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47 lines
1.1 KiB
C++

#pragma once
#include <map>
#include <memory>
#include <SFML/Audio/SoundBuffer.hpp>
#include <SFML/Audio/Sound.hpp>
#include "core/game.h"
#include "core/timeline.h"
#include "tools/music.h"
#include "context.h"
#include "classicnote.h"
#include "classicactions.h"
class ClassicGraphicsManager;
class HoldManager;
class ClassicGame final : public Game
{
public:
explicit ClassicGame(std::shared_ptr<ClassicGraphicsManager>&& manager);
virtual ~ClassicGame() override;
virtual void run() override;
virtual void input(PlayerInput &&inputdata) override;
virtual void update() override;
virtual void draw() const override;
private:
std::map<sf::Keyboard::Key, Type> _keys_to_buttons;
std::map<Type, Action> _buttons_to_pressed_actions;
std::map<Type, Action> _buttons_to_released_actions;
std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
std::shared_ptr<HoldManager> _hold_manager;
Timeline<ClassicNote> _timeline;
sf::SoundBuffer _slap_buffer;
sf::Sound _slap;
Music _music;
Context _context;
};