Implement a way to add submenus to main menu bar

selection
NaiJi ✨ 3 years ago
parent 7e2f038a8b
commit 5b7f2c1aa2

@ -66,6 +66,11 @@ bool Button::isUnderMouse(int mouse_x, int mouse_y) const
return _button_content.getGlobalBounds().contains(mouse_x, mouse_y);
}
void Button::setFillColor(sf::Color&& color)
{
_button_content.setFillColor(std::move(color));
}
void Button::setText(const std::string& text)
{
_button_text.setString(text);

@ -17,6 +17,7 @@ public:
virtual void setPosition(const sf::Vector2f& position) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
void setFillColor(sf::Color&& color);
void setText(const std::string& text);
void setCallback(std::function<void(void)> callback);

@ -1,15 +1,15 @@
#include "menubar.h"
#include "iostream"
MenuBar::MenuBar()
MenuBar::MenuBar() :
_button_width(170)
{
_bar_rect.setFillColor(sf::Color(88, 57, 107));
}
void MenuBar::input(const sf::Event &event)
{
Widget::input(event);
for (const auto& bar_button : _bar_buttons)
bar_button->input(event);
}
void MenuBar::update()
@ -19,12 +19,8 @@ void MenuBar::update()
void MenuBar::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
Widget::draw(target, states);
target.draw(_bar_rect, states);
for (const auto& bar_button : _bar_buttons)
target.draw(*bar_button, states);
Widget::draw(target, states);
}
void MenuBar::setRect(const sf::FloatRect& rect)
@ -32,13 +28,7 @@ void MenuBar::setRect(const sf::FloatRect& rect)
_bar_rect.setPosition(rect.left, rect.top);
_bar_rect.setSize({rect.width, rect.height});
int x = 0;
int button_width = 100;
for (const auto& bar_button : _bar_buttons)
{
bar_button->setRect(sf::FloatRect(x, 0, button_width, _bar_rect.getSize().y));
x += button_width;
}
// Buttons will not resize
}
void MenuBar::setPosition(const sf::Vector2f& position)
@ -48,5 +38,28 @@ void MenuBar::setPosition(const sf::Vector2f& position)
bool MenuBar::isUnderMouse(int mouse_x, int mouse_y) const
{
return _bar_rect.getGlobalBounds().contains(mouse_x, mouse_y);
bool bar_under_mouse = _bar_rect.getGlobalBounds().contains(mouse_x, mouse_y);
bool submenus_under_mouse = std::any_of(_children.begin(), _children.end(),
[x=mouse_x, y=mouse_y](const auto& child)
{
return child->isUnderMouse(x, y);
});
return bar_under_mouse || submenus_under_mouse;
}
void MenuBar::addSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu)
{
const auto new_button = std::make_shared<Button>(name);
std::size_t current_index = _amount_buttons;
new_button->setRect(sf::FloatRect(current_index * _button_width, 0, _button_width, _bar_rect.getSize().y));
new_button->setCallback([submenu=submenu]()
{
submenu->trigger();
});
new_button->setFillColor(sf::Color(171, 141, 189));
addChild(new_button);
}

@ -1,8 +1,8 @@
#pragma once
#include "widget.h"
#include "menubutton.h"
#include "menudrop.h"
#include "button.h"
#include <SFML/Graphics/RectangleShape.hpp>
@ -18,10 +18,10 @@ public:
virtual void setPosition(const sf::Vector2f& position) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
bool isActive() const;
void addSubMenu(std::unique_ptr<MenuDrop>&& submenu);
void addSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu);
private:
sf::RectangleShape _bar_rect;
std::vector<std::unique_ptr<MenuButton>> _bar_buttons;
std::size_t _amount_buttons;
std::size_t _button_width;
};

@ -42,3 +42,12 @@ bool MenuDrop::isUnderMouse(int mouse_x, int mouse_y) const
(void)mouse_y;
return false;//_bar_rect.getGlobalBounds().contains(mouse_x, mouse_y);
}
void MenuDrop::trigger()
{
bool new_visibility = !_is_visible;
setVisibility(new_visibility);
for (const auto& child : _children)
child->setVisibility(new_visibility);
}

@ -1,6 +1,7 @@
#pragma once
#include "widget.h"
#include "menubutton.h"
#include <SFML/Graphics/RectangleShape.hpp>
@ -14,6 +15,8 @@ public:
virtual void setPosition(const sf::Vector2f& position) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
void trigger();
private:
sf::RectangleShape _content_rect;
sf::RectangleShape _bar_button_rect;

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