project-kyoku/modes/classicmode/game/classicgraphicsmanager.h

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#pragma once
#include "spritecontainer.h"
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#include "classicactions.h"
#include "classicspritefactory.h"
#include <SFML/Graphics/RenderTarget.hpp>
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class ClassicSprite;
class ClassicNote;
class ClassicGraphicsManager
{
public:
explicit ClassicGraphicsManager(sf::RenderTarget& target);
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std::shared_ptr<ClassicSprite> getSprite(Type type);
void draw(const std::shared_ptr<ClassicSprite> &sprite);
void drawLine(const Coordinates &p1, const Coordinates &p2);
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private:
SpriteContainer<Type, ClassicSpriteFactory, ClassicSprite> _sprite_container;
sf::RenderTarget& _render_target;
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};