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72 lines
1.4 KiB
Plaintext
72 lines
1.4 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "KinematicBody2D",
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"class": "Actor",
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"language": "GDScript",
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"path": "res://Actor.gd"
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}, {
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"base": "Node",
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"class": "AttackKey",
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"language": "GDScript",
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"path": "res://AttackKey.gd"
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}, {
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"base": "Node",
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"class": "DashKey",
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"language": "GDScript",
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"path": "res://DashKey.gd"
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}, {
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"base": "Actor",
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"class": "Enemy",
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"language": "GDScript",
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"path": "res://Enemy.gd"
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}, {
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"base": "Node",
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"class": "PlayerAttack",
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"language": "GDScript",
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"path": "res://PlayerAttack.gd"
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}, {
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"base": "Node",
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"class": "PlayerDash",
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"language": "GDScript",
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"path": "res://PlayerDash.gd"
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}, {
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"base": "Node",
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"class": "PlayerNormal",
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"language": "GDScript",
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"path": "res://PlayerNormal.gd"
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}, {
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"base": "Node",
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"class": "PlayerStanding",
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"language": "GDScript",
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"path": "res://PlayerStanding.gd"
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} ]
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_global_script_class_icons={
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"Actor": "",
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"AttackKey": "",
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"DashKey": "",
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"Enemy": "",
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"PlayerAttack": "",
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"PlayerDash": "",
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"PlayerNormal": "",
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"PlayerStanding": ""
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}
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[application]
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config/name="core-game"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[rendering]
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environment/default_environment="res://default_env.tres"
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