);
return true;
}
Resource& get(Id id) const
{
const auto found = _resources.find(id);
return *found->second;
}
private:
std::map<Id, std::unique_ptr<Resource>> _resources;
};
namespace Fonts
{
enum class Id
{
GUI
};
}
using FontHolder = ResourceHolder<sf::Font, Fonts::Id>;

@ -1,13 +1,13 @@
#include "bpmcalculator.h" #include "bpmcalculatorwidget.h"
BPMCalculatorWindow::BPMCalculatorWindow() : BPMCalculatorWidget::BPMCalculatorWidget() :
_pressed(false) _pressed(false)
{ {
_button_text.setFillColor(sf::Color::Black); _button_text.setFillColor(sf::Color::Black);
_button_content.setFillColor(sf::Color::White); _button_content.setFillColor(sf::Color::White);
} }
void BPMCalculatorWindow::input(const sf::Event& event) void BPMCalculatorWidget::input(const sf::Event& event)
{ {
switch (event.type) switch (event.type)
{ {
@ -36,12 +36,12 @@ void BPMCalculatorWindow::input(const sf::Event& event)
Widget::input(event); Widget::input(event);
} }
void BPMCalculatorWindow::update() void BPMCalculatorWidget::update()
{ {
Widget::update(); Widget::update();
} }
void BPMCalculatorWindow::draw(sf::RenderTarget& target, sf::RenderStates states) const void BPMCalculatorWidget::draw(sf::RenderTarget& target, sf::RenderStates states) const
{ {
target.draw(_button_content, states); target.draw(_button_content, states);
target.draw(_button_text, states); target.draw(_button_text, states);
@ -49,18 +49,18 @@ void BPMCalculatorWindow::draw(sf::RenderTarget& target, sf::RenderStates states
Widget::draw(target, states); Widget::draw(target, states);
} }
void BPMCalculatorWindow::setRect(const sf::FloatRect& rect) void BPMCalculatorWidget::setRect(const sf::FloatRect& rect)
{ {
_button_content.setPosition(rect.left, rect.top); _button_content.setPosition(rect.left, rect.top);
_button_content.setSize({rect.width, rect.height}); _button_content.setSize({rect.width, rect.height});
} }
void BPMCalculatorWindow::setPosition(const sf::Vector2f &position) void BPMCalculatorWidget::setPosition(const sf::Vector2f &position)
{ {
_button_content.setPosition(position); _button_content.setPosition(position);
} }
bool BPMCalculatorWindow::isUnderMouse(int mouse_x, int mouse_y) const bool BPMCalculatorWidget::isUnderMouse(int mouse_x, int mouse_y) const
{ {
return _button_content.getGlobalBounds().contains(mouse_x, mouse_y); return _button_content.getGlobalBounds().contains(mouse_x, mouse_y);
} }

@ -5,10 +5,10 @@
#include <SFML/Graphics/RectangleShape.hpp> #include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Text.hpp> #include <SFML/Graphics/Text.hpp>
class BPMCalculatorWindow : public Widget class BPMCalculatorWidget : public Widget
{ {
public: public:
BPMCalculatorWindow(); BPMCalculatorWidget();
virtual void input(const sf::Event& event) override; virtual void input(const sf::Event& event) override;
virtual void update() override; virtual void update() override;
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