project-kyoku/modes/classicmode/game
NaiJi ✨ cfc8706c23 Fix Editor interface, replace some Game pointers with stack objects 2021-11-02 20:03:27 +03:00
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initializers Fix Editor interface, replace some Game pointers with stack objects 2021-11-02 20:03:27 +03:00
classicactions.h Implement inheritance tree for Note 2021-09-28 06:48:06 +03:00
classicanimationscenario.h Globally redesign CMake and project structure 2021-09-16 20:52:44 +03:00
classicarrownote.cpp Implement logic for HoldManager 2021-10-04 18:32:49 +03:00
classicarrownote.h Implement logic for HoldManager 2021-10-04 18:32:49 +03:00
classicdyinganimationscenario.cpp Separate Sprite animation logic into animation objects 2021-10-04 17:20:24 +03:00
classicdyinganimationscenario.h Separate Sprite animation logic into animation objects 2021-10-04 17:20:24 +03:00
classicflyinganimationscenario.cpp Separate Sprite animation logic into animation objects 2021-10-04 17:20:24 +03:00
classicflyinganimationscenario.h Separate Sprite animation logic into animation objects 2021-10-04 17:20:24 +03:00
classicgame.cpp Fix Editor interface, replace some Game pointers with stack objects 2021-11-02 20:03:27 +03:00
classicgame.h Fix Editor interface, replace some Game pointers with stack objects 2021-11-02 20:03:27 +03:00
classicgraphicsmanager.cpp Separate Sprite animation logic into animation objects 2021-10-04 17:20:24 +03:00
classicgraphicsmanager.h Globally redesign CMake and project structure 2021-09-16 20:52:44 +03:00
classicmapcreator.cpp Fix Editor interface, replace some Game pointers with stack objects 2021-11-02 20:03:27 +03:00
classicmapcreator.h Fix Editor interface, replace some Game pointers with stack objects 2021-11-02 20:03:27 +03:00
classicnote.cpp Implement inheritance tree for Note 2021-09-28 06:48:06 +03:00
classicnote.h Fix Editor interface, replace some Game pointers with stack objects 2021-11-02 20:03:27 +03:00
classicsprite.cpp Separate Sprite animation logic into animation objects 2021-10-04 17:20:24 +03:00
classicsprite.h Separate Sprite animation logic into animation objects 2021-10-04 17:20:24 +03:00
classicspritefactory.h Separate Sprite animation logic into animation objects 2021-10-04 17:20:24 +03:00
context.h Implement logic for HoldManager 2021-10-04 18:32:49 +03:00
holdmanager.cpp Implement logic for HoldManager 2021-10-04 18:32:49 +03:00
holdmanager.h Implement logic for HoldManager 2021-10-04 18:32:49 +03:00