project-kyoku/include/application.h

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#ifndef APPLICATION_H
#define APPLICATION_H
#include <memory>
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#include <array>
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#include <SFML/System/Clock.hpp>
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#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Event.hpp>
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#include "game/game.h"
#include "gui/state.h"
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class Application
{
public:
Application();
void run();
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void input();
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void update();
void draw();
private:
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std::array<std::shared_ptr<GUIState>, GUIState::Tag::AMOUNT> _states;
std::vector<std::shared_ptr<GUIState>> _state_stack;
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sf::RenderWindow _game_window;
std::shared_ptr<Game> _game;
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void exec();
void pushState(GUIState::Tag new_state);
void popState();
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};
#endif // APPLICATION_H