master
NaiJi ✨ 4 years ago
commit f8f640ae89

72
.gitignore vendored

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# This file is used to ignore files which are generated
# ----------------------------------------------------------------------------
*~
*.autosave
*.a
*.core
*.moc
*.o
*.obj
*.orig
*.rej
*.so
*.so.*
*_pch.h.cpp
*_resource.rc
*.qm
.#*
*.*#
core
!core/
tags
.DS_Store
.directory
*.debug
Makefile*
*.prl
*.app
moc_*.cpp
ui_*.h
qrc_*.cpp
Thumbs.db
*.res
*.rc
/.qmake.cache
/.qmake.stash
# qtcreator generated files
*.pro.user*
# xemacs temporary files
*.flc
# Vim temporary files
.*.swp
# Visual Studio generated files
*.ib_pdb_index
*.idb
*.ilk
*.pdb
*.sln
*.suo
*.vcproj
*vcproj.*.*.user
*.ncb
*.sdf
*.opensdf
*.vcxproj
*vcxproj.*
# MinGW generated files
*.Debug
*.Release
# Python byte code
*.pyc
# Binaries
# --------
*.dll
*.exe

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# sfml-test
Just playing around with [sfml](https://www.sfml-dev.org/), since I have nothing better to do anyway.

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#include "game.h"
Game::Game()
{
sf::Window window(sf::VideoMode(640, 480), "SFML-Test Application", sf::Style::Default);
window.setActive();
}
int Game::run()
{
clock = std::make_unique<sf::Clock>();
// On the game loop
while (main_window.isOpen())
{
sf::Event event;
while (main_window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
main_window.close();
if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape))
main_window.close();
}
}
return EXIT_SUCCESS;
}

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#ifndef GAME_H
#define GAME_H
#include <memory>
#include <SFML/System/Time.hpp>
#include <SFML/Window.hpp>
class Game
{
private:
std::unique_ptr<sf::Clock> clock;
sf::Window main_window;
public:
explicit Game();
// Start the game loop
int run();
};
#endif // GAME_H

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#include "hero.h"
Hero::Hero(int initial_charges) :
hero_charges(initial_charges)
{}
void Hero::refillCharges(int append_charges)
{
hero_charges += append_charges;
}
int Hero::charges() const noexcept
{
return hero_charges;
}
bool Hero::useCharge()
{
if (hero_charges > 0) {
--hero_charges;
return true;
}
return false;
}

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#ifndef HERO_H
#define HERO_H
class Hero
{
private:
int hero_charges;
public:
explicit Hero(int initial_charges = 0);
// Add more charges for hero to use
inline void refillCharges(int append_charges);
// Get amount of charges
inline int charges() const noexcept;
// Spend one charge on action
inline bool useCharge();
};
#endif // HERO_H

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#include "level.h"
Level::Level()
{
}

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#ifndef LEVEL_H
#define LEVEL_H
#include <array>
constexpr int side = 32;
using Map = std::array<std::array<int, side>, side>;
class Level
{
private:
Map map;
public:
Level();
};
#endif // LEVEL_H

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#include <iostream>
#include "game.h"
int main()
{
Game game;
return game.run();
}

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TEMPLATE = app
CONFIG += c++17
CONFIG -= console app_bundle
CONFIG -= qt
SOURCES += \
game.cpp \
hero.cpp \
level.cpp \
main.cpp
HEADERS += \
game.h \
hero.h \
level.h
# Only to highlight syntax when I am on Windows
win32:INCLUDEPATH += d:\SFML-2.5.1\include
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