forked from NaiJi/project-kyoku
Interpolate music sample rate
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parent
bf409c0a61
commit
80d2c97766
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@ -16,7 +16,7 @@ public:
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virtual void putToGame(const microsec &offset) = 0;
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virtual bool isInGame() const = 0;
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virtual bool isExpired() const = 0;
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virtual bool shouldRemove() const = 0;
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microsec offset() const
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{
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@ -9,11 +9,12 @@ Beatmap ClassicMapCreator::createBeatmap(const std::string& filepath) const
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{
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(void) filepath;
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microsec starting_beat_offset = 352162;
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microsec starting_beat_offset = 362162;
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int amount_of_beats = 209;
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microsec interval = 1412162;
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microsec tempo_interval = interval / 4;
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microsec note_input_offset = 412162 / 3;
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microsec tempo_interval = interval / 2;
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microsec note_input_offset = 412162 / 2;
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microsec note_input_offset_fast = 412162 / 6;
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microsec bpm_iterator = starting_beat_offset;
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microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
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@ -30,7 +31,7 @@ Beatmap ClassicMapCreator::createBeatmap(const std::string& filepath) const
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while (bpm_iterator < bpm_end)
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{
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ClassicNote::ClassicNoteInitializer init;
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ClassicNote::ClassicNoteInitializer::Element element, element2;
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ClassicNote::ClassicNoteInitializer::Element element;
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init.intervals = input_intervals;
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init.perfect_offset = bpm_iterator;
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@ -39,22 +40,29 @@ Beatmap ClassicMapCreator::createBeatmap(const std::string& filepath) const
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element.keys = {sf::Keyboard::W, sf::Keyboard::Up};
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element.type = Type::UP;
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init.elements = {element};
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notes.emplace_back(new ClassicNote(std::move(init), _graphics_manager));
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if (counter == 0)
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{
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counter = 3;
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element2.coordinates = {x, 300.};
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element2.falling_curve_interpolation = {};
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element2.keys = {sf::Keyboard::A, sf::Keyboard::Left};
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element2.type = Type::LEFT;
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ClassicNote::ClassicNoteInitializer init2;
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ClassicNote::ClassicNoteInitializer::Element element2;
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init2.intervals = input_intervals;
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init2.perfect_offset = bpm_iterator + note_input_offset_fast;
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init.elements = {element, element2};
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element2.coordinates = {x + 35, 390. + 50.};
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element2.falling_curve_interpolation = {};
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element2.keys = {sf::Keyboard::D, sf::Keyboard::Right};
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element2.type = Type::RIGHT;
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init2.elements = {element2};
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notes.emplace_back(new ClassicNote(std::move(init2), _graphics_manager));
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counter = 3;
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}
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else
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init.elements = {element};
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--counter;
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notes.emplace_back(new ClassicNote(std::move(init), _graphics_manager));
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bpm_iterator += tempo_interval;
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x += 70;
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@ -1,8 +1,11 @@
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#include "classicnote.h"
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#include "classicsprite.h"
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#include "classicgraphicsmanager.h"
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// Replace with interface by dependency injection
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#include "classicflyinganimationscenario.h"
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#include "classicdyinganimationscenario.h"
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//
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ClassicNote::ClassicNote(ClassicNoteInitializer &&init, const std::unique_ptr<ClassicGraphicsManager> &manager) :
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Note(init.perfect_offset),
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@ -17,6 +20,7 @@ ClassicNote::ClassicNote(ClassicNoteInitializer &&init, const std::unique_ptr<Cl
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_elements[i].coordinates = init.elements[i].coordinates;
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_elements[i].type = init.elements[i].type;
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// Animations will be injected into note.
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_elements[i].animations[State::NONE] = nullptr;
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_elements[i].animations[State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
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_elements[i].animations[State::ACTIVE] = _elements[i].animations[State::FLYING];
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@ -49,7 +53,7 @@ bool ClassicNote::isInGame() const
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|| _state == State::DYING;
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}
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bool ClassicNote::isExpired() const
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bool ClassicNote::shouldRemove() const
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{
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return _state == State::DEAD;
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}
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@ -56,7 +56,7 @@ public:
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virtual void input(PlayerInput&& inputdata) override;
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virtual void putToGame(const microsec &music_offset) override;
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virtual bool isInGame() const override;
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virtual bool isExpired() const override;
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virtual bool shouldRemove() const override;
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virtual void draw() const override;
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private:
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@ -67,11 +67,11 @@ private:
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std::array<std::shared_ptr<ClassicAnimationScenario>, 5> animations;
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std::array<sf::Keyboard::Key, 2> keys;
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Coordinates coordinates;
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Type type;
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bool pressed = false;
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sf::Keyboard::Key pressed_as;
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Coordinates coordinates; // Each note may consist of several buttons.
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Type type; // For example, ↑ → or ↓ → ←
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// Note Element represents this idea.
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bool pressed = false; // Each ending button in such sequence
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sf::Keyboard::Key pressed_as; // is an element.
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};
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std::vector<NoteElement> _elements;
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@ -2,7 +2,10 @@
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#include "classictimeline.h"
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#include <iostream>
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ClassicTimeline::ClassicTimeline()
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ClassicTimeline::ClassicTimeline() :
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_sfml_music_offset(0),
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_previous_frame_offset(0),
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_absolute_offset(0)
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{
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// BPM of METEOR is 170.
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// Length is 1:14
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@ -12,7 +15,6 @@ ClassicTimeline::ClassicTimeline()
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_music.openFromFile(song_filename);
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_music.setVolume(10);
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_last_timestamp = -1;
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}
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void ClassicTimeline::run(std::vector<Note*>&& notes, const microsec& visibility)
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@ -27,6 +29,8 @@ void ClassicTimeline::run(std::vector<Note*>&& notes, const microsec& visibility
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fetchVisibleNotes();
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_music.play();
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_previous_frame_offset = _offset_interpolator.restart().asMicroseconds();
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}
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ClassicTimeline::~ClassicTimeline()
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@ -44,15 +48,20 @@ void ClassicTimeline::clear()
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void ClassicTimeline::update()
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{
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const auto& music_offset = currentMusicOffset();
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if (music_offset != _last_timestamp)
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const auto interpolator_timestamp = _offset_interpolator.getElapsedTime().asMicroseconds();
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const auto sfml_new_offset = currentMusicOffset();
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_absolute_offset += (interpolator_timestamp - _previous_frame_offset);
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_previous_frame_offset = interpolator_timestamp;
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if (sfml_new_offset != _sfml_music_offset)
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{
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checkCurrentActiveNote();
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checkForNextActiveNote();
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updateVisibleSprites(music_offset);
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_absolute_offset = ((_absolute_offset + sfml_new_offset) / 2);
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_sfml_music_offset = sfml_new_offset;
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}
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_last_timestamp = music_offset;
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checkCurrentActiveNote();
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checkForNextActiveNote();
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updateVisibleSprites(_absolute_offset);
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}
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void ClassicTimeline::checkCurrentActiveNote()
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@ -118,8 +127,7 @@ bool ClassicTimeline::isVisiblyClose(const Iterator& iterator, const microsec& m
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void ClassicTimeline::fetchVisibleNotes()
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{
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const microsec music_offset = currentMusicOffset();
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findLastVisibleNote(music_offset);
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findLastVisibleNote(_absolute_offset);
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findFirstVisibleNote();
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}
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@ -151,7 +159,7 @@ void ClassicTimeline::findFirstVisibleNote()
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while (note_iterator != _last_visible_note)
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{
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auto note = *note_iterator;
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if (note->isExpired())
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if (note->shouldRemove())
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++_first_visible_note;
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++note_iterator;
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@ -3,6 +3,7 @@
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#include "timeline.h"
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#include <SFML/Audio/Music.hpp>
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#include <SFML/System/Clock.hpp>
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#include <vector>
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#include <memory>
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@ -33,9 +34,12 @@ private:
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std::vector<microsec> _input_intervals;
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std::vector<Note*> _timeline;
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microsec _visibility_offset;
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microsec _last_timestamp;
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sf::Music _music;
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sf::Clock _offset_interpolator;
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microsec _sfml_music_offset;
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microsec _previous_frame_offset;
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microsec _absolute_offset;
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void updateVisibleSprites(const microsec& music_offset);
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void checkCurrentActiveNote();
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