Separate SFML graphics logic from game logic
This commit is contained in:
parent
51d83f524a
commit
ac88cd9dfa
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@ -12,7 +12,7 @@ public:
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virtual void input(PlayerInput&& inputdata) = 0;
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virtual void input(PlayerInput&& inputdata) = 0;
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virtual void update(UpdateData&& updatedata) = 0;
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virtual void update(UpdateData&& updatedata) = 0;
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virtual void draw() const = 0;
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virtual void display() const = 0;
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virtual void recalculate(const microsec& timestamp) = 0;
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virtual void recalculate(const microsec& timestamp) = 0;
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void setBPMSections(const std::set<BPMSection, BPMSectionCompt>& sections) noexcept
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void setBPMSections(const std::set<BPMSection, BPMSectionCompt>& sections) noexcept
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@ -2,9 +2,8 @@
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#include "core/inputtype.h"
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#include "core/inputtype.h"
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#include "core/updatedata.h"
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#include "core/updatedata.h"
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#include <SFML/Graphics/Drawable.hpp>
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class Game : public sf::Drawable
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class Game
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{
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{
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public:
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public:
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virtual ~Game() = default;
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virtual ~Game() = default;
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@ -12,7 +11,5 @@ public:
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virtual void run() = 0;
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virtual void run() = 0;
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virtual void input(PlayerInput&& inputdata) = 0;
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virtual void input(PlayerInput&& inputdata) = 0;
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virtual void update(UpdateData&& updatedata) = 0;
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virtual void update(UpdateData&& updatedata) = 0;
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virtual void display() const = 0;
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// Separate CORE from SFML in the future
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
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};
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};
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@ -5,4 +5,5 @@ class Sprite
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public:
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public:
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virtual ~Sprite() = default;
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virtual ~Sprite() = default;
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virtual void reset() = 0;
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virtual void reset() = 0;
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virtual void display() const = 0;
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};
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};
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@ -10,9 +10,9 @@ class SpriteContainer
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{
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{
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public:
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public:
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explicit SpriteContainer(std::initializer_list<Type>&& types,
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explicit SpriteContainer(std::initializer_list<Type>&& types,
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std::unique_ptr<SpriteFactory>&& factory,
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const std::shared_ptr<SpriteFactory>& factory,
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std::size_t reserve_size = 20) :
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std::size_t reserve_size = 20) :
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_sprite_factory(std::move(factory)),
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_sprite_factory(factory),
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_poll_reserve_size(reserve_size)
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_poll_reserve_size(reserve_size)
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{
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{
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for (const Type& type : types)
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for (const Type& type : types)
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@ -52,7 +52,7 @@ private:
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using SpritePoll = std::stack<std::shared_ptr<Sprite>>;
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using SpritePoll = std::stack<std::shared_ptr<Sprite>>;
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std::map<Type, SpritePoll> _sprite_dispatcher;
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std::map<Type, SpritePoll> _sprite_dispatcher;
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std::unique_ptr<SpriteFactory> _sprite_factory;
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const std::shared_ptr<SpriteFactory> _sprite_factory;
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std::size_t _poll_reserve_size;
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std::size_t _poll_reserve_size;
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};
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};
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@ -6,7 +6,13 @@ set(CMAKE_INCLUDE_CURRENT_DIR ON)
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include_directories(${CMAKE_SOURCE_DIR}/include)
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include_directories(${CMAKE_SOURCE_DIR}/include)
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file(GLOB_RECURSE HEADERS "shared/*.h" )
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file(GLOB_RECURSE HEADERS "shared/*.h" )
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file(GLOB_RECURSE SOURCES "editor/*.h" "editor/*.cpp" "graphics/*.h" "graphics/*.cpp" "game/*.h" "game/*.cpp" "./classicfactory.cpp")
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file(GLOB_RECURSE SOURCES "editor/*.h" "editor/*.cpp"
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"graphics/*.h" "graphics/*.cpp"
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"game/*.h" "game/*.cpp"
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"sfml/*.h" "sfml/*.cpp"
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"./classicfactory.cpp")
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add_library(classicmode STATIC ${SOURCES} ${HEADERS})
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add_library(classicmode STATIC ${SOURCES} ${HEADERS})
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target_include_directories(classicmode PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include)
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target_include_directories(classicmode PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include)
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@ -1,18 +0,0 @@
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#include "shared/classicmode/classicfactory.h"
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#include "game/classicgame.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "tools/music.h"
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#include "editor/classiceditor.h"
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#include <SFML/Graphics/RenderWindow.hpp>
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std::unique_ptr<Game> classic::initGame()
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{
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return std::make_unique<ClassicGame>();
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}
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std::unique_ptr<Editor> classic::initEditor()
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{
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return std::make_unique<ClassicEditor>();
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}
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@ -1,15 +1,21 @@
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#include "classiceditor.h"
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#include "classiceditor.h"
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ClassicEditor::ClassicEditor() :
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#include "game/classicarrownote.h"
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// Replace with interface by dependency injection
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#include "graphics/animations/classicflyinganimationscenario.h"
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#include "graphics/animations/classicdyinganimationscenario.h"
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//
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ClassicEditor::ClassicEditor(const std::shared_ptr<Timeline<ClassicNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsManager>& graphics_manager) :
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_timeline(timeline),
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_graphics_manager(graphics_manager),
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_selected_type(Type::UP),
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_selected_type(Type::UP),
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_current_time(0),
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_current_time(0),
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_scroll_step(500000)
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_scroll_step(500000)
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{
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{
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std::set<MockClassicNote*, NotePtrCompt> set = {};
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_timeline->setNotes({});
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// VISIBILITY 1648648
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_timeline.setNotes(set);
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}
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}
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microsec ClassicEditor::adjustOffset(microsec offset) const noexcept
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microsec ClassicEditor::adjustOffset(microsec offset) const noexcept
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@ -33,24 +39,24 @@ void ClassicEditor::input(PlayerInput&& inputdata)
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case sf::Event::MouseButtonPressed:
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case sf::Event::MouseButtonPressed:
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{
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{
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const auto note = _timeline.getNoteBy(_current_time);
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const auto note = _timeline->getNoteBy(_current_time);
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if (_timeline.isExpired(note) && !_bpm_sections.empty() && _current_time >= (*_bpm_sections.begin()).offset_start)
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if (_timeline->isExpired(note) && !_bpm_sections.empty() && _current_time >= (*_bpm_sections.begin()).offset_start)
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{
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{
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NoteInitializer init;
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ArrowNoteInitializer init;
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init.context = &_context;
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ArrowElementInitializer element;
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init.intervals = {};
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init.initializer.intervals = {};
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init.perfect_offset = adjustOffset(_current_time);
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init.initializer.perfect_offset = inputdata.timestamp;
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init.hold = false;
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init.initializer.context = nullptr;
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ElementInitializer elem_init;
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element.element.coordinates = Coordinates(event.mouseButton.x, event.mouseButton.y);
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elem_init.type = _selected_type;
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element.element.falling_curve_interpolation = {};
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elem_init.coordinates = Coordinates{ event.mouseButton.x, event.mouseButton.y };
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element.keys = {sf::Keyboard::W, sf::Keyboard::Up};
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elem_init.falling_curve_interpolation = {};
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element.element.type = Type::UP;
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MockArrowNoteInitializer mock_init;
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init.elements = {element};
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mock_init.elements = {elem_init};
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mock_init.initializer = init;
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_timeline.insertNote(new MockClassicNote(std::move(mock_init)));
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_timeline->insertNote(new ClassicArrowNote(std::move(init)));
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}
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}
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break;
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break;
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}
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}
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@ -60,16 +66,16 @@ void ClassicEditor::input(PlayerInput&& inputdata)
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void ClassicEditor::update(UpdateData&& updatedata)
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void ClassicEditor::update(UpdateData&& updatedata)
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{
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{
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_timeline.update(updatedata.timestamp);
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_timeline->update(updatedata.timestamp);
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}
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}
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void ClassicEditor::draw() const
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void ClassicEditor::display() const
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{
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{
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}
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}
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void ClassicEditor::recalculate(const microsec& timestamp)
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void ClassicEditor::recalculate(const microsec& timestamp)
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{
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{
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_timeline.recalculate(timestamp);
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_timeline->recalculate(timestamp);
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}
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}
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void ClassicEditor::selectNoteType(Type type) noexcept
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void ClassicEditor::selectNoteType(Type type) noexcept
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@ -5,18 +5,20 @@
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#include "core/editor.h"
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#include "core/editor.h"
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#include "core/timeline.h"
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#include "core/timeline.h"
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#include "mockclassicnote.h"
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#include "game/classicnote.h"
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#include "classicmode/classicactions.h"
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class ClassicGraphicsManager;
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class ClassicGraphicsManager;
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class ClassicEditor : public Editor
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class ClassicEditor : public Editor
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{
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{
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public:
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public:
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explicit ClassicEditor();
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explicit ClassicEditor(const std::shared_ptr<Timeline<ClassicNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsManager>& graphics_manager);
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virtual void input(PlayerInput&& inputdata) override;
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virtual void input(PlayerInput&& inputdata) override;
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virtual void update(UpdateData&& updatedata) override;
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virtual void update(UpdateData&& updatedata) override;
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virtual void draw() const override;
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virtual void display() const override;
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virtual void recalculate(const microsec& timestamp) override;
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virtual void recalculate(const microsec& timestamp) override;
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void selectNoteType(Type type) noexcept;
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void selectNoteType(Type type) noexcept;
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@ -26,8 +28,8 @@ private:
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Context _context;
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Context _context;
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std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
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const std::shared_ptr<Timeline<ClassicNote>> _timeline;
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Timeline<MockClassicNote> _timeline;
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const std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
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Type _selected_type;
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Type _selected_type;
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microsec _current_time;
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microsec _current_time;
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@ -1,137 +0,0 @@
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#include "classiceditorgraphicsmanager.h"
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#include "graphics/classicsprite.h"
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#include "graphics/classicflyinganimationscenario.h"
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#include "graphics/classicdyinganimationscenario.h"
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ClassicEditorGraphicsManager::ClassicEditorGraphicsManager(Timeline<MockClassicNote> &timeline, const microsec& visibility_offset) :
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ClassicGraphicsManager(visibility_offset),
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_timeline(&timeline)
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{
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_timeline->expire(_first);
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_timeline->expire(_last);
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}
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void ClassicEditorGraphicsManager::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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if (nothingToDraw())
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return;
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for (auto it = _first; it != _last; ++it)
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{
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(*it)->draw(this, target, states);
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}
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}
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void ClassicEditorGraphicsManager::draw(const std::vector<MockClassicNote::MockElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const
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{
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for (std::size_t i = 0; i < elements.size(); ++i)
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{
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const auto& sprite = elements[i].sprite;
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if (i >= 1)
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{
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const auto& neighbor_sprite = elements[i - 1].sprite;
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const auto c1 = neighbor_sprite->trailCoordinates();
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const auto c2 = sprite->trailCoordinates();
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target.draw(makeLine(c1, c2));
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}
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target.draw(*sprite, states);
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}
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}
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sf::VertexArray ClassicEditorGraphicsManager::makeLine(const Coordinates& c1, const Coordinates& c2) const
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{
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sf::VertexArray line(sf::LinesStrip, 2);
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line[0].color = sf::Color::Yellow;
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line[0].position = {c1.x + 10, c1.y};
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line[1].color = sf::Color::Blue;
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line[1].position = {c2.x + 10, c2.y};
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return line;
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}
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void ClassicEditorGraphicsManager::setGraphics(std::vector<MockClassicNote::MockElement>& elements, TimeRange &&range)
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{
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for (auto& element : elements)
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{
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element.sprite = _sprite_container.getSprite(element.type);
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element.sprite->setCoordinates(element.coordinates);
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element.sprite->setTrailCoordinates(Coordinates( 0.f, 9.f ));
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element.animations[MockClassicNote::State::NONE] = nullptr;
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element.animations[MockClassicNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
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element.animations[MockClassicNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
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element.animations[MockClassicNote::State::DEAD] = nullptr;
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element.animations[MockClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
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}
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}
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void ClassicEditorGraphicsManager::update(const microsec &offset)
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{
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fetchLastNote(offset);
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fetchFirstNote(offset);
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updateVisibleNotes(offset);
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}
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void ClassicEditorGraphicsManager::updateVisibleNotes(const microsec &offset)
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{
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for (auto it = _first; it != _last; ++it)
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(*it)->update(offset);
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}
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void ClassicEditorGraphicsManager::fetchFirstNote(const microsec& offset)
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{
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(void)offset; // ????
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if (nothingToDraw())
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return;
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Iterator note_iterator = _first;
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while (note_iterator != _last)
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{
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auto note = *note_iterator;
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if (note->shouldRemove())
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++_first;
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++note_iterator;
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}
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}
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void ClassicEditorGraphicsManager::fetchLastNote(const microsec& offset)
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{
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Iterator note_iterator = _timeline->getTopNote();
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while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset))
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{
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if (nothingToDraw())
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_first = note_iterator;
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auto note = *note_iterator;
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if (!note->isInGame())
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{
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note->putToGame();
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note->setGraphics(this, TimeRange{offset, note->offset()});
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}
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++note_iterator;
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}
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_last = note_iterator;
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}
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bool ClassicEditorGraphicsManager::nothingToDraw() const noexcept
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{
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return _timeline->isExpired(_first)
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|| _timeline->isExpired(_last);
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}
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bool ClassicEditorGraphicsManager::isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept
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{
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return ((*iterator)->offset() - _visibility_offset) <= music_offset;
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}
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@ -1,37 +0,0 @@
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#pragma once
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#include "mockclassicnote.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "core/timeline.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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class ClassicSprite;
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class ClassicEditorGraphicsManager : public ClassicGraphicsManager
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{
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public:
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explicit ClassicEditorGraphicsManager(Timeline<MockClassicNote>& timeline, const microsec& visibility_offset);
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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void draw(const std::vector<MockClassicNote::MockElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const;
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void setGraphics(std::vector<MockClassicNote::MockElement> &elements, TimeRange&& range);
|
|
||||||
|
|
||||||
virtual void update(const microsec& offset) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
using Iterator = Timeline<MockClassicNote>::Iterator;
|
|
||||||
|
|
||||||
Iterator _first;
|
|
||||||
Iterator _last;
|
|
||||||
|
|
||||||
Timeline<MockClassicNote> * const _timeline;
|
|
||||||
|
|
||||||
inline bool nothingToDraw() const noexcept;
|
|
||||||
inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept;
|
|
||||||
inline sf::VertexArray makeLine(const Coordinates& c1, const Coordinates& c2) const;
|
|
||||||
|
|
||||||
void fetchFirstNote(const microsec& offset);
|
|
||||||
void fetchLastNote(const microsec& offset);
|
|
||||||
void updateVisibleNotes(const microsec& offset);
|
|
||||||
};
|
|
|
@ -1,17 +1,9 @@
|
||||||
#include "mockclassicnote.h"
|
#include "mockclassicnote.h"
|
||||||
#include "graphics/classicgraphicsmanager.h"
|
#include "graphics/classicgraphicsmanager.h"
|
||||||
|
#include "graphics/animations/classicanimationscenario.h"
|
||||||
// Replace with interface by dependency injection
|
|
||||||
#include "graphics/classicflyinganimationscenario.h"
|
|
||||||
#include "graphics/classicdyinganimationscenario.h"
|
|
||||||
//
|
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
// A LOT OF CODE DUPLICATES game/arrowclassicnote, DO SOMETHING D:<
|
|
||||||
|
|
||||||
MockClassicNote::MockClassicNote(MockArrowNoteInitializer&& init) :
|
MockClassicNote::MockClassicNote(MockArrowNoteInitializer&& init) :
|
||||||
Note(init.initializer.perfect_offset),
|
ClassicNote({nullptr, {}, init.initializer.perfect_offset}),
|
||||||
_state(State::NONE),
|
_state(State::NONE),
|
||||||
_context(init.initializer.context)
|
_context(init.initializer.context)
|
||||||
{
|
{
|
||||||
|
@ -24,23 +16,6 @@ MockClassicNote::MockClassicNote(MockArrowNoteInitializer&& init) :
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool MockClassicNote::isActive(const microsec& offset) const
|
|
||||||
{
|
|
||||||
return offset == Note::offset();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool MockClassicNote::isInGame() const
|
|
||||||
{
|
|
||||||
return _state == State::FLYING
|
|
||||||
|| _state == State::DYING;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool MockClassicNote::shouldRemove() const
|
|
||||||
{
|
|
||||||
return _state == State::DEAD
|
|
||||||
|| _state == State::NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MockClassicNote::putToGame()
|
void MockClassicNote::putToGame()
|
||||||
{
|
{
|
||||||
_state = State::FLYING;
|
_state = State::FLYING;
|
||||||
|
|
|
@ -3,44 +3,22 @@
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <array>
|
#include <array>
|
||||||
|
|
||||||
#include "core/note.h"
|
#include "mockelement.h"
|
||||||
|
#include "game/classicnote.h"
|
||||||
#include "initializers/mockarrownoteinitializer.h"
|
#include "initializers/mockarrownoteinitializer.h"
|
||||||
|
|
||||||
class ClassicSprite;
|
class MockClassicNote : public ClassicNote
|
||||||
class ClassicAnimationScenario;
|
|
||||||
|
|
||||||
class MockClassicNote : public Note
|
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
enum State
|
|
||||||
{
|
|
||||||
NONE,
|
|
||||||
|
|
||||||
FLYING,
|
|
||||||
DYING,
|
|
||||||
DEAD
|
|
||||||
};
|
|
||||||
|
|
||||||
explicit MockClassicNote(MockArrowNoteInitializer&& init);
|
explicit MockClassicNote(MockArrowNoteInitializer&& init);
|
||||||
virtual ~MockClassicNote() override = default;
|
virtual ~MockClassicNote() override = default;
|
||||||
|
|
||||||
virtual bool isActive(const microsec& offset) const override final;
|
virtual void putToGame() override;
|
||||||
virtual bool isInGame() const override final;
|
virtual void update(const microsec &music_offset) override;
|
||||||
virtual bool shouldRemove() const override final;
|
virtual void input(PlayerInput&& inputdata) override;
|
||||||
|
|
||||||
virtual void putToGame() override final;
|
virtual void display(const ClassicGraphicsManager * const manager) const override;
|
||||||
virtual void update(const microsec &music_offset) override final;
|
virtual void setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range) override;
|
||||||
|
|
||||||
struct MockElement
|
|
||||||
{
|
|
||||||
std::shared_ptr<ClassicSprite> sprite;
|
|
||||||
std::array<std::shared_ptr<ClassicAnimationScenario>, 4> animations;
|
|
||||||
Type type = Type::NONE;
|
|
||||||
|
|
||||||
Coordinates coordinates;
|
|
||||||
std::vector<Coordinates> falling_curve_interpolation;
|
|
||||||
};
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<MockElement> _elements;
|
std::vector<MockElement> _elements;
|
||||||
|
|
|
@ -0,0 +1,21 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "classicmode/classicactions.h"
|
||||||
|
#include "tools/mathutils.h"
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <memory>
|
||||||
|
#include <array>
|
||||||
|
|
||||||
|
class ClassicSprite;
|
||||||
|
class ClassicAnimationScenario;
|
||||||
|
|
||||||
|
struct MockElement
|
||||||
|
{
|
||||||
|
std::shared_ptr<ClassicSprite> sprite;
|
||||||
|
std::array<std::shared_ptr<ClassicAnimationScenario>, 4> animations;
|
||||||
|
Type type = Type::NONE;
|
||||||
|
|
||||||
|
Coordinates coordinates;
|
||||||
|
std::vector<Coordinates> falling_curve_interpolation;
|
||||||
|
};
|
|
@ -0,0 +1,30 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "classicmode/classicactions.h"
|
||||||
|
|
||||||
|
#include "core/inputtype.h"
|
||||||
|
#include "tools/mathutils.h"
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
#include <array>
|
||||||
|
|
||||||
|
class ClassicSprite;
|
||||||
|
class ClassicAnimationScenario;
|
||||||
|
|
||||||
|
struct ArrowElement
|
||||||
|
{
|
||||||
|
std::shared_ptr<ClassicSprite> sprite;
|
||||||
|
std::array<std::shared_ptr<ClassicAnimationScenario>, 5> animations;
|
||||||
|
sf::Keyboard::Key pressed_as = sf::Keyboard::Unknown;
|
||||||
|
|
||||||
|
Coordinates coordinates;
|
||||||
|
std::vector<Coordinates> falling_curve_interpolation;
|
||||||
|
std::array<sf::Keyboard::Key, 2> keys;
|
||||||
|
Type type = Type::NONE;
|
||||||
|
bool pressed = false;
|
||||||
|
|
||||||
|
// Each note may consist of several buttons.
|
||||||
|
// For example, ↑ → or ↓ → ←
|
||||||
|
// Note Element represents this idea.
|
||||||
|
};
|
|
@ -1,6 +1,6 @@
|
||||||
#include "classicarrownote.h"
|
#include "classicarrownote.h"
|
||||||
#include "game/classicgamegraphicsmanager.h"
|
#include "graphics/classicscenegraphicsmanager.h"
|
||||||
#include "graphics/classicanimationscenario.h"
|
#include "graphics/animations/classicanimationscenario.h"
|
||||||
#include "holdmanager.h"
|
#include "holdmanager.h"
|
||||||
|
|
||||||
ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init) :
|
ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init) :
|
||||||
|
@ -89,12 +89,12 @@ void ClassicArrowNote::update(const microsec& music_offset)
|
||||||
element.animations[_state]->update(music_offset);
|
element.animations[_state]->update(music_offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClassicArrowNote::draw(const ClassicGameGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const
|
void ClassicArrowNote::display(const ClassicGraphicsManager * const manager) const
|
||||||
{
|
{
|
||||||
manager->draw(_elements, target, states);
|
manager->display(_elements);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClassicArrowNote::setGraphics(ClassicGameGraphicsManager * const manager, TimeRange&& range)
|
void ClassicArrowNote::setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range)
|
||||||
{
|
{
|
||||||
manager->setGraphics(_elements, std::move(range));
|
manager->setGraphics(_elements, std::move(range));
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "arrowelement.h"
|
||||||
#include "classicnote.h"
|
#include "classicnote.h"
|
||||||
#include "initializers/arrownoteinitializer.h"
|
#include "initializers/arrownoteinitializer.h"
|
||||||
|
|
||||||
|
@ -13,33 +14,16 @@ public:
|
||||||
virtual void update(const microsec &music_offset) override;
|
virtual void update(const microsec &music_offset) override;
|
||||||
virtual void input(PlayerInput&& inputdata) override;
|
virtual void input(PlayerInput&& inputdata) override;
|
||||||
|
|
||||||
virtual void draw(const ClassicGameGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const override;
|
virtual void display(const ClassicGraphicsManager * const manager) const override;
|
||||||
virtual void setGraphics(ClassicGameGraphicsManager * const manager, TimeRange&& range) override;
|
virtual void setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range) override;
|
||||||
|
|
||||||
bool allElementsPressed() const;
|
bool allElementsPressed() const;
|
||||||
bool isPressedAs(sf::Keyboard::Key key) const;
|
bool isPressedAs(sf::Keyboard::Key key) const;
|
||||||
inline bool isHold() const;
|
inline bool isHold() const;
|
||||||
|
|
||||||
struct ArrowElement
|
|
||||||
{
|
|
||||||
std::shared_ptr<ClassicSprite> sprite;
|
|
||||||
std::array<std::shared_ptr<ClassicAnimationScenario>, 5> animations;
|
|
||||||
sf::Keyboard::Key pressed_as = sf::Keyboard::Unknown;
|
|
||||||
|
|
||||||
Coordinates coordinates;
|
|
||||||
std::vector<Coordinates> falling_curve_interpolation;
|
|
||||||
std::array<sf::Keyboard::Key, 2> keys;
|
|
||||||
Type type = Type::NONE;
|
|
||||||
bool pressed = false;
|
|
||||||
|
|
||||||
// Each note may consist of several buttons.
|
|
||||||
// For example, ↑ → or ↓ → ←
|
|
||||||
// Note Element represents this idea.
|
|
||||||
};
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<ArrowElement> _elements;
|
std::vector<ArrowElement> _elements;
|
||||||
bool _is_hold;
|
bool _is_hold;
|
||||||
};
|
};
|
||||||
|
|
||||||
using ArrowElements = std::vector<ClassicArrowNote::ArrowElement>;
|
using ArrowElements = std::vector<ArrowElement>;
|
||||||
|
|
|
@ -1,11 +1,13 @@
|
||||||
#include "classicgame.h"
|
#include "classicgame.h"
|
||||||
#include "classicnote.h"
|
#include "classicnote.h"
|
||||||
#include "classicmapcreator.h"
|
#include "classicmapcreator.h"
|
||||||
#include "game/classicgamegraphicsmanager.h"
|
#include "graphics/classicscenegraphicsmanager.h"
|
||||||
#include "holdmanager.h"
|
#include "holdmanager.h"
|
||||||
|
|
||||||
ClassicGame::ClassicGame() :
|
ClassicGame::ClassicGame(const std::shared_ptr<Timeline<ClassicNote>>& timeline,
|
||||||
_graphics_manager(new ClassicGameGraphicsManager(_timeline, 1648648)),
|
const std::shared_ptr<ClassicGraphicsManager>& graphics_manager) :
|
||||||
|
_timeline(timeline),
|
||||||
|
_graphics_manager(graphics_manager),
|
||||||
_hold_manager(std::make_unique<HoldManager>())
|
_hold_manager(std::make_unique<HoldManager>())
|
||||||
{
|
{
|
||||||
_slap_buffer.loadFromFile("Tick.ogg");
|
_slap_buffer.loadFromFile("Tick.ogg");
|
||||||
|
@ -59,7 +61,7 @@ void ClassicGame::run()
|
||||||
_context.hold_manager = _hold_manager;
|
_context.hold_manager = _hold_manager;
|
||||||
|
|
||||||
auto beatmap = classic::createBeatmap("aa", _context);
|
auto beatmap = classic::createBeatmap("aa", _context);
|
||||||
_timeline.setNotes(beatmap.notes);
|
_timeline->setNotes(beatmap.notes);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClassicGame::input(PlayerInput&& inputdata)
|
void ClassicGame::input(PlayerInput&& inputdata)
|
||||||
|
@ -72,9 +74,9 @@ void ClassicGame::input(PlayerInput&& inputdata)
|
||||||
|
|
||||||
case sf::Event::KeyPressed:
|
case sf::Event::KeyPressed:
|
||||||
{
|
{
|
||||||
auto note_it = _timeline.getActiveNote(inputdata.timestamp);
|
auto note_it = _timeline->getActiveNote(inputdata.timestamp);
|
||||||
|
|
||||||
if (!_timeline.isExpired(note_it))
|
if (!_timeline->isExpired(note_it))
|
||||||
{
|
{
|
||||||
auto note = (*note_it);
|
auto note = (*note_it);
|
||||||
note->input(std::move(inputdata));
|
note->input(std::move(inputdata));
|
||||||
|
@ -95,20 +97,20 @@ void ClassicGame::input(PlayerInput&& inputdata)
|
||||||
void ClassicGame::update(UpdateData&& updatedata)
|
void ClassicGame::update(UpdateData&& updatedata)
|
||||||
{
|
{
|
||||||
// UNCOMMENT TO TEST AUTOPLAY
|
// UNCOMMENT TO TEST AUTOPLAY
|
||||||
/*auto note_it = _timeline.getActiveNote(updatedata.timestamp);
|
auto note_it = _timeline->getActiveNote(updatedata.timestamp);
|
||||||
|
|
||||||
if (!_timeline.isExpired(note_it) && updatedata.timestamp >= (*note_it)->offset())
|
if (!_timeline->isExpired(note_it) && updatedata.timestamp >= (*note_it)->offset())
|
||||||
{
|
{
|
||||||
auto note = (*note_it);
|
auto note = (*note_it);
|
||||||
note->input(PlayerInput{updatedata.timestamp, sf::Event{}});
|
note->input(PlayerInput{updatedata.timestamp, sf::Event{}});
|
||||||
_slap.play();
|
_slap.play();
|
||||||
}*/
|
}
|
||||||
|
|
||||||
_timeline.update(updatedata.timestamp);
|
_timeline->update(updatedata.timestamp);
|
||||||
_graphics_manager->update(updatedata.timestamp);
|
_graphics_manager->update(updatedata.timestamp);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClassicGame::draw(sf::RenderTarget& target, sf::RenderStates states) const
|
void ClassicGame::display() const
|
||||||
{
|
{
|
||||||
_graphics_manager->draw(target, states);
|
_graphics_manager->display();
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,23 +20,24 @@ class HoldManager;
|
||||||
class ClassicGame final : public Game
|
class ClassicGame final : public Game
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit ClassicGame();
|
explicit ClassicGame(const std::shared_ptr<Timeline<ClassicNote>>& timeline,
|
||||||
|
const std::shared_ptr<ClassicGraphicsManager>& graphics_manager);
|
||||||
virtual ~ClassicGame() override;
|
virtual ~ClassicGame() override;
|
||||||
|
|
||||||
virtual void run() override;
|
virtual void run() override;
|
||||||
|
|
||||||
virtual void input(PlayerInput&& inputdata) override;
|
virtual void input(PlayerInput&& inputdata) override;
|
||||||
virtual void update(UpdateData&& updatedata) override;
|
virtual void update(UpdateData&& updatedata) override;
|
||||||
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
|
virtual void display() const override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::map<sf::Keyboard::Key, Type> _keys_to_buttons;
|
std::map<sf::Keyboard::Key, Type> _keys_to_buttons;
|
||||||
std::map<Type, Action> _buttons_to_pressed_actions;
|
std::map<Type, Action> _buttons_to_pressed_actions;
|
||||||
std::map<Type, Action> _buttons_to_released_actions;
|
std::map<Type, Action> _buttons_to_released_actions;
|
||||||
|
|
||||||
ClassicGraphicsManager * const _graphics_manager;
|
const std::shared_ptr<Timeline<ClassicNote>> _timeline;
|
||||||
|
const std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
|
||||||
std::shared_ptr<HoldManager> _hold_manager;
|
std::shared_ptr<HoldManager> _hold_manager;
|
||||||
Timeline<ClassicNote> _timeline;
|
|
||||||
|
|
||||||
sf::SoundBuffer _slap_buffer;
|
sf::SoundBuffer _slap_buffer;
|
||||||
sf::Sound _slap;
|
sf::Sound _slap;
|
||||||
|
|
|
@ -1,137 +0,0 @@
|
||||||
#include "classicgamegraphicsmanager.h"
|
|
||||||
#include "graphics/classicsprite.h"
|
|
||||||
|
|
||||||
#include "graphics/classicflyinganimationscenario.h"
|
|
||||||
#include "graphics/classicdyinganimationscenario.h"
|
|
||||||
|
|
||||||
ClassicGameGraphicsManager::ClassicGameGraphicsManager(Timeline<ClassicNote> &timeline, const microsec& visibility_offset) :
|
|
||||||
ClassicGraphicsManager(visibility_offset),
|
|
||||||
_timeline(&timeline)
|
|
||||||
{
|
|
||||||
_timeline->expire(_first);
|
|
||||||
_timeline->expire(_last);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClassicGameGraphicsManager::draw(sf::RenderTarget& target, sf::RenderStates states) const
|
|
||||||
{
|
|
||||||
if (nothingToDraw())
|
|
||||||
return;
|
|
||||||
|
|
||||||
for (auto it = _first; it != _last; ++it)
|
|
||||||
{
|
|
||||||
(*it)->draw(this, target, states);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClassicGameGraphicsManager::draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const
|
|
||||||
{
|
|
||||||
for (std::size_t i = 0; i < elements.size(); ++i)
|
|
||||||
{
|
|
||||||
const auto& sprite = elements[i].sprite;
|
|
||||||
|
|
||||||
if (i >= 1)
|
|
||||||
{
|
|
||||||
const auto& neighbor_sprite = elements[i - 1].sprite;
|
|
||||||
|
|
||||||
const auto c1 = neighbor_sprite->trailCoordinates();
|
|
||||||
const auto c2 = sprite->trailCoordinates();
|
|
||||||
|
|
||||||
target.draw(makeLine(c1, c2));
|
|
||||||
}
|
|
||||||
|
|
||||||
target.draw(*sprite, states);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sf::VertexArray ClassicGameGraphicsManager::makeLine(const Coordinates& c1, const Coordinates& c2) const
|
|
||||||
{
|
|
||||||
sf::VertexArray line(sf::LinesStrip, 2);
|
|
||||||
line[0].color = sf::Color::Yellow;
|
|
||||||
line[0].position = {c1.x + 10, c1.y};
|
|
||||||
line[1].color = sf::Color::Blue;
|
|
||||||
line[1].position = {c2.x + 10, c2.y};
|
|
||||||
|
|
||||||
return line;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClassicGameGraphicsManager::setGraphics(std::vector<ClassicArrowNote::ArrowElement>& elements, TimeRange &&range)
|
|
||||||
{
|
|
||||||
for (auto& element : elements)
|
|
||||||
{
|
|
||||||
element.sprite = _sprite_container.getSprite(element.type);
|
|
||||||
element.sprite->setCoordinates(element.coordinates);
|
|
||||||
element.sprite->setTrailCoordinates(Coordinates( 0.f, 9.f ));
|
|
||||||
|
|
||||||
element.animations[ClassicArrowNote::State::NONE] = nullptr;
|
|
||||||
element.animations[ClassicArrowNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
|
|
||||||
element.animations[ClassicArrowNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
|
|
||||||
element.animations[ClassicArrowNote::State::DEAD] = nullptr;
|
|
||||||
|
|
||||||
element.animations[ClassicArrowNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClassicGameGraphicsManager::update(const microsec &offset)
|
|
||||||
{
|
|
||||||
fetchLastNote(offset);
|
|
||||||
fetchFirstNote(offset);
|
|
||||||
|
|
||||||
updateVisibleNotes(offset);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClassicGameGraphicsManager::updateVisibleNotes(const microsec &offset)
|
|
||||||
{
|
|
||||||
for (auto it = _first; it != _last; ++it)
|
|
||||||
(*it)->update(offset);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClassicGameGraphicsManager::fetchFirstNote(const microsec& offset)
|
|
||||||
{
|
|
||||||
(void)offset; // ????
|
|
||||||
|
|
||||||
if (nothingToDraw())
|
|
||||||
return;
|
|
||||||
|
|
||||||
Iterator note_iterator = _first;
|
|
||||||
while (note_iterator != _last)
|
|
||||||
{
|
|
||||||
auto note = *note_iterator;
|
|
||||||
if (note->shouldRemove())
|
|
||||||
++_first;
|
|
||||||
|
|
||||||
++note_iterator;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClassicGameGraphicsManager::fetchLastNote(const microsec& offset)
|
|
||||||
{
|
|
||||||
Iterator note_iterator = _timeline->getTopNote();
|
|
||||||
while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset))
|
|
||||||
{
|
|
||||||
if (nothingToDraw())
|
|
||||||
_first = note_iterator;
|
|
||||||
|
|
||||||
auto note = *note_iterator;
|
|
||||||
|
|
||||||
if (!note->isInGame())
|
|
||||||
{
|
|
||||||
note->putToGame();
|
|
||||||
note->setGraphics(this, TimeRange{offset, note->offset()});
|
|
||||||
}
|
|
||||||
|
|
||||||
++note_iterator;
|
|
||||||
}
|
|
||||||
|
|
||||||
_last = note_iterator;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ClassicGameGraphicsManager::nothingToDraw() const noexcept
|
|
||||||
{
|
|
||||||
return _timeline->isExpired(_first)
|
|
||||||
|| _timeline->isExpired(_last);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ClassicGameGraphicsManager::isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept
|
|
||||||
{
|
|
||||||
return ((*iterator)->offset() - _visibility_offset) <= music_offset;
|
|
||||||
}
|
|
|
@ -1,37 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "game/classicarrownote.h"
|
|
||||||
#include "graphics/classicgraphicsmanager.h"
|
|
||||||
#include "core/timeline.h"
|
|
||||||
|
|
||||||
#include <SFML/Graphics/RenderTarget.hpp>
|
|
||||||
|
|
||||||
class ClassicSprite;
|
|
||||||
|
|
||||||
class ClassicGameGraphicsManager : public ClassicGraphicsManager
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
explicit ClassicGameGraphicsManager(Timeline<ClassicNote>& timeline, const microsec& visibility_offset);
|
|
||||||
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
|
|
||||||
|
|
||||||
void draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const;
|
|
||||||
void setGraphics(std::vector<ClassicArrowNote::ArrowElement> &elements, TimeRange&& range);
|
|
||||||
|
|
||||||
virtual void update(const microsec& offset) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
using Iterator = Timeline<ClassicNote>::Iterator;
|
|
||||||
|
|
||||||
Iterator _first;
|
|
||||||
Iterator _last;
|
|
||||||
|
|
||||||
Timeline<ClassicNote> * const _timeline;
|
|
||||||
|
|
||||||
inline bool nothingToDraw() const noexcept;
|
|
||||||
inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept;
|
|
||||||
inline sf::VertexArray makeLine(const Coordinates& c1, const Coordinates& c2) const;
|
|
||||||
|
|
||||||
void fetchFirstNote(const microsec& offset);
|
|
||||||
void fetchLastNote(const microsec& offset);
|
|
||||||
void updateVisibleNotes(const microsec& offset);
|
|
||||||
};
|
|
|
@ -2,8 +2,8 @@
|
||||||
#include "classicarrownote.h"
|
#include "classicarrownote.h"
|
||||||
|
|
||||||
// Replace with interface by dependency injection
|
// Replace with interface by dependency injection
|
||||||
#include "graphics/classicflyinganimationscenario.h"
|
#include "graphics/animations/classicflyinganimationscenario.h"
|
||||||
#include "graphics/classicdyinganimationscenario.h"
|
#include "graphics/animations/classicdyinganimationscenario.h"
|
||||||
//
|
//
|
||||||
|
|
||||||
auto classic::createBeatmap(const std::string& filepath, const Context &context) -> Beatmap
|
auto classic::createBeatmap(const std::string& filepath, const Context &context) -> Beatmap
|
||||||
|
|
|
@ -7,9 +7,7 @@
|
||||||
|
|
||||||
class ClassicSprite;
|
class ClassicSprite;
|
||||||
class ClassicAnimationScenario;
|
class ClassicAnimationScenario;
|
||||||
class ClassicGameGraphicsManager;
|
class ClassicGraphicsManager;
|
||||||
|
|
||||||
namespace sf { class RenderTarget; class RenderStates; }
|
|
||||||
|
|
||||||
class ClassicNote : public Note
|
class ClassicNote : public Note
|
||||||
{
|
{
|
||||||
|
@ -43,10 +41,8 @@ public:
|
||||||
|
|
||||||
virtual void input(PlayerInput&& inputdata) = 0;
|
virtual void input(PlayerInput&& inputdata) = 0;
|
||||||
|
|
||||||
// encapsulate
|
virtual void display(const ClassicGraphicsManager * const manager) const = 0;
|
||||||
virtual void draw(const ClassicGameGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const = 0;
|
virtual void setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range) = 0;
|
||||||
virtual void setGraphics(ClassicGameGraphicsManager * const manager, TimeRange&& range) = 0;
|
|
||||||
//
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
const PrecisionEvaluator<Grade> _evaluator;
|
const PrecisionEvaluator<Grade> _evaluator;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#include "classicdyinganimationscenario.h"
|
#include "classicdyinganimationscenario.h"
|
||||||
#include "classicsprite.h"
|
#include "graphics/classicsprite.h"
|
||||||
|
|
||||||
void ClassicDyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end)
|
void ClassicDyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end)
|
||||||
{
|
{
|
|
@ -1,5 +1,5 @@
|
||||||
#include "classicflyinganimationscenario.h"
|
#include "classicflyinganimationscenario.h"
|
||||||
#include "classicsprite.h"
|
#include "graphics/classicsprite.h"
|
||||||
|
|
||||||
void ClassicFlyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end)
|
void ClassicFlyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end)
|
||||||
{
|
{
|
|
@ -4,22 +4,24 @@
|
||||||
#include "classicmode/classicactions.h"
|
#include "classicmode/classicactions.h"
|
||||||
#include "graphics/classicspritefactory.h"
|
#include "graphics/classicspritefactory.h"
|
||||||
|
|
||||||
#include <SFML/Graphics/RenderTarget.hpp>
|
|
||||||
|
|
||||||
class ClassicSprite;
|
class ClassicSprite;
|
||||||
|
struct ArrowElement;
|
||||||
|
|
||||||
class ClassicGraphicsManager : public sf::Drawable
|
class ClassicGraphicsManager : public std::enable_shared_from_this<ClassicGraphicsManager>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual ~ClassicGraphicsManager() = default;
|
virtual ~ClassicGraphicsManager() = default;
|
||||||
explicit ClassicGraphicsManager(const microsec& visibility_offset) :
|
explicit ClassicGraphicsManager(const std::shared_ptr<ClassicSpriteFactory>& factory, const microsec& visibility_offset) :
|
||||||
_sprite_container({Type::UP, Type::DOWN,
|
_sprite_container({Type::UP, Type::DOWN,
|
||||||
Type::LEFT, Type::RIGHT},
|
Type::LEFT, Type::RIGHT},
|
||||||
std::make_unique<ClassicSpriteFactory>()),
|
factory),
|
||||||
_visibility_offset(visibility_offset)
|
_visibility_offset(visibility_offset)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override = 0;
|
virtual void display(const std::vector<ArrowElement>& elements) const = 0;
|
||||||
|
virtual void setGraphics(std::vector<ArrowElement>& elements, TimeRange&& range) = 0;
|
||||||
|
|
||||||
|
virtual void display() const = 0;
|
||||||
virtual void update(const microsec& offset) = 0;
|
virtual void update(const microsec& offset) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
|
@ -0,0 +1,142 @@
|
||||||
|
#include "classicscenegraphicsmanager.h"
|
||||||
|
#include "graphics/classicsprite.h"
|
||||||
|
|
||||||
|
#include "game/arrowelement.h"
|
||||||
|
#include "editor/mockelement.h"
|
||||||
|
|
||||||
|
#include "graphics/animations/classicflyinganimationscenario.h"
|
||||||
|
#include "graphics/animations/classicdyinganimationscenario.h"
|
||||||
|
|
||||||
|
ClassicSceneGraphicsManager::ClassicSceneGraphicsManager(const std::shared_ptr<Timeline<ClassicNote>>& timeline,
|
||||||
|
const std::shared_ptr<ClassicSpriteFactory>& factory,
|
||||||
|
const microsec& visibility_offset) :
|
||||||
|
ClassicGraphicsManager(factory, visibility_offset),
|
||||||
|
_timeline(timeline)
|
||||||
|
{
|
||||||
|
_timeline->expire(_first);
|
||||||
|
_timeline->expire(_last);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicSceneGraphicsManager::display() const
|
||||||
|
{
|
||||||
|
if (nothingToDraw())
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (auto it = _first; it != _last; ++it)
|
||||||
|
{
|
||||||
|
(*it)->display(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicSceneGraphicsManager::update(const microsec &offset)
|
||||||
|
{
|
||||||
|
fetchLastNote(offset);
|
||||||
|
fetchFirstNote(offset);
|
||||||
|
|
||||||
|
updateVisibleNotes(offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicSceneGraphicsManager::display(const std::vector<ArrowElement>& elements) const
|
||||||
|
{
|
||||||
|
for (std::size_t i = 0; i < elements.size(); ++i)
|
||||||
|
{
|
||||||
|
const auto& sprite = elements[i].sprite;
|
||||||
|
|
||||||
|
if (i >= 1)
|
||||||
|
{
|
||||||
|
//const auto& neighbor_sprite = elements[i - 1].sprite;
|
||||||
|
|
||||||
|
//const auto c1 = neighbor_sprite->trailCoordinates();
|
||||||
|
//const auto c2 = sprite->trailCoordinates();
|
||||||
|
|
||||||
|
//_render_target->draw(makeLine(c1, c2));
|
||||||
|
}
|
||||||
|
|
||||||
|
sprite->display();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicSceneGraphicsManager::setGraphics(std::vector<ArrowElement>& elements, TimeRange &&range)
|
||||||
|
{
|
||||||
|
for (auto& element : elements)
|
||||||
|
{
|
||||||
|
element.sprite = _sprite_container.getSprite(element.type);
|
||||||
|
element.sprite->setCoordinates(element.coordinates);
|
||||||
|
element.sprite->setTrailCoordinates(Coordinates( 0.f, 9.f ));
|
||||||
|
|
||||||
|
element.animations[ClassicNote::State::NONE] = nullptr;
|
||||||
|
element.animations[ClassicNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
|
||||||
|
element.animations[ClassicNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
|
||||||
|
element.animations[ClassicNote::State::DEAD] = nullptr;
|
||||||
|
|
||||||
|
element.animations[ClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*sf::VertexArray ClassicSceneGraphicsSFML::makeLine(const Coordinates& c1, const Coordinates& c2) const
|
||||||
|
{
|
||||||
|
sf::VertexArray line(sf::LinesStrip, 2);
|
||||||
|
line[0].color = sf::Color::Yellow;
|
||||||
|
line[0].position = {c1.x + 10, c1.y};
|
||||||
|
line[1].color = sf::Color::Blue;
|
||||||
|
line[1].position = {c2.x + 10, c2.y};
|
||||||
|
|
||||||
|
return line;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
void ClassicSceneGraphicsManager::updateVisibleNotes(const microsec &offset)
|
||||||
|
{
|
||||||
|
for (auto it = _first; it != _last; ++it)
|
||||||
|
(*it)->update(offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicSceneGraphicsManager::fetchFirstNote(const microsec& offset)
|
||||||
|
{
|
||||||
|
(void)offset; // ????
|
||||||
|
|
||||||
|
if (nothingToDraw())
|
||||||
|
return;
|
||||||
|
|
||||||
|
Iterator note_iterator = _first;
|
||||||
|
while (note_iterator != _last)
|
||||||
|
{
|
||||||
|
auto note = *note_iterator;
|
||||||
|
if (note->shouldRemove())
|
||||||
|
++_first;
|
||||||
|
|
||||||
|
++note_iterator;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicSceneGraphicsManager::fetchLastNote(const microsec& offset)
|
||||||
|
{
|
||||||
|
Iterator note_iterator = _timeline->getTopNote();
|
||||||
|
while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset))
|
||||||
|
{
|
||||||
|
if (nothingToDraw())
|
||||||
|
_first = note_iterator;
|
||||||
|
|
||||||
|
auto note = *note_iterator;
|
||||||
|
|
||||||
|
if (!note->isInGame())
|
||||||
|
{
|
||||||
|
note->putToGame();
|
||||||
|
note->setGraphics(this, TimeRange{offset, note->offset()});
|
||||||
|
}
|
||||||
|
|
||||||
|
++note_iterator;
|
||||||
|
}
|
||||||
|
|
||||||
|
_last = note_iterator;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ClassicSceneGraphicsManager::nothingToDraw() const noexcept
|
||||||
|
{
|
||||||
|
return _timeline->isExpired(_first)
|
||||||
|
|| _timeline->isExpired(_last);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ClassicSceneGraphicsManager::isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept
|
||||||
|
{
|
||||||
|
return ((*iterator)->offset() - _visibility_offset) <= music_offset;
|
||||||
|
}
|
|
@ -0,0 +1,37 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "game/classicnote.h"
|
||||||
|
#include "graphics/classicgraphicsmanager.h"
|
||||||
|
#include "core/timeline.h"
|
||||||
|
|
||||||
|
class ClassicSprite;
|
||||||
|
|
||||||
|
class ClassicSceneGraphicsManager : public ClassicGraphicsManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit ClassicSceneGraphicsManager(const std::shared_ptr<Timeline<ClassicNote>>& timeline,
|
||||||
|
const std::shared_ptr<ClassicSpriteFactory>& factory,
|
||||||
|
const microsec& visibility_offset);
|
||||||
|
|
||||||
|
virtual void display() const override;
|
||||||
|
virtual void update(const microsec& offset) override;
|
||||||
|
|
||||||
|
virtual void display(const std::vector<ArrowElement>& elements) const override;
|
||||||
|
virtual void setGraphics(std::vector<ArrowElement>& elements, TimeRange&& range) override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
using Iterator = Timeline<ClassicNote>::Iterator;
|
||||||
|
|
||||||
|
Iterator _first;
|
||||||
|
Iterator _last;
|
||||||
|
|
||||||
|
const std::shared_ptr<Timeline<ClassicNote>> _timeline;
|
||||||
|
|
||||||
|
inline bool nothingToDraw() const noexcept;
|
||||||
|
inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept;
|
||||||
|
//inline sf::VertexArray makeLine(const Coordinates& c1, const Coordinates& c2) const;
|
||||||
|
|
||||||
|
void fetchFirstNote(const microsec& offset);
|
||||||
|
void fetchLastNote(const microsec& offset);
|
||||||
|
void updateVisibleNotes(const microsec& offset);
|
||||||
|
};
|
|
@ -1,18 +1,14 @@
|
||||||
#include "classicsprite.h"
|
#include "classicsprite.h"
|
||||||
#include <SFML/Graphics/RenderTarget.hpp>
|
#include <SFML/Graphics/RenderTarget.hpp>
|
||||||
|
|
||||||
ClassicSprite::ClassicSprite(const sf::RectangleShape& shape) :
|
ClassicSprite::ClassicSprite(const std::shared_ptr<sf::RenderTarget> &render_target,
|
||||||
|
const sf::RectangleShape& shape) :
|
||||||
_prototype(shape),
|
_prototype(shape),
|
||||||
_shape(shape),
|
_shape(shape),
|
||||||
_trail(shape)
|
_trail(shape),
|
||||||
|
_render_target(render_target)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
void ClassicSprite::draw(sf::RenderTarget& target, sf::RenderStates states) const
|
|
||||||
{
|
|
||||||
target.draw(_shape, states);
|
|
||||||
target.draw(_trail, states);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClassicSprite::reset()
|
void ClassicSprite::reset()
|
||||||
{
|
{
|
||||||
_shape.setPosition(0, 0);
|
_shape.setPosition(0, 0);
|
||||||
|
@ -61,3 +57,9 @@ sf::Color ClassicSprite::trailColor() const
|
||||||
{
|
{
|
||||||
return _trail.getFillColor();
|
return _trail.getFillColor();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ClassicSprite::display() const
|
||||||
|
{
|
||||||
|
_render_target->draw(_shape);
|
||||||
|
_render_target->draw(_trail);
|
||||||
|
}
|
||||||
|
|
|
@ -1,15 +1,18 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
#include "tools/mathutils.h"
|
#include "tools/mathutils.h"
|
||||||
#include "sprite.h"
|
#include "sprite.h"
|
||||||
#include <SFML/Graphics/RectangleShape.hpp>
|
#include <SFML/Graphics/RectangleShape.hpp>
|
||||||
|
#include <SFML/Graphics/RenderTarget.hpp>
|
||||||
|
|
||||||
class ClassicSprite : public Sprite, public sf::Drawable
|
class ClassicSprite : public Sprite
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit ClassicSprite(const sf::RectangleShape& shape);
|
explicit ClassicSprite(const std::shared_ptr<sf::RenderTarget>& render_target,
|
||||||
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
|
const sf::RectangleShape& shape);
|
||||||
virtual void reset() override;
|
virtual void reset() override;
|
||||||
|
virtual void display() const override;
|
||||||
|
|
||||||
void setCoordinates(const Coordinates &coordinates);
|
void setCoordinates(const Coordinates &coordinates);
|
||||||
void setTrailCoordinates(const Coordinates &coordinates);
|
void setTrailCoordinates(const Coordinates &coordinates);
|
||||||
|
@ -26,4 +29,6 @@ private:
|
||||||
|
|
||||||
sf::RectangleShape _shape;
|
sf::RectangleShape _shape;
|
||||||
sf::RectangleShape _trail;
|
sf::RectangleShape _trail;
|
||||||
|
|
||||||
|
const std::shared_ptr<sf::RenderTarget> _render_target;
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,39 +1,13 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
#include "classicmode/classicactions.h"
|
#include "classicmode/classicactions.h"
|
||||||
#include "classicsprite.h"
|
#include "graphics/classicsprite.h"
|
||||||
|
|
||||||
class ClassicSpriteFactory
|
class ClassicSpriteFactory
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
inline std::shared_ptr<ClassicSprite> create(Type type)
|
virtual ~ClassicSpriteFactory() = default;
|
||||||
{
|
virtual std::shared_ptr<ClassicSprite> create(Type type) const = 0;
|
||||||
sf::RectangleShape sprite;
|
|
||||||
sprite.setSize({20.f, 20.f});
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case Type::UP:
|
|
||||||
sprite.setFillColor(sf::Color(255, 0, 0));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Type::DOWN:
|
|
||||||
sprite.setFillColor(sf::Color(0, 255, 0));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Type::LEFT:
|
|
||||||
sprite.setFillColor(sf::Color(0, 0, 255));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Type::RIGHT:
|
|
||||||
sprite.setFillColor(sf::Color(255, 0, 255));
|
|
||||||
break;
|
|
||||||
|
|
||||||
default: // yellow
|
|
||||||
sprite.setFillColor(sf::Color(255, 239, 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
return std::make_shared<ClassicSprite>(sprite);
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
class ClassicNotePainter
|
||||||
|
{
|
||||||
|
virtual ~ClassicNotePainter() = default;
|
||||||
|
};
|
|
@ -0,0 +1,32 @@
|
||||||
|
#include "shared/classicmode/classicfactorysfml.h"
|
||||||
|
#include "sfml/spritefactorysfml.h"
|
||||||
|
|
||||||
|
#include "graphics/classicscenegraphicsmanager.h"
|
||||||
|
#include "core/timeline.h"
|
||||||
|
|
||||||
|
#include "game/classicgame.h"
|
||||||
|
#include "editor/classiceditor.h"
|
||||||
|
|
||||||
|
std::unique_ptr<Game> classic::initGame(const std::shared_ptr<sf::RenderTarget>& render_target)
|
||||||
|
{
|
||||||
|
// read offset from beatmap metadata
|
||||||
|
const microsec visibility_offset = 1648648;
|
||||||
|
|
||||||
|
const auto factory = std::make_shared<ClassicSpriteFactorySFML>(render_target);
|
||||||
|
const auto timeline = std::make_shared<Timeline<ClassicNote>>();
|
||||||
|
const auto graphics_manager = std::make_shared<ClassicSceneGraphicsManager>(timeline, factory, visibility_offset);
|
||||||
|
|
||||||
|
return std::make_unique<ClassicGame>(timeline, graphics_manager);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<Editor> classic::initEditor(const std::shared_ptr<sf::RenderTarget>& render_target)
|
||||||
|
{
|
||||||
|
// read offset from beatmap metadata
|
||||||
|
const microsec visibility_offset = 1648648;
|
||||||
|
|
||||||
|
const auto factory = std::make_shared<ClassicSpriteFactorySFML>(render_target);
|
||||||
|
const auto timeline = std::make_shared<Timeline<ClassicNote>>();
|
||||||
|
const auto graphics_manager = std::make_shared<ClassicSceneGraphicsManager>(timeline, factory, visibility_offset);
|
||||||
|
|
||||||
|
return std::make_unique<ClassicEditor>(timeline, graphics_manager);
|
||||||
|
}
|
|
@ -0,0 +1,34 @@
|
||||||
|
#include "spritefactorysfml.h"
|
||||||
|
|
||||||
|
ClassicSpriteFactorySFML::ClassicSpriteFactorySFML(const std::shared_ptr<sf::RenderTarget>& render_target) :
|
||||||
|
_render_target(render_target)
|
||||||
|
{}
|
||||||
|
|
||||||
|
std::shared_ptr<ClassicSprite> ClassicSpriteFactorySFML::create(Type type) const
|
||||||
|
{
|
||||||
|
sf::RectangleShape sprite;
|
||||||
|
sprite.setSize({20.f, 20.f});
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case Type::UP:
|
||||||
|
sprite.setFillColor(sf::Color(255, 0, 0));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Type::DOWN:
|
||||||
|
sprite.setFillColor(sf::Color(0, 255, 0));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Type::LEFT:
|
||||||
|
sprite.setFillColor(sf::Color(0, 0, 255));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Type::RIGHT:
|
||||||
|
sprite.setFillColor(sf::Color(255, 0, 255));
|
||||||
|
break;
|
||||||
|
|
||||||
|
default: // yellow
|
||||||
|
sprite.setFillColor(sf::Color(255, 239, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::make_shared<ClassicSprite>(_render_target, sprite);
|
||||||
|
}
|
|
@ -0,0 +1,15 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "graphics/classicspritefactory.h"
|
||||||
|
|
||||||
|
#include <SFML/Graphics/RenderTarget.hpp>
|
||||||
|
|
||||||
|
class ClassicSpriteFactorySFML : public ClassicSpriteFactory
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit ClassicSpriteFactorySFML(const std::shared_ptr<sf::RenderTarget>& render_target);
|
||||||
|
virtual std::shared_ptr<ClassicSprite> create(Type type) const override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
const std::shared_ptr<sf::RenderTarget> _render_target;
|
||||||
|
};
|
|
@ -1,12 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
class Game;
|
|
||||||
class Editor;
|
|
||||||
|
|
||||||
namespace classic
|
|
||||||
{
|
|
||||||
std::unique_ptr<Game> initGame();
|
|
||||||
std::unique_ptr<Editor> initEditor();
|
|
||||||
}
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#include <SFML/Graphics/RenderWindow.hpp>
|
||||||
|
|
||||||
|
class Game;
|
||||||
|
class Editor;
|
||||||
|
|
||||||
|
namespace classic
|
||||||
|
{
|
||||||
|
std::unique_ptr<Game> initGame(const std::shared_ptr<sf::RenderTarget>& render_target);
|
||||||
|
std::unique_ptr<Editor> initEditor(const std::shared_ptr<sf::RenderTarget>& render_target);
|
||||||
|
}
|
|
@ -7,21 +7,21 @@
|
||||||
#include "editorstate.h"
|
#include "editorstate.h"
|
||||||
|
|
||||||
#include "tools/music.h"
|
#include "tools/music.h"
|
||||||
#include "classicmode/classicfactory.h"
|
#include "classicmode/classicfactorysfml.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 90.f);
|
const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 90.f);
|
||||||
|
|
||||||
Application::Application() :
|
Application::Application() :
|
||||||
_game_window({1280, 720}, "Test", sf::Style::Default)
|
_game_window(std::make_unique<sf::RenderWindow>(sf::VideoMode{1280, 720}, "Test", sf::Style::Default))
|
||||||
{
|
{
|
||||||
_font_holder.load(Fonts::Id::GUI, "SourceCodePro-Regular.ttf");
|
_font_holder.load(Fonts::Id::GUI, "SourceCodePro-Regular.ttf");
|
||||||
|
|
||||||
_game_window.setFramerateLimit(60);
|
_game_window->setFramerateLimit(60);
|
||||||
_game_window.setKeyRepeatEnabled(false);
|
_game_window->setKeyRepeatEnabled(false);
|
||||||
_game_window.setMouseCursorGrabbed(false);
|
_game_window->setMouseCursorGrabbed(false);
|
||||||
_game_window.setVerticalSyncEnabled(true);
|
_game_window->setVerticalSyncEnabled(true);
|
||||||
|
|
||||||
MainMenu::Callbacks callbacks =
|
MainMenu::Callbacks callbacks =
|
||||||
{
|
{
|
||||||
|
@ -32,8 +32,8 @@ Application::Application() :
|
||||||
EditorState::Callbacks editor_callbacks = {[&](){ popState(); }};
|
EditorState::Callbacks editor_callbacks = {[&](){ popState(); }};
|
||||||
|
|
||||||
const auto main_menu = std::make_shared<MainMenu>(std::move(callbacks), _font_holder);
|
const auto main_menu = std::make_shared<MainMenu>(std::move(callbacks), _font_holder);
|
||||||
const auto game_state = std::make_shared<GameState>(classic::initGame(), GameState::Callbacks());
|
const auto game_state = std::make_shared<GameState>(classic::initGame(_game_window), GameState::Callbacks());
|
||||||
const auto editor = std::make_shared<EditorState>(classic::initEditor(), std::move(editor_callbacks), _font_holder);
|
const auto editor = std::make_shared<EditorState>(classic::initEditor(_game_window), std::move(editor_callbacks), _font_holder);
|
||||||
|
|
||||||
_states[GUIState::Tag::MAIN_MENU] = main_menu;
|
_states[GUIState::Tag::MAIN_MENU] = main_menu;
|
||||||
_states[GUIState::Tag::GAME] = game_state;
|
_states[GUIState::Tag::GAME] = game_state;
|
||||||
|
@ -44,7 +44,7 @@ Application::Application() :
|
||||||
|
|
||||||
void Application::run()
|
void Application::run()
|
||||||
{
|
{
|
||||||
_game_window.display();
|
_game_window->display();
|
||||||
exec();
|
exec();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -53,7 +53,7 @@ void Application::exec()
|
||||||
sf::Clock timer;
|
sf::Clock timer;
|
||||||
sf::Time time_since_last_update = sf::Time::Zero;
|
sf::Time time_since_last_update = sf::Time::Zero;
|
||||||
|
|
||||||
while (_game_window.isOpen())
|
while (_game_window->isOpen())
|
||||||
{
|
{
|
||||||
time_since_last_update += timer.restart();
|
time_since_last_update += timer.restart();
|
||||||
|
|
||||||
|
@ -72,12 +72,12 @@ void Application::exec()
|
||||||
void Application::input()
|
void Application::input()
|
||||||
{
|
{
|
||||||
sf::Event event;
|
sf::Event event;
|
||||||
while (_game_window.pollEvent(event))
|
while (_game_window->pollEvent(event))
|
||||||
{
|
{
|
||||||
switch(event.type)
|
switch(event.type)
|
||||||
{
|
{
|
||||||
case sf::Event::Closed:
|
case sf::Event::Closed:
|
||||||
_game_window.close();
|
_game_window->close();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -94,12 +94,12 @@ void Application::update(const sf::Time& dt)
|
||||||
|
|
||||||
void Application::draw()
|
void Application::draw()
|
||||||
{
|
{
|
||||||
_game_window.clear();
|
_game_window->clear();
|
||||||
|
|
||||||
for (const auto& state : _state_stack)
|
for (const auto& state : _state_stack)
|
||||||
_game_window.draw(*state);
|
_game_window->draw(*state);
|
||||||
|
|
||||||
_game_window.display();
|
_game_window->display();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Application::pushState(GUIState::Tag new_state)
|
void Application::pushState(GUIState::Tag new_state)
|
||||||
|
@ -108,12 +108,12 @@ void Application::pushState(GUIState::Tag new_state)
|
||||||
_state_stack.back()->leave();
|
_state_stack.back()->leave();
|
||||||
|
|
||||||
_state_stack.emplace_back(_states.at(new_state));
|
_state_stack.emplace_back(_states.at(new_state));
|
||||||
_state_stack.back()->enter(_game_window.getSize());
|
_state_stack.back()->enter(_game_window->getSize());
|
||||||
}
|
}
|
||||||
|
|
||||||
void Application::popState()
|
void Application::popState()
|
||||||
{
|
{
|
||||||
_state_stack.back()->leave();
|
_state_stack.back()->leave();
|
||||||
_state_stack.pop_back();
|
_state_stack.pop_back();
|
||||||
_state_stack.back()->enter(_game_window.getSize());
|
_state_stack.back()->enter(_game_window->getSize());
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,7 +29,7 @@ private:
|
||||||
std::array<std::shared_ptr<GUIState>, GUIState::Tag::AMOUNT> _states;
|
std::array<std::shared_ptr<GUIState>, GUIState::Tag::AMOUNT> _states;
|
||||||
std::vector<std::shared_ptr<GUIState>> _state_stack;
|
std::vector<std::shared_ptr<GUIState>> _state_stack;
|
||||||
|
|
||||||
sf::RenderWindow _game_window;
|
std::shared_ptr<sf::RenderWindow> _game_window;
|
||||||
Music _music;
|
Music _music;
|
||||||
|
|
||||||
void exec();
|
void exec();
|
||||||
|
|
|
@ -151,7 +151,7 @@ void EditorState::enter(sf::Vector2u &&render_size)
|
||||||
callbacks.onDraw = [&editor](sf::RenderTarget& target, sf::RenderStates states)
|
callbacks.onDraw = [&editor](sf::RenderTarget& target, sf::RenderStates states)
|
||||||
{
|
{
|
||||||
(void)target; (void)states; // fucking shit i am a retard damn fuck fuck
|
(void)target; (void)states; // fucking shit i am a retard damn fuck fuck
|
||||||
editor->draw();
|
editor->display();
|
||||||
};
|
};
|
||||||
|
|
||||||
callbacks.onInput = [&editor, &music](const sf::Event& event)
|
callbacks.onInput = [&editor, &music](const sf::Event& event)
|
||||||
|
|
|
@ -24,7 +24,8 @@ void GameState::update(const sf::Time& dt)
|
||||||
|
|
||||||
void GameState::draw(sf::RenderTarget &target, sf::RenderStates states) const
|
void GameState::draw(sf::RenderTarget &target, sf::RenderStates states) const
|
||||||
{
|
{
|
||||||
_game->draw(target, states);
|
(void)target; (void)states;
|
||||||
|
_game->display();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameState::enter(sf::Vector2u&& render_size)
|
void GameState::enter(sf::Vector2u&& render_size)
|
||||||
|
|
Loading…
Reference in New Issue