Make GUIState interface, rearrange include

selection
NaiJi ✨ 3 years ago
parent 00360f6c8d
commit 92fd5c0c27

@ -6,11 +6,24 @@
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Event.hpp>
#include "game.h"
#include "game/game.h"
#include "gui/state.h"
class Application
{
public:
enum State
{
SPLASH_SCREEN,
MAIN_MENU,
GAME_PICKER,
GAME,
EDITOR_PICKER,
EDITOR,
SETTINGS
};
Application();
void run();
void input();
@ -18,9 +31,12 @@ public:
void draw();
private:
std::stack<std::shared_ptr<GUIState>> _states;
sf::RenderWindow _game_window;
std::shared_ptr<Game> _game;
State _state;
void exec();
};

@ -2,7 +2,7 @@
#define GAME_H
#include <SFML/Graphics/RenderWindow.hpp>
#include "inputtype.h"
#include "game/inputtype.h"
class Game
{

@ -2,7 +2,7 @@
#define INPUTTYPE_H
#include <SFML/Window/Event.hpp>
#include "mathutils.h"
#include "game/mathutils.h"
struct PlayerInput
{

@ -1,6 +1,6 @@
#pragma once
#include "inputtype.h"
#include "game/inputtype.h"
class Note
{

@ -1,7 +1,7 @@
#ifndef PRECISIONEVALUATOR_H
#define PRECISIONEVALUATOR_H
#include "mathutils.h"
#include "game/mathutils.h"
#include <numeric>
#include <type_traits>
#include <vector>

@ -1,7 +1,8 @@
#ifndef TIMELINE_H
#define TIMELINE_H
#include "mathutils.h"
#include "game/mathutils.h"
#include <memory>
#include <vector>

@ -0,0 +1,15 @@
#pragma once
#include <stack>
#include <memory>
#include <SFML/Window/Event.hpp>
#include <SFML/Graphics/Drawable.hpp>
class GUIState : public sf::Drawable
{
virtual ~GUIState() = default;
virtual void input(const sf::Event& event, std::stack<std::shared_ptr<GUIState>>& states) = 0;
virtual void update() = 0;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
};

@ -1,5 +1,5 @@
#include "application.h"
#include "inputtype.h"
#include "game/inputtype.h"
#include "classicgame/classicgame.h"
#include "classicgame/classicgraphicsmanager.h"
@ -33,7 +33,6 @@ void Application::exec()
while (_game_window.isOpen())
{
time_since_last_update += timer.restart();
input();

@ -1,6 +1,6 @@
#pragma once
#include "mathutils.h"
#include "game/mathutils.h"
#include <memory>
class ClassicSprite;

@ -2,7 +2,7 @@
#define CLASSICGAME_H
#include <map>
#include "game.h"
#include "game/game.h"
#include "classicactions.h"
#include <SFML/Audio/SoundBuffer.hpp>
#include <SFML/Audio/Sound.hpp>

@ -1,7 +1,7 @@
#pragma once
#include "game/spritecontainer.h"
#include "classicactions.h"
#include "spritecontainer.h"
#include "classicspritefactory.h"
#include <SFML/Graphics/RenderTarget.hpp>

@ -3,7 +3,7 @@
#include <vector>
#include "note.h"
#include "game/mathutils.h"
#include "classicgraphicsmanager.h"
struct Beatmap

@ -1,7 +1,7 @@
#pragma once
#include "note.h"
#include "precisionevaluator.h"
#include "game/note.h"
#include "game/precisionevaluator.h"
#include "classicactions.h"
#include <memory>

@ -1,7 +1,7 @@
#pragma once
#include "mathutils.h"
#include "sprite.h"
#include "game/mathutils.h"
#include "game/sprite.h"
#include "SFML/Graphics/RectangleShape.hpp"
#include "SFML/Graphics/Text.hpp"

@ -1,6 +1,6 @@
#pragma once
#include "timeline.h"
#include "game/timeline.h"
#include <SFML/Audio/Music.hpp>
#include <SFML/System/Clock.hpp>

Loading…
Cancel
Save