2021-06-09 20:08:58 +02:00
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#pragma once
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2021-07-22 19:33:33 +02:00
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#include "game/mathutils.h"
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#include "game/sprite.h"
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2021-06-09 20:08:58 +02:00
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#include "SFML/Graphics/RectangleShape.hpp"
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2021-06-11 19:39:47 +02:00
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#include "SFML/Graphics/Text.hpp"
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2021-06-09 20:08:58 +02:00
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class ClassicSprite : public Sprite, public sf::Drawable
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{
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public:
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2021-06-11 19:39:47 +02:00
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ClassicSprite(const sf::RectangleShape& shape, const sf::Font &font);
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2021-06-09 20:08:58 +02:00
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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2021-06-16 17:16:18 +02:00
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virtual void reset() override;
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2021-06-09 20:08:58 +02:00
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2021-06-24 20:04:09 +02:00
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void setCoordinates(const Coordinates &coordinates, float trail_x, float trail_y) noexcept;
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Coordinates coordinates() const;
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2021-07-15 04:45:52 +02:00
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Coordinates trailCoordinates() const;
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2021-06-11 19:39:47 +02:00
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void update(float trail_x, float trail_y) noexcept;
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2021-06-16 17:16:18 +02:00
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void update() noexcept;
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void pulse();
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2021-06-11 19:39:47 +02:00
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void fade();
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2021-06-17 21:13:25 +02:00
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void trailFade();
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2021-06-11 19:39:47 +02:00
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bool isDead() const;
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2021-06-09 20:08:58 +02:00
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private:
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2021-06-16 19:11:00 +02:00
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sf::RectangleShape _prototype;
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2021-06-09 20:08:58 +02:00
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sf::RectangleShape _shape;
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2021-06-11 18:58:44 +02:00
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sf::RectangleShape _trail;
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2021-06-11 19:39:47 +02:00
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sf::Text _grade_text;
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sf::Font _font;
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2021-06-17 21:13:25 +02:00
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bool _trail_fade = false;
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2021-06-09 20:08:58 +02:00
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};
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