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#ifndef CLASSICGAME_H
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#define CLASSICGAME_H
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#include <map>
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#include <list>
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#include "game.h"
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#include "classicactions.h"
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#include "spritecontainer.h"
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#include <SFML/Audio/SoundBuffer.hpp>
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#include <SFML/Audio/Sound.hpp>
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class ClassicTimeline;
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class ClassicSprite;
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class ClassicGraphicsManager;
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class ClassicGame final : public Game
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{
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public:
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explicit ClassicGame();
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virtual ~ClassicGame() override;
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virtual void run() override;
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virtual void input(const sf::Event& event) override;
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virtual void update() override;
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virtual void draw(sf::RenderWindow &window) const override;
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private:
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std::map<sf::Keyboard::Key, Button> _keys_to_buttons;
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std::map<Button, Action> _buttons_to_pressed_actions;
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std::map<Button, Action> _buttons_to_released_actions;
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Action getActionKeyPressed(Button button) const;
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Action getActionKeyReleased(Button button) const;
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std::unique_ptr<ClassicTimeline> _timeline;
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std::unique_ptr<ClassicGraphicsManager> _graphics_manager;
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sf::SoundBuffer _slap_buffer;
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sf::Sound _slap;
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};
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#endif // CLASSICGAME_H
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