project-kyoku/modes/classicmode/game/classicnote.cpp

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#include "classicnote.h"
#include "graphics/classicsprite.h"
#include "game/classicgraphicsmanager.h"
// Replace with interface by dependency injection
#include "graphics/classicflyinganimationscenario.h"
#include "graphics/classicdyinganimationscenario.h"
//
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ClassicNote::ClassicNote(NoteInitializer &&init) :
Note(init.perfect_offset),
_evaluator(init.intervals, _perfect_offset),
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_state(State::NONE),
_context(init.context)
{}
bool ClassicNote::isActive(const microsec& offset) const
{
return _evaluator.isActive(offset)
&& _state != State::DYING;
}
bool ClassicNote::isInGame() const
{
return _state == State::FLYING
|| _state == State::DYING;
}
bool ClassicNote::shouldRemove() const
{
return _state == State::DEAD;
}