forked from NaiJi/project-kyoku
Implement a way to add submenus to main menu bar
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7e2f038a8b
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5b7f2c1aa2
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@ -66,6 +66,11 @@ bool Button::isUnderMouse(int mouse_x, int mouse_y) const
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return _button_content.getGlobalBounds().contains(mouse_x, mouse_y);
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}
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void Button::setFillColor(sf::Color&& color)
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{
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_button_content.setFillColor(std::move(color));
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}
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void Button::setText(const std::string& text)
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{
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_button_text.setString(text);
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@ -17,6 +17,7 @@ public:
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virtual void setPosition(const sf::Vector2f& position) override;
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virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
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void setFillColor(sf::Color&& color);
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void setText(const std::string& text);
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void setCallback(std::function<void(void)> callback);
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@ -1,15 +1,15 @@
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#include "menubar.h"
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#include "iostream"
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MenuBar::MenuBar()
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MenuBar::MenuBar() :
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_button_width(170)
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{
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_bar_rect.setFillColor(sf::Color(88, 57, 107));
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}
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void MenuBar::input(const sf::Event &event)
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{
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Widget::input(event);
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for (const auto& bar_button : _bar_buttons)
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bar_button->input(event);
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}
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void MenuBar::update()
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@ -19,12 +19,8 @@ void MenuBar::update()
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void MenuBar::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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Widget::draw(target, states);
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target.draw(_bar_rect, states);
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for (const auto& bar_button : _bar_buttons)
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target.draw(*bar_button, states);
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Widget::draw(target, states);
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}
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void MenuBar::setRect(const sf::FloatRect& rect)
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@ -32,13 +28,7 @@ void MenuBar::setRect(const sf::FloatRect& rect)
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_bar_rect.setPosition(rect.left, rect.top);
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_bar_rect.setSize({rect.width, rect.height});
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int x = 0;
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int button_width = 100;
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for (const auto& bar_button : _bar_buttons)
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{
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bar_button->setRect(sf::FloatRect(x, 0, button_width, _bar_rect.getSize().y));
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x += button_width;
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}
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// Buttons will not resize
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}
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void MenuBar::setPosition(const sf::Vector2f& position)
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@ -48,5 +38,28 @@ void MenuBar::setPosition(const sf::Vector2f& position)
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bool MenuBar::isUnderMouse(int mouse_x, int mouse_y) const
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{
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return _bar_rect.getGlobalBounds().contains(mouse_x, mouse_y);
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bool bar_under_mouse = _bar_rect.getGlobalBounds().contains(mouse_x, mouse_y);
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bool submenus_under_mouse = std::any_of(_children.begin(), _children.end(),
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[x=mouse_x, y=mouse_y](const auto& child)
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{
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return child->isUnderMouse(x, y);
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});
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return bar_under_mouse || submenus_under_mouse;
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}
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void MenuBar::addSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu)
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{
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const auto new_button = std::make_shared<Button>(name);
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std::size_t current_index = _amount_buttons;
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new_button->setRect(sf::FloatRect(current_index * _button_width, 0, _button_width, _bar_rect.getSize().y));
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new_button->setCallback([submenu=submenu]()
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{
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submenu->trigger();
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});
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new_button->setFillColor(sf::Color(171, 141, 189));
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addChild(new_button);
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}
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@ -1,8 +1,8 @@
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#pragma once
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#include "widget.h"
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#include "menubutton.h"
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#include "menudrop.h"
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#include "button.h"
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#include <SFML/Graphics/RectangleShape.hpp>
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@ -18,10 +18,10 @@ public:
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virtual void setPosition(const sf::Vector2f& position) override;
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virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
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bool isActive() const;
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void addSubMenu(std::unique_ptr<MenuDrop>&& submenu);
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void addSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu);
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private:
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sf::RectangleShape _bar_rect;
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std::vector<std::unique_ptr<MenuButton>> _bar_buttons;
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std::size_t _amount_buttons;
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std::size_t _button_width;
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};
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@ -42,3 +42,12 @@ bool MenuDrop::isUnderMouse(int mouse_x, int mouse_y) const
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(void)mouse_y;
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return false;//_bar_rect.getGlobalBounds().contains(mouse_x, mouse_y);
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}
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void MenuDrop::trigger()
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{
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bool new_visibility = !_is_visible;
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setVisibility(new_visibility);
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for (const auto& child : _children)
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child->setVisibility(new_visibility);
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include "widget.h"
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#include "menubutton.h"
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#include <SFML/Graphics/RectangleShape.hpp>
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@ -14,6 +15,8 @@ public:
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virtual void setPosition(const sf::Vector2f& position) override;
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virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
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void trigger();
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private:
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sf::RectangleShape _content_rect;
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sf::RectangleShape _bar_button_rect;
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