Implement main menubar for the Editor

selection
NaiJi ✨ 3 years ago
parent 7e97510f31
commit 7e2f038a8b

@ -1,36 +1,27 @@
#include "editor.h"
#include "widgets/button.h"
#include "widgets/group.h"
#include "widgets/menubar.h"
#include "tools/bpmcalculator.h"
#include <iostream>
Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music) :
_buttons(std::make_shared<Group>()),
_menu_bar(std::make_shared<MenuBar>()),
_game_window(game_window),
_music(std::move(music)),
_bpm_calculator(std::make_unique<BPMCalculator>(_music))
{
(void)callbacks;
const float window_width = game_window.getSize().x;
const float window_height = game_window.getSize().y;
//const float window_height = game_window.getSize().y;
_music->openFromFile("Uta-test.flac");
_music->setVolume(20);
std::shared_ptr<Button> button_start = std::make_shared<Button>("Start");
button_start->setRect(sf::FloatRect(window_width / 3., window_height / 7. * 2, window_width / 3., window_height / 7.));
button_start->setCallback([&]()
{
_bpm_calculator->startListening(0);
});
_buttons->addChild(button_start);
_menu_bar->setRect(sf::FloatRect(0, 0, window_width, 27));
}
void Editor::input(const sf::Event& event)
{
_buttons->input(event);
_menu_bar->input(event);
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Space)
{
@ -41,21 +32,21 @@ void Editor::input(const sf::Event& event)
void Editor::update()
{
_buttons->update();
_menu_bar->update();
}
void Editor::draw() const
{
_game_window.draw(*_buttons);
_game_window.draw(*_menu_bar);
}
void Editor::enter()
{
_buttons->setVisibility();
_menu_bar->setVisibility();
}
void Editor::leave()
{
_buttons->setVisibility(false);
_menu_bar->setVisibility(false);
}

@ -5,7 +5,7 @@
#include <SFML/Graphics/RenderWindow.hpp>
class Group;
class MenuBar;
class BPMCalculator;
class Editor : public GUIState
@ -26,7 +26,7 @@ public:
virtual void leave() override;
private:
std::shared_ptr<Group> _buttons;
std::shared_ptr<MenuBar> _menu_bar;
sf::RenderWindow& _game_window;
std::shared_ptr<Music> _music;

@ -0,0 +1,66 @@
#include "bpmcalculator.h"
BPMCalculatorWindow::BPMCalculatorWindow() :
_pressed(false)
{
_button_text.setFillColor(sf::Color::Black);
_button_content.setFillColor(sf::Color::White);
}
void BPMCalculatorWindow::input(const sf::Event& event)
{
switch (event.type)
{
default:
break;
case sf::Event::MouseButtonPressed:
if (isUnderMouse(event.mouseButton.x, event.mouseButton.y))
{
_pressed = true;
_button_content.setFillColor(sf::Color(155, 155, 155));
}
break;
case sf::Event::MouseButtonReleased:
if (_pressed)
{
_button_content.setFillColor(sf::Color::White);
_pressed = false;
if (isUnderMouse(event.mouseButton.x, event.mouseButton.y))
_on_click_callback();
}
break;
}
Widget::input(event);
}
void BPMCalculatorWindow::update()
{
Widget::update();
}
void BPMCalculatorWindow::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
target.draw(_button_content, states);
target.draw(_button_text, states);
Widget::draw(target, states);
}
void BPMCalculatorWindow::setRect(const sf::FloatRect& rect)
{
_button_content.setPosition(rect.left, rect.top);
_button_content.setSize({rect.width, rect.height});
}
void BPMCalculatorWindow::setPosition(const sf::Vector2f &position)
{
_button_content.setPosition(position);
}
bool BPMCalculatorWindow::isUnderMouse(int mouse_x, int mouse_y) const
{
return _button_content.getGlobalBounds().contains(mouse_x, mouse_y);
}

@ -0,0 +1,27 @@
#pragma once
#include "widget.h"
#include <functional>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Text.hpp>
class BPMCalculatorWindow : public Widget
{
public:
BPMCalculatorWindow();
virtual void input(const sf::Event& event) override;
virtual void update() override;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setRect(const sf::FloatRect& rect) override;
virtual void setPosition(const sf::Vector2f& position) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
private:
sf::RectangleShape _button_content;
sf::Text _button_text;
bool _pressed;
std::function<void(void)> _on_click_callback;
};

@ -0,0 +1,52 @@
#include "menubar.h"
#include "iostream"
MenuBar::MenuBar()
{
}
void MenuBar::input(const sf::Event &event)
{
Widget::input(event);
for (const auto& bar_button : _bar_buttons)
bar_button->input(event);
}
void MenuBar::update()
{
Widget::update();
}
void MenuBar::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
Widget::draw(target, states);
target.draw(_bar_rect, states);
for (const auto& bar_button : _bar_buttons)
target.draw(*bar_button, states);
}
void MenuBar::setRect(const sf::FloatRect& rect)
{
_bar_rect.setPosition(rect.left, rect.top);
_bar_rect.setSize({rect.width, rect.height});
int x = 0;
int button_width = 100;
for (const auto& bar_button : _bar_buttons)
{
bar_button->setRect(sf::FloatRect(x, 0, button_width, _bar_rect.getSize().y));
x += button_width;
}
}
void MenuBar::setPosition(const sf::Vector2f& position)
{
_bar_rect.setPosition(position);
}
bool MenuBar::isUnderMouse(int mouse_x, int mouse_y) const
{
return _bar_rect.getGlobalBounds().contains(mouse_x, mouse_y);
}

@ -0,0 +1,27 @@
#pragma once
#include "widget.h"
#include "menubutton.h"
#include "menudrop.h"
#include <SFML/Graphics/RectangleShape.hpp>
class MenuBar : public Widget
{
public:
explicit MenuBar();
virtual void input(const sf::Event& event) override;
virtual void update() override;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setRect(const sf::FloatRect& rect) override;
virtual void setPosition(const sf::Vector2f& position) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
bool isActive() const;
void addSubMenu(std::unique_ptr<MenuDrop>&& submenu);
private:
sf::RectangleShape _bar_rect;
std::vector<std::unique_ptr<MenuButton>> _bar_buttons;
};

@ -0,0 +1,22 @@
#pragma once
#include "widget.h"
#include <SFML/Graphics/RectangleShape.hpp>
class MenuButton : public Widget
{
public:
explicit MenuButton(std::string&& text);
virtual void input(const sf::Event& event) = 0;
virtual void update() = 0;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
virtual void setRect(const sf::FloatRect& rect) = 0;
virtual void setPosition(const sf::Vector2f& position) = 0;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const = 0;
virtual bool isActive() const = 0;
virtual void setActive(bool is_active) = 0;
virtual void setHovered(bool is_hovered) = 0;
};

@ -0,0 +1,44 @@
#include "menudrop.h"
void MenuDrop::input(const sf::Event &event)
{
for (auto& child : _children)
child->input(event);
}
void MenuDrop::update()
{
for (auto& child : _children)
child->update();
}
void MenuDrop::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
if (!_is_visible)
return;
for (auto& child : _children)
child->draw(target, states);
}
void MenuDrop::setRect(const sf::FloatRect& rect)
{
(void)rect;
/*_bar_rect.setPosition(rect.left, rect.top);
_bar_rect.setSize({rect.width, rect.height});
_bar_button_rect.setSize(sf::Vector2f(100, _bar_rect.getSize().y));*/
}
void MenuDrop::setPosition(const sf::Vector2f& position)
{
(void)position;
//_bar_rect.setPosition(position);
}
bool MenuDrop::isUnderMouse(int mouse_x, int mouse_y) const
{
(void)mouse_x;
(void)mouse_y;
return false;//_bar_rect.getGlobalBounds().contains(mouse_x, mouse_y);
}

@ -0,0 +1,23 @@
#pragma once
#include "widget.h"
#include <SFML/Graphics/RectangleShape.hpp>
class MenuDrop : public Widget
{
public:
virtual void input(const sf::Event& event) override;
virtual void update() override;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setRect(const sf::FloatRect& rect) override;
virtual void setPosition(const sf::Vector2f& position) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
private:
sf::RectangleShape _content_rect;
sf::RectangleShape _bar_button_rect;
sf::RectangleShape _drop_rect;
sf::RectangleShape _drop_button_rect;
};
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