forked from NaiJi/project-kyoku
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
#include "classiceditor.h"
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ClassicEditor::ClassicEditor(std::shared_ptr<ClassicGraphicsManager>&& manager) :
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_graphics_manager(manager),
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_selected_type(Type::UP)
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{
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_context.graphics_manager = _graphics_manager;
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}
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void ClassicEditor::input(PlayerInput&& inputdata)
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{
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const auto& event = inputdata.event;
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const auto offset = _music.fetchOffset();
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switch (event.type)
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{
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default:
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break;
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case sf::Event::MouseButtonPressed:
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{
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const auto note = _timeline.getNoteBy(offset);
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if (_timeline.isExpired(note))
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{
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NoteInitializer init;
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init.context = &_context;
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init.intervals = {};
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init.perfect_offset = offset;
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ElementInitializer elem_init;
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elem_init.type = _selected_type;
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elem_init.coordinates = Coordinates{ event.mouseButton.x, event.mouseButton.y };
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elem_init.falling_curve_interpolation = {};
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MockArrowNoteInitializer mock_init;
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mock_init.elements = {elem_init};
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mock_init.initializer = init;
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_timeline.insertNote(new MockClassicNote(std::move(mock_init)));
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}
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break;
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}
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}
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}
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void ClassicEditor::update(const sf::Time& dt)
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{
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(void)dt;
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// TODO!!!
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_timeline.update(_music.fetchOffset());
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_timeline.fetchVisibleNotes();
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}
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void ClassicEditor::draw() const
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{
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_timeline.drawVisibleNotes();
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}
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void ClassicEditor::selectNoteType(Type type) noexcept
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{
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_selected_type = type;
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}
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