Reorganize folders and project structure

selection
NaiJi ✨ 3 years ago
parent 09f74932ea
commit 76a69b534d

@ -5,7 +5,7 @@ project(project-kyoku LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
file(GLOB SOURCES "*.h" "*.cpp" "*/*.h" "*/*.cpp")
file(GLOB SOURCES "src/*.cpp" "src/classicgame/*")
# STATIC #
# You need to build SFML from sources with cmake
@ -15,8 +15,7 @@ set(SFML_LIB_DIR
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
include_directories(${SFML_INCL_DIR})
include_directories(${CMAKE_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/notesprites ${CMAKE_SOURCE_DIR}/timelineviews)
include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include)
add_executable(project-kyoku ${SOURCES})
target_link_libraries(project-kyoku ${SFML_LIB_DIR})

@ -0,0 +1,20 @@
#ifndef INPUTTYPE_H
#define INPUTTYPE_H
#include <SFML/System/Clock.hpp>
using microsec = sf::Int64;
class InputType
{
public:
explicit InputType(const microsec& timestamp);
virtual ~InputType() = 0;
const microsec& timestamp() const;
private:
microsec _timestamp;
};
#endif // INPUTTYPE_H

@ -0,0 +1,29 @@
#ifndef PRECISIONEVALUATOR_H
#define PRECISIONEVALUATOR_H
#include <SFML/System/Clock.hpp>
using microsec = sf::Int64;
template<typename GRADE>
class PrecisionEvaluator
{
public:
PrecisionEvaluator(microsec offset, microsec life_span_offset);
microsec offset() const noexcept;
bool isActive(microsec music_play_offset) const noexcept;
GRADE calculatePrecision(microsec odds) const;
static void resetPrecisionQualifier(microsec qualifier = 500000);
private:
microsec _offset;
microsec _start_handling_offset;
microsec _end_handling_offset;
static microsec _precision_qualifier;
};
#endif // PRECISIONEVALUATOR_H

@ -1,97 +0,0 @@
#ifndef NOTE_H
#define NOTE_H
#include <SFML/System/Clock.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Graphics/RectangleShape.hpp> // TEMP MOCK
#include <SFML/Graphics/RenderTarget.hpp>
#include <memory>
////////////////////////////////
using microsec = sf::Int64;
using coordinates = sf::Vector2i;
class Sprite : public sf::Drawable // MOCK
{
public:
Sprite(sf::RectangleShape shape) : _shape(shape), _attached(false) {};
bool isAttached() const noexcept
{ return _attached; }
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override
{
target.draw(_shape, states);
}
void setCoordinates(coordinates cords) noexcept
{ _shape.setPosition(cords.x, cords.y); }
void setAttachment(bool attached) noexcept
{ _attached = attached; }
private:
sf::RectangleShape _shape;
bool _attached;
};
struct NoteGrade
{
int score;
enum class Rating
{
WRONG,
BAD,
GOOD,
GREAT
} rating;
NoteGrade(int s, Rating r) : score(s), rating(r) {}
};
////////////////////////////////
class Note : public sf::Drawable
{
public:
enum class Arrow
{
UP,
RIGHT,
DOWN,
LEFT,
NONE
};
Note(microsec offset, microsec life_span_offset, Note::Arrow type = Note::Arrow::UP);
void setPosition(coordinates position);
coordinates position() const noexcept;
microsec offset() const noexcept;
Note::Arrow type() const noexcept;
NoteGrade onTap(Arrow arrow_type, microsec tap_time_stamp);
bool isActive(microsec music_play_offset) const noexcept;
void resetSprite(const std::shared_ptr<Sprite>& sprite = nullptr) noexcept;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
static void resetPrecisionQualifier(microsec qualifier = 500000);
private:
coordinates _position;
microsec _offset;
microsec _start_handling_offset;
microsec _end_handling_offset;
Arrow _type = Arrow::UP;
static microsec _precision_qualifier;
NoteGrade calculatePrecision(microsec odds) const;
std::shared_ptr<Sprite> _sprite;
};
#endif // NOTE_H

@ -0,0 +1,17 @@
#ifndef CLASSICACTIONS_H
#define CLASSICACTIONS_H
enum class Action
{
NONE,
PRESS_UP, RELEASE_UP,
PRESS_RIGHT, RELEASE_RIGHT,
PRESS_DOWN, RELEASE_DOWN,
PRESS_LEFT, RELEASE_LEFT,
PRESS_SLIDER_RIGHT, RELEASE_SLIDER_RIGHT,
PRESS_SLIDER_LEFT, RELEASE_SLIDER_LEFT
};
#endif // CLASSICACTIONS_H

@ -0,0 +1,19 @@
#include "classicinputtype.h"
ClassicInputType::ClassicInputType(const microsec& timestamp, Action action) :
InputType(timestamp),
_action(action)
{}
ClassicInputType::~ClassicInputType()
{}
bool ClassicInputType::operator==(const Action& comparing_action) const
{
return _action == comparing_action;
}
bool ClassicInputType::operator==(const ClassicInputType& comparing_action) const
{
return _action == comparing_action._action;
}

@ -0,0 +1,20 @@
#ifndef CLASSICINPUTTYPE_H
#define CLASSICINPUTTYPE_H
#include "classicactions.h"
#include "inputtype.h"
class ClassicInputType : public InputType
{
public:
explicit ClassicInputType(const microsec& timestamp, Action action);
virtual ~ClassicInputType() override;
bool operator==(const Action& comparing_action) const;
bool operator==(const ClassicInputType& comparing_action) const;
private:
Action _action;
};
#endif // CLASSICINPUTTYPE_H

@ -0,0 +1,13 @@
#include "inputtype.h"
InputType::InputType(const microsec &timestamp) :
_timestamp(timestamp)
{}
InputType::~InputType()
{}
const microsec& InputType::timestamp() const
{
return _timestamp;
}
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