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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Actor",
"language": "GDScript",
"path": "res://Actor.gd"
}, {
"base": "Node",
"class": "AttackKey",
"language": "GDScript",
"path": "res://AttackKey.gd"
}, {
"base": "Node",
"class": "DashKey",
"language": "GDScript",
"path": "res://DashKey.gd"
}, {
"base": "Actor",
"class": "Enemy",
"language": "GDScript",
"path": "res://Enemy.gd"
}, {
"base": "Node",
"class": "PlayerAttack",
"language": "GDScript",
"path": "res://PlayerAttack.gd"
}, {
"base": "Node",
"class": "PlayerDash",
"language": "GDScript",
"path": "res://PlayerDash.gd"
}, {
"base": "Node",
"class": "PlayerNormal",
"language": "GDScript",
"path": "res://PlayerNormal.gd"
}, {
"base": "Node",
"class": "PlayerStanding",
"language": "GDScript",
"path": "res://PlayerStanding.gd"
} ]
_global_script_class_icons={
"Actor": "",
"AttackKey": "",
"DashKey": "",
"Enemy": "",
"PlayerAttack": "",
"PlayerDash": "",
"PlayerNormal": "",
"PlayerStanding": ""
}
[application]
config/name="core-game"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://default_env.tres"