project-kyoku/include/application.h

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#ifndef APPLICATION_H
#define APPLICATION_H
#include <memory>
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#include <SFML/System/Clock.hpp>
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#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Event.hpp>
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#include "game/game.h"
#include "gui/state.h"
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class Application
{
public:
enum State
{
SPLASH_SCREEN,
MAIN_MENU,
GAME_PICKER,
GAME,
EDITOR_PICKER,
EDITOR,
SETTINGS
};
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Application();
void run();
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void input();
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void update();
void draw();
private:
std::stack<std::shared_ptr<GUIState>> _states;
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sf::RenderWindow _game_window;
std::shared_ptr<Game> _game;
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State _state;
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void exec();
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};
#endif // APPLICATION_H