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20 lines
412 B
20 lines
412 B
#include "spritenode.h"
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SpriteNode::SpriteNode(const sf::Texture& texture)
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{
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sprite.setTexture(texture);
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}
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SpriteNode::~SpriteNode()
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{}
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SpriteNode::SpriteNode(const sf::Texture& texture, const sf::IntRect& rect)
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{
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sprite.setTexture(texture);
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sprite.setTextureRect(rect);
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}
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void SpriteNode::drawCurrent(sf::RenderTarget& target, sf::RenderStates states) const
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{
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target.draw(sprite, states);
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}
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