project-kyoku/modes/classicmode/editor/classiceditor.h

14 lines
257 B
C++

#pragma once
#include "core/editor.h"
class ClassicEditor : public Editor
{
public:
explicit ClassicEditor();
virtual void input(PlayerInput&& inputdata) = 0;
virtual void update(const sf::Time& dt) = 0;
virtual void draw() const = 0;
};