quest-wizard/view/controls/qw_abstractscenecontrol.cpp

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2023-02-09 14:41:24 +01:00
#include "qw_abstractscenecontrol.h"
QWAbstractSceneControl:: QWAbstractSceneControl()
{}
QWAbstractSceneControl::~QWAbstractSceneControl()
{}
void QWAbstractSceneControl::onBuildingStateMachine(QWStateMachine *state_machine, std::unique_ptr<GameFeatures> &game_features)
{
Q_UNUSED(state_machine)
Q_UNUSED(game_features)
}