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project-kyoku/modes/classicmode/game/classicdyinganimationscenar...

15 lines
485 B
C++

#ifndef CLASSICDYINGANIMATIONSCENARIO_H
#define CLASSICDYINGANIMATIONSCENARIO_H
#include "classicanimationscenario.h"
class ClassicDyingAnimationScenario : public ClassicAnimationScenario
{
public:
virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec& time_end) override;
virtual void update(const microsec& music_offset) override;
virtual bool isDone() const override;
};
#endif // CLASSICDYINGANIMATIONSCENARIO_H