project-kyoku/modes/classicmode/game/classicdyinganimationscenar...

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#include "classicdyinganimationscenario.h"
#include "classicsprite.h"
void ClassicDyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end)
{
_sprite = sprite;
_time_begin = time_begin;
_time_end = time_end;
_sprite->pulse();
}
void ClassicDyingAnimationScenario::update(const microsec& music_offset)
{
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(void) music_offset;
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_sprite->update();
}
bool ClassicDyingAnimationScenario::isDone() const
{
return _sprite->isDead();
}