project-kyoku/modes/classicmode/editor/classiceditor.cpp

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#include "classiceditor.h"
ClassicEditor::ClassicEditor(std::shared_ptr<ClassicGraphicsManager>&& manager) :
_graphics_manager(manager),
_selected_type(Type::UP)
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{
_context.graphics_manager = _graphics_manager;
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}
void ClassicEditor::input(PlayerInput&& inputdata)
{
const auto& event = inputdata.event;
const auto offset = _music.fetchOffset();
switch (event.type)
{
default:
break;
case sf::Event::MouseButtonPressed:
{
const auto note = _timeline.getNoteBy(offset);
if (_timeline.isExpired(note))
{
NoteInitializer init;
init.context = &_context;
init.intervals = {};
init.perfect_offset = offset;
ElementInitializer elem_init;
elem_init.type = _selected_type;
elem_init.coordinates = Coordinates{ event.mouseButton.x, event.mouseButton.y };
elem_init.falling_curve_interpolation = {};
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MockArrowNoteInitializer mock_init;
mock_init.elements = {elem_init};
mock_init.initializer = init;
_timeline.insertNote(new MockClassicNote(std::move(mock_init)));
}
break;
}
}
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}
void ClassicEditor::update(const sf::Time& dt)
{
(void)dt;
// TODO!!!
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_timeline.update(_music.fetchOffset());
_timeline.fetchVisibleNotes();
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}
void ClassicEditor::draw() const
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{
_timeline.drawVisibleNotes();
}
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void ClassicEditor::selectNoteType(Type type) noexcept
{
_selected_type = type;
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}