project-kyoku/modes/classicmode/game/classicdyinganimationscenar...

12 lines
375 B
C++

#pragma once
#include "classicanimationscenario.h"
class ClassicDyingAnimationScenario : public ClassicAnimationScenario
{
public:
virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec& time_end) override;
virtual void update(const microsec& music_offset) override;
virtual bool isDone() const override;
};