quest-wizard/view/controls/qw_abstractscenecontrol.cpp

14 lines
335 B
C++

#include "qw_abstractscenecontrol.h"
QWAbstractSceneControl:: QWAbstractSceneControl()
{}
QWAbstractSceneControl::~QWAbstractSceneControl()
{}
void QWAbstractSceneControl::onBuildingStateMachine(QWStateMachine *state_machine, std::unique_ptr<GameFeatures> &game_features)
{
Q_UNUSED(state_machine)
Q_UNUSED(game_features)
}