project-kyoku/debughelper.cpp

90 lines
1.9 KiB
C++
Raw Normal View History

2021-04-05 16:17:57 +02:00
#include "debughelper.h"
DebugHelper::DebugHelper(bool init) :
_toggled(init),
_red_pulse({0.f, 0.f}, sf::Color(255, 0, 0)),
_green_pulse({460.f, 0.f}, sf::Color(0, 255, 0)),
_blue_pulse({460.f, 360.f}, sf::Color(0, 100, 255))
2021-04-05 16:17:57 +02:00
{
_font.loadFromFile("VeraMono.ttf");
_time_print.setFont(_font);
_time_print.setPosition(60, 60);
_time_print.setFillColor(sf::Color(255, 255, 255));
_time_print.setCharacterSize(25);
}
void DebugHelper::toggle()
{
_toggled = !_toggled;
}
void DebugHelper::update(const microsec &microseconds)
2021-04-05 16:17:57 +02:00
{
_time_print.setString(std::to_string(microseconds));
_red_pulse.fade();
_green_pulse.fade();
_blue_pulse.fade();
2021-04-05 16:17:57 +02:00
}
void DebugHelper::drawOn(sf::RenderWindow &game_window) const
{
if (_toggled)
{
_red_pulse.drawOn(game_window);
_green_pulse.drawOn(game_window);
_blue_pulse.drawOn(game_window);
2021-04-05 16:17:57 +02:00
game_window.draw(_time_print);
}
}
void DebugHelper::spawnGreenPulse()
{
_green_pulse.appear();
}
void DebugHelper::spawnRedPulse()
{
_red_pulse.appear();
}
void DebugHelper::spawnBluePulse()
{
_blue_pulse.appear();
}
DebugHelper::Pulse::Pulse(sf::Vector2f position, sf::Color fill_color)
2021-04-05 16:17:57 +02:00
{
_pulse_shape.setSize({480, 360});
_pulse_shape.move(position.x, position.y);
fill_color.a = 0;
_pulse_shape.setFillColor(fill_color);
}
void DebugHelper::Pulse::appear()
{
auto fill_color = _pulse_shape.getFillColor();
fill_color.a = 255;
_pulse_shape.setFillColor(fill_color);
2021-04-05 16:17:57 +02:00
}
void DebugHelper::Pulse::fade()
2021-04-05 16:17:57 +02:00
{
auto fill_color = _pulse_shape.getFillColor();
if (fill_color.a == 0)
return;
const auto new_alpha = fill_color.a - 25;
fill_color.a = new_alpha < 0 ? 0 : new_alpha;
_pulse_shape.setFillColor(fill_color);
2021-04-05 16:17:57 +02:00
}
void DebugHelper::Pulse::drawOn(sf::RenderWindow &game_window) const
2021-04-05 16:17:57 +02:00
{
game_window.draw(_pulse_shape);
2021-04-05 16:17:57 +02:00
}