forked from NaiJi/project-kyoku
Implement selection for editor notes
This commit is contained in:
parent
c576686752
commit
4ec11560f1
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@ -16,10 +16,6 @@ public:
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virtual bool isActive(const microsec& offset) const = 0;
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virtual void update(const microsec& music_offset) = 0;
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virtual void putToGame() = 0;
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virtual bool isInGame() const = 0;
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virtual bool shouldRemove() const = 0;
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virtual void input(kku::GameEvent&& input) = 0;
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inline const microsec& getPerfectOffset() const noexcept
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@ -18,6 +18,7 @@ public:
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virtual void move(const kku::Vector2<float>& delta) = 0;
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virtual void setColor(const Color& color) = 0;
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virtual kku::Color getColor() const = 0;
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virtual bool contains(const kku::Point& position) const = 0;
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virtual void display() = 0;
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@ -1,9 +1,7 @@
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#pragma once
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#include <memory>
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#include <stack>
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#include <map>
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namespace kku
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{
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@ -48,7 +46,7 @@ private:
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SpritePoll &poll = _sprite_dispatcher[sprite_type];
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for (std::size_t i = 0; i < _poll_reserve_size; ++i)
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{
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poll.push(_sprite_factory->create(sprite_type));
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poll.push(_sprite_factory->createSprite(sprite_type));
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}
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}
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@ -7,8 +7,6 @@
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#include "../../include/application/state.h" // HOW? WHY DOESN'T "application/state.h" LINK ON BY ITSELF
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#include "core/corefactory.h"
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class ClassicFactory;
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class Application
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{
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public:
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@ -22,7 +20,6 @@ public:
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protected:
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std::shared_ptr<kku::CoreFactory> _core_factory;
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std::shared_ptr<ClassicFactory> _game_factory;
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std::array<std::shared_ptr<GUIState>, GUIState::Tag::AMOUNT> _states;
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std::vector<std::shared_ptr<GUIState>> _state_stack;
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@ -10,7 +10,7 @@
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bool Application::init()
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{
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if (!_game_factory || !_core_factory)
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if (!_core_factory)
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return false;
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MainMenu::Callbacks callbacks =
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@ -22,8 +22,8 @@ bool Application::init()
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EditorState::Callbacks editor_callbacks = {[&](){ popState(); }};
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const auto main_menu = std::make_shared<MainMenu>(_core_factory, std::move(callbacks));
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const auto game_state = std::make_shared<GameState>(_core_factory, _game_factory->getGame(), GameState::Callbacks());
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const auto editor = std::make_shared<EditorState>(_core_factory, _game_factory->getEditor(), std::move(editor_callbacks));
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const auto game_state = std::make_shared<GameState>(_core_factory, classic::getGame(_core_factory), GameState::Callbacks());
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const auto editor = std::make_shared<EditorState>(_core_factory, classic::getEditor(_core_factory), std::move(editor_callbacks));
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_states[GUIState::Tag::MAIN_MENU] = main_menu;
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_states[GUIState::Tag::GAME] = game_state;
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@ -1,6 +1,5 @@
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#include "applicationsfml.h"
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#include "sfml/corefactorysfml.h"
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#include "sfml/classicmode/classicfactorysfml.h"
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#include "sfml/application/inputconvertersfml.h"
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#include <SFML/System/Clock.hpp>
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@ -16,7 +15,6 @@ ApplicationSFML::ApplicationSFML(sf::RenderWindow * const render_window) :
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_render_window->setVerticalSyncEnabled(true);
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_core_factory = std::make_shared<CoreFactorySFML>(_render_window);
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_game_factory = std::make_shared<ClassicFactorySFML>(_render_window);
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}
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void ApplicationSFML::display()
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@ -1,17 +0,0 @@
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#pragma once
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <memory>
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#include "shared/classicmode/classicfactory.h"
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class ClassicFactorySFML : public ClassicFactory
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{
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public:
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explicit ClassicFactorySFML(sf::RenderTarget * const render_target);
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virtual std::unique_ptr<kku::Game> getGame() const override;
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virtual std::unique_ptr<kku::Editor> getEditor() const override;
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private:
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sf::RenderTarget * const _render_target;
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};
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@ -1,66 +0,0 @@
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#include "classicspritesfml.h"
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ClassicSpriteSFML::ClassicSpriteSFML(sf::RenderTarget * const render_target,
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const sf::RectangleShape& shape) :
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_prototype(shape),
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_shape(shape),
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_trail(shape),
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_render_target(render_target)
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{}
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void ClassicSpriteSFML::reset()
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{
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_shape.setPosition(0, 0);
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_trail.setPosition(0, 0);
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_shape = _prototype;
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_trail = _prototype;
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}
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void ClassicSpriteSFML::setPosition(const kku::Point& position)
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{
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_shape.setPosition(position.x, position.y);
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}
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void ClassicSpriteSFML::setTrailPosition(const kku::Point &position)
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{
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_trail.setPosition(position.x, position.y);
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}
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kku::Point ClassicSpriteSFML::getPosition() const
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{
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return kku::Point{ _shape.getPosition().x, _shape.getPosition().y };
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}
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kku::Point ClassicSpriteSFML::getTrailPosition() const
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{
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return kku::Point{ _trail.getPosition().x, _trail.getPosition().y };
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}
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void ClassicSpriteSFML::setColor(const kku::Color& color)
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{
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_shape.setFillColor(sf::Color{ color.red, color.green, color.blue, color.alpha });
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}
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void ClassicSpriteSFML::setTrailColor(const kku::Color& color)
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{
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_trail.setFillColor(sf::Color{ color.red, color.green, color.blue, color.alpha });
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}
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kku::Color ClassicSpriteSFML::getColor() const
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{
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const auto color = _shape.getFillColor();
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return kku::Color{ color.r, color.g, color.b, color.a };
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}
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kku::Color ClassicSpriteSFML::getTrailColor() const
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{
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const auto color = _trail.getFillColor();
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return kku::Color{ color.r, color.g, color.b, color.a };
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}
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void ClassicSpriteSFML::display() const
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{
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_render_target->draw(_shape);
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_render_target->draw(_trail);
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}
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@ -1,34 +0,0 @@
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#pragma once
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#include "graphics/classicsprite.h"
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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class ClassicSpriteSFML : public ClassicSprite
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{
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public:
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explicit ClassicSpriteSFML(sf::RenderTarget * const render_target,
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const sf::RectangleShape& shape);
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virtual void reset() override;
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virtual void display() const override;
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virtual void setPosition(const kku::Point &position) override;
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virtual void setTrailPosition(const kku::Point &position) override;
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virtual kku::Point getPosition() const override;
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virtual kku::Point getTrailPosition() const override;
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virtual void setColor(const kku::Color& color) override;
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virtual void setTrailColor(const kku::Color& color) override;
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virtual kku::Color getColor() const override;
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virtual kku::Color getTrailColor() const override;
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private:
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sf::RectangleShape _prototype;
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sf::RectangleShape _shape;
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sf::RectangleShape _trail;
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sf::RenderTarget * const _render_target;
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};
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@ -1,35 +0,0 @@
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#include "spritefactorysfml.h"
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#include "classicspritesfml.h"
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ClassicSpriteFactorySFML::ClassicSpriteFactorySFML(sf::RenderTarget * const render_target) :
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_render_target(render_target)
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{}
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std::shared_ptr<ClassicSprite> ClassicSpriteFactorySFML::create(Type type) const
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{
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sf::RectangleShape sprite;
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sprite.setSize({20.f, 20.f});
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switch (type)
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{
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case Type::UP:
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sprite.setFillColor(sf::Color(255, 0, 0));
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break;
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case Type::DOWN:
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sprite.setFillColor(sf::Color(0, 255, 0));
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break;
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case Type::LEFT:
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sprite.setFillColor(sf::Color(0, 0, 255));
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break;
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case Type::RIGHT:
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sprite.setFillColor(sf::Color(255, 0, 255));
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break;
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default: // yellow
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sprite.setFillColor(sf::Color(255, 239, 0));
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}
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return std::make_shared<ClassicSpriteSFML>(_render_target, sprite);
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}
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@ -1,15 +0,0 @@
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#pragma once
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#include "graphics/classicspritefactory.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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class ClassicSpriteFactorySFML : public ClassicSpriteFactory
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{
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public:
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explicit ClassicSpriteFactorySFML(sf::RenderTarget * const render_target);
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virtual std::shared_ptr<ClassicSprite> create(Type type) const override;
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private:
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sf::RenderTarget * const _render_target;
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};
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@ -40,6 +40,12 @@ void RectangleSFML::setColor(const kku::Color& color)
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color.blue, color.alpha});
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}
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kku::Color RectangleSFML::getColor() const
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{
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const auto color = _rectangle.getFillColor();
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return kku::Color{color.r, color.g, color.b, color.a};
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}
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bool RectangleSFML::contains(const kku::Point& position) const
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{
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return _rectangle.getGlobalBounds().contains(position.x, position.y);
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@ -18,6 +18,7 @@ public:
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virtual void move(const kku::Vector2<float>& delta) override;
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virtual void setColor(const kku::Color& color) override;
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virtual kku::Color getColor() const override;
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virtual bool contains(const kku::Point& position) const override;
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virtual void display() override;
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@ -2,7 +2,7 @@
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int main()
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{
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sf::RenderWindow window(sf::VideoMode{1280, 720}, "Test", sf::Style::Fullscreen);
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sf::RenderWindow window(sf::VideoMode{1280, 720}, "Test", sf::Style::Default);
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ApplicationSFML app(&window);
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if (app.init())
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app.run();
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@ -9,7 +9,7 @@ include_directories(${CMAKE_CURRENT_SOURCE_DIR}/shared)
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file(GLOB_RECURSE SOURCES "editor/*.h" "editor/*.cpp"
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"graphics/*.h" "graphics/*.cpp"
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"game/*.h" "game/*.cpp"
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"shared/*.h"
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"shared/*.h" "*.cpp"
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"include/*.h")
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add_library(classicmode STATIC ${SOURCES} ${HEADERS})
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@ -1,34 +1,31 @@
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#include "classicfactorysfml.h"
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#include "spritefactorysfml.h"
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#include "classicmode/classicfactory.h"
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#include "graphics/classicscenegraphicsmanager.h"
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#include "core/timeline.h"
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#include "graphics/classicgraphicsfactory.h"
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#include "core/timeline.h"
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#include "game/classicgame.h"
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#include "editor/classiceditor.h"
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ClassicFactorySFML::ClassicFactorySFML(sf::RenderTarget * const render_target) :
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_render_target(render_target)
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{}
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std::unique_ptr<kku::Game> ClassicFactorySFML::getGame() const
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std::unique_ptr<kku::Game> classic::getGame(const std::shared_ptr<kku::CoreFactory>& core_factory)
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{
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// read offset from beatmap metadata
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const kku::microsec visibility_offset = 1648648;
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const auto factory = std::make_shared<ClassicSpriteFactorySFML>(_render_target);
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const auto factory = std::make_shared<ClassicGraphicsFactory>(core_factory);
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const auto timeline = std::make_shared<kku::Timeline<ClassicNote>>();
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const auto graphics_manager = std::make_shared<ClassicSceneGraphicsManager>(timeline, factory, visibility_offset);
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return std::make_unique<ClassicGame>(timeline, graphics_manager);
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}
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std::unique_ptr<kku::Editor> ClassicFactorySFML::getEditor() const
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std::unique_ptr<kku::Editor> classic::getEditor(const std::shared_ptr<kku::CoreFactory>& core_factory)
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{
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// read offset from beatmap metadata
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const kku::microsec visibility_offset = 1648648;
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const auto factory = std::make_shared<ClassicSpriteFactorySFML>(_render_target);
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const auto factory = std::make_shared<ClassicGraphicsFactory>(core_factory);
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const auto timeline = std::make_shared<kku::Timeline<ClassicNote>>();
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const auto graphics_manager = std::make_shared<ClassicSceneGraphicsManager>(timeline, factory, visibility_offset);
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@ -1,6 +1,8 @@
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#include "classiceditor.h"
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#include "game/classicarrownote.h"
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#include "game/classicmocknote.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "game/classicmapcreator.h"
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// Replace with interface by dependency injection
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#include "graphics/animations/classicflyinganimationscenario.h"
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@ -15,7 +17,65 @@ ClassicEditor::ClassicEditor(const std::shared_ptr<kku::Timeline<ClassicNote>>&
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_current_time(0),
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_scroll_step(500000)
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{
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_timeline->setNotes({});
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kku::microsec starting_beat_offset = 402162;
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int amount_of_beats = 209;
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kku::microsec interval = 1412162;
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kku::microsec tempo_interval = interval / 4;
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kku::microsec note_input_offset = 412162 / 2;
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//microsec note_input_offset_fast = 412162 / 6;
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kku::microsec bpm_iterator = starting_beat_offset;
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kku::microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
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std::vector<kku::microsec> input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset};
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std::set<ClassicNote*, kku::NotePtrComparator> notes;
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input_intervals.shrink_to_fit();
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bpm_iterator += tempo_interval;
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float x = 90.;
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int counter = 3;
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while (bpm_iterator < bpm_end)
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{
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ArrowNoteInitializer init;
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ArrowElementInitializer element;
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init.initializer.intervals = input_intervals;
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init.initializer.perfect_offset = bpm_iterator;
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init.hold = false;
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element.element.position = kku::Point(x, 390.f);
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element.element.falling_curve_interpolation = {};
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element.keys = {kku::SystemEvent::Key::Code::W,
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kku::SystemEvent::Key::Code::Up};
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element.element.type = Type::UP;
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if (counter == 0)
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{
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init.hold = true;
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element.keys = {kku::SystemEvent::Key::Code::D,
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kku::SystemEvent::Key::Code::Right};
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element.element.type = Type::RIGHT;
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}
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--counter;
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init.elements = {element};
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notes.insert(new ClassicMockNote(std::move(init)));
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bpm_iterator += tempo_interval;
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x += 70;
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if (x >= 1200)
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x = 90.;
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}
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_timeline->setNotes(notes);
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}
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kku::microsec ClassicEditor::adjustOffset(kku::microsec offset) const noexcept
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@ -59,8 +119,10 @@ void ClassicEditor::input(kku::GameEvent&& input)
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init.elements = { element };
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_timeline->insertNote(new ClassicArrowNote(std::move(init)));
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_timeline->insertNote(new ClassicMockNote(std::move(init)));
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}
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else
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_graphics_manager->input(std::move(input));
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break;
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}
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@ -70,10 +132,12 @@ void ClassicEditor::input(kku::GameEvent&& input)
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void ClassicEditor::update(kku::UpdateData&& updatedata)
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{
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_timeline->update(updatedata.timestamp);
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_graphics_manager->update(updatedata.timestamp);
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}
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void ClassicEditor::display() const
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{
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_graphics_manager->display();
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}
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void ClassicEditor::recalculate(const kku::microsec& timestamp)
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@ -5,6 +5,7 @@
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ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init) :
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ClassicNote(std::move(init.initializer)),
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_evaluator(init.initializer.intervals, _perfect_offset),
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_is_hold(init.hold)
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{
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_elements.resize(init.elements.size());
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@ -17,14 +18,15 @@ ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init) :
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}
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}
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void ClassicArrowNote::putToGame()
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bool ClassicArrowNote::isActive(const kku::microsec& offset) const
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{
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_state = State::FLYING;
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return _evaluator.isActive(offset)
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&& _state != State::DYING;
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}
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||||
|
||||
void ClassicArrowNote::input(kku::GameEvent&& input)
|
||||
{
|
||||
auto grade = ClassicNote::Grade::BAD;
|
||||
auto grade = Grade::BAD;
|
||||
|
||||
bool input_valid = std::any_of(_elements.begin(), _elements.end(),
|
||||
[input=input](auto& element)
|
||||
|
|
|
@ -8,10 +8,17 @@
|
|||
class ClassicArrowNote : public ClassicNote
|
||||
{
|
||||
public:
|
||||
enum class Grade
|
||||
{
|
||||
PERFECT,
|
||||
GOOD,
|
||||
BAD
|
||||
};
|
||||
|
||||
explicit ClassicArrowNote(ArrowNoteInitializer&& init);
|
||||
virtual ~ClassicArrowNote() = default;
|
||||
|
||||
virtual void putToGame() override;
|
||||
virtual bool isActive(const kku::microsec& offset) const override;
|
||||
virtual void update(const kku::microsec &music_offset) override;
|
||||
virtual void input(kku::GameEvent&& input) override;
|
||||
|
||||
|
@ -23,6 +30,8 @@ public:
|
|||
inline bool isHold() const;
|
||||
|
||||
private:
|
||||
const kku::PrecisionEvaluator<Grade> _evaluator;
|
||||
|
||||
std::vector<ArrowElement> _elements;
|
||||
bool _is_hold;
|
||||
};
|
||||
|
|
|
@ -0,0 +1,85 @@
|
|||
#include "classicmocknote.h"
|
||||
#include "graphics/classicscenegraphicsmanager.h"
|
||||
#include "graphics/animations/classicanimationscenario.h"
|
||||
#include "holdmanager.h"
|
||||
|
||||
ClassicMockNote::ClassicMockNote(ArrowNoteInitializer&& init) :
|
||||
ClassicNote(std::move(init.initializer))
|
||||
{
|
||||
_elements.resize(init.elements.size());
|
||||
|
||||
for (std::size_t i = 0; i < _elements.size(); ++i)
|
||||
{
|
||||
_elements[i].position = init.elements[i].element.position;
|
||||
_elements[i].type = init.elements[i].element.type;
|
||||
}
|
||||
}
|
||||
|
||||
bool ClassicMockNote::isActive(const kku::microsec &offset) const
|
||||
{
|
||||
(void)offset;
|
||||
return _state != State::DEAD
|
||||
&& _state != State::NONE;
|
||||
}
|
||||
|
||||
void ClassicMockNote::input(kku::GameEvent&& input)
|
||||
{
|
||||
switch (input.event.type)
|
||||
{
|
||||
|
||||
default:
|
||||
break;
|
||||
|
||||
case kku::SystemEvent::Type::MousePress:
|
||||
{
|
||||
const auto position = std::get<kku::SystemEvent::Mouse>(input.event.data).position;
|
||||
for (auto& element : _elements)
|
||||
{
|
||||
if (element.sprite->getRectangle()->contains(position))
|
||||
{
|
||||
element.selected = !element.selected;
|
||||
element.selection->toggle(element.selected);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicMockNote::update(const kku::microsec& music_offset)
|
||||
{
|
||||
switch (_state)
|
||||
{
|
||||
default: return;
|
||||
break;
|
||||
|
||||
case State::FLYING:
|
||||
if (music_offset >= getPerfectOffset())
|
||||
{
|
||||
_state = State::DYING;
|
||||
for (auto& element : _elements)
|
||||
element.animations[_state]->launch(element.sprite, music_offset, getPerfectOffset());
|
||||
}
|
||||
break;
|
||||
|
||||
case State::DYING:
|
||||
if (_elements[0].animations[_state]->isDone())
|
||||
_state = State::DEAD;
|
||||
break;
|
||||
}
|
||||
|
||||
for (auto& element : _elements)
|
||||
if (element.animations[_state])
|
||||
element.animations[_state]->update(music_offset);
|
||||
}
|
||||
|
||||
void ClassicMockNote::display(const ClassicGraphicsManager * const manager) const
|
||||
{
|
||||
manager->display(_elements);
|
||||
}
|
||||
|
||||
void ClassicMockNote::setGraphics(ClassicGraphicsManager * const manager, kku::TimeRange&& range)
|
||||
{
|
||||
manager->setGraphics(_elements, std::move(range));
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#pragma once
|
||||
|
||||
#include "arrowelement.h"
|
||||
#include "classicnote.h"
|
||||
|
||||
#include "mockelement.h"
|
||||
#include "initializers/arrownoteinitializer.h"
|
||||
|
||||
class ClassicMockNote : public ClassicNote
|
||||
{
|
||||
public:
|
||||
explicit ClassicMockNote(ArrowNoteInitializer&& init);
|
||||
virtual ~ClassicMockNote() = default;
|
||||
|
||||
virtual bool isActive(const kku::microsec& offset) const override;
|
||||
virtual void update(const kku::microsec &music_offset) override;
|
||||
virtual void input(kku::GameEvent&& input) override;
|
||||
|
||||
virtual void display(const ClassicGraphicsManager * const manager) const override;
|
||||
virtual void setGraphics(ClassicGraphicsManager * const manager, kku::TimeRange&& range) override;
|
||||
|
||||
private:
|
||||
std::vector<MockElement> _elements;
|
||||
bool _is_selected;
|
||||
};
|
||||
|
||||
using MockElements = std::vector<MockElement>;
|
|
@ -2,24 +2,16 @@
|
|||
|
||||
ClassicNote::ClassicNote(NoteInitializer &&init) :
|
||||
Note(init.perfect_offset),
|
||||
_evaluator(init.intervals, _perfect_offset),
|
||||
_state(State::NONE),
|
||||
_context(init.context)
|
||||
{}
|
||||
|
||||
bool ClassicNote::isActive(const kku::microsec& offset) const
|
||||
void ClassicNote::setState(ClassicNote::State state) noexcept
|
||||
{
|
||||
return _evaluator.isActive(offset)
|
||||
&& _state != State::DYING;
|
||||
_state = state;
|
||||
}
|
||||
|
||||
bool ClassicNote::isInGame() const
|
||||
auto ClassicNote::getState() const noexcept -> State
|
||||
{
|
||||
return _state == State::FLYING
|
||||
|| _state == State::DYING;
|
||||
}
|
||||
|
||||
bool ClassicNote::shouldRemove() const
|
||||
{
|
||||
return _state == State::DEAD;
|
||||
return _state;
|
||||
}
|
||||
|
|
|
@ -5,21 +5,12 @@
|
|||
#include "classicmode/noteinitializer.h"
|
||||
#include "classicmode/context.h"
|
||||
|
||||
class ClassicSprite;
|
||||
class ClassicAnimationScenario;
|
||||
class ClassicGraphicsManager;
|
||||
|
||||
class ClassicNote : public kku::Note
|
||||
{
|
||||
public:
|
||||
|
||||
enum class Grade
|
||||
{
|
||||
PERFECT,
|
||||
GOOD,
|
||||
BAD
|
||||
};
|
||||
|
||||
enum State
|
||||
{
|
||||
NONE,
|
||||
|
@ -32,11 +23,7 @@ public:
|
|||
explicit ClassicNote(NoteInitializer&& init);
|
||||
virtual ~ClassicNote() override = default;
|
||||
|
||||
virtual bool isActive(const kku::microsec& offset) const override final;
|
||||
virtual bool isInGame() const override final;
|
||||
virtual bool shouldRemove() const override final;
|
||||
|
||||
virtual void putToGame() override = 0;
|
||||
virtual bool isActive(const kku::microsec& offset) const override = 0;
|
||||
virtual void update(const kku::microsec &music_offset) override = 0;
|
||||
|
||||
virtual void input(kku::GameEvent&& input) override = 0;
|
||||
|
@ -44,9 +31,10 @@ public:
|
|||
virtual void display(const ClassicGraphicsManager * const manager) const = 0;
|
||||
virtual void setGraphics(ClassicGraphicsManager * const manager, kku::TimeRange&& range) = 0;
|
||||
|
||||
protected:
|
||||
const kku::PrecisionEvaluator<Grade> _evaluator;
|
||||
void setState(State state) noexcept;
|
||||
State getState() const noexcept;
|
||||
|
||||
protected:
|
||||
State _state;
|
||||
const Context *_context;
|
||||
};
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
#pragma once
|
||||
|
||||
#include "classicmode/classicactions.h"
|
||||
|
||||
#include "core/gameevent.h"
|
||||
#include "core/point.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <array>
|
||||
|
||||
class ClassicAnimationScenario;
|
||||
class ClassicSprite;
|
||||
class ClassicSelection;
|
||||
|
||||
struct MockElement
|
||||
{
|
||||
std::shared_ptr<ClassicSprite> sprite;
|
||||
std::shared_ptr<ClassicSelection> selection;
|
||||
bool selected;
|
||||
|
||||
std::array<std::shared_ptr<ClassicAnimationScenario>, 5> animations;
|
||||
|
||||
kku::Point position;
|
||||
std::vector<kku::Point> falling_curve_interpolation;
|
||||
|
||||
Type type = Type::NONE;
|
||||
|
||||
// Each note may consist of several buttons.
|
||||
// For example, ↑ → or ↓ → ←
|
||||
// Note Element represents this idea.
|
||||
};
|
|
@ -0,0 +1,56 @@
|
|||
#include "classicgraphicsfactory.h"
|
||||
|
||||
ClassicGraphicsFactory::ClassicGraphicsFactory(const std::shared_ptr<kku::CoreFactory>& core_factory) :
|
||||
_core_factory(core_factory)
|
||||
{}
|
||||
|
||||
|
||||
|
||||
auto ClassicGraphicsFactory::generate(Type type) const -> SpriteData
|
||||
{
|
||||
auto shape = _core_factory->getRectangle();
|
||||
auto trail = _core_factory->getRectangle();
|
||||
shape->setRect(kku::Area<float>{0.f, 0.f, 20.f, 20.f});
|
||||
trail->setRect(kku::Area<float>{0.f, 0.f, 20.f, 20.f});
|
||||
|
||||
kku::Color color;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case Type::UP:
|
||||
color = kku::Color{255, 0, 0, 255};
|
||||
break;
|
||||
|
||||
case Type::DOWN:
|
||||
color = kku::Color{0, 255, 0, 255};
|
||||
break;
|
||||
|
||||
case Type::LEFT:
|
||||
color = kku::Color{0, 0, 255, 255};
|
||||
break;
|
||||
|
||||
case Type::RIGHT:
|
||||
color = kku::Color{255, 0, 255, 255};
|
||||
break;
|
||||
|
||||
default: // yellow
|
||||
color = kku::Color{255, 239, 0, 255};
|
||||
}
|
||||
|
||||
shape->setColor(color);
|
||||
trail->setColor(color);
|
||||
|
||||
return SpriteData{shape, trail, color};
|
||||
}
|
||||
|
||||
std::shared_ptr<ClassicSprite> ClassicGraphicsFactory::createSprite(Type type) const
|
||||
{
|
||||
const auto data = generate(type);
|
||||
return std::make_shared<ClassicSprite>(ClassicSprite::Init{data.shape, data.trail, data.color});
|
||||
}
|
||||
|
||||
std::shared_ptr<ClassicSelection> ClassicGraphicsFactory::createSelection() const
|
||||
{
|
||||
const auto shape = _core_factory->getRectangle();
|
||||
return std::make_shared<ClassicSelection>(ClassicSelection::Init{shape, kku::Color{51, 153, 255, 0}});
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "classicmode/classicactions.h"
|
||||
#include "graphics/classicsprite.h"
|
||||
#include "graphics/classicselection.h"
|
||||
#include "core/rectangle.h"
|
||||
#include "core/corefactory.h"
|
||||
|
||||
class ClassicGraphicsFactory
|
||||
{
|
||||
public:
|
||||
explicit ClassicGraphicsFactory(const std::shared_ptr<kku::CoreFactory>& core_factory);
|
||||
|
||||
std::shared_ptr<ClassicSprite> createSprite(Type type) const;
|
||||
std::shared_ptr<ClassicSelection> createSelection() const;
|
||||
|
||||
private:
|
||||
const std::shared_ptr<kku::CoreFactory> _core_factory;
|
||||
|
||||
struct SpriteData
|
||||
{
|
||||
std::shared_ptr<kku::Rectangle> shape;
|
||||
std::shared_ptr<kku::Rectangle> trail;
|
||||
kku::Color color;
|
||||
};
|
||||
|
||||
SpriteData generate(Type type) const;
|
||||
};
|
|
@ -7,6 +7,7 @@
|
|||
#include <vector>
|
||||
|
||||
struct ArrowElement;
|
||||
struct MockElement;
|
||||
|
||||
class ClassicGraphicsManager : public std::enable_shared_from_this<ClassicGraphicsManager>
|
||||
{
|
||||
|
@ -16,9 +17,14 @@ public:
|
|||
_visibility_offset(visibility_offset)
|
||||
{}
|
||||
|
||||
virtual void input(kku::GameEvent&& input) = 0;
|
||||
|
||||
virtual void display(const std::vector<ArrowElement>& elements) const = 0;
|
||||
virtual void setGraphics(std::vector<ArrowElement>& elements, kku::TimeRange&& range) = 0;
|
||||
|
||||
virtual void display(const std::vector<MockElement>& elements) const = 0;
|
||||
virtual void setGraphics(std::vector<MockElement>& elements, kku::TimeRange&& range) = 0;
|
||||
|
||||
virtual void display() const = 0;
|
||||
virtual void update(const kku::microsec& offset) = 0;
|
||||
|
||||
|
|
|
@ -1,24 +1,36 @@
|
|||
#include "classicscenegraphicsmanager.h"
|
||||
#include "graphics/classicsprite.h"
|
||||
|
||||
#include "game/mockelement.h"
|
||||
#include "game/arrowelement.h"
|
||||
|
||||
#include "graphics/animations/classicflyinganimationscenario.h"
|
||||
#include "graphics/animations/classicdyinganimationscenario.h"
|
||||
|
||||
ClassicSceneGraphicsManager::ClassicSceneGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
|
||||
const std::shared_ptr<ClassicSpriteFactory>& factory,
|
||||
const std::shared_ptr<ClassicGraphicsFactory>& factory,
|
||||
const kku::microsec& visibility_offset) :
|
||||
ClassicGraphicsManager(visibility_offset),
|
||||
_sprite_container({Type::UP, Type::DOWN,
|
||||
Type::LEFT, Type::RIGHT},
|
||||
factory),
|
||||
_factory(factory),
|
||||
_timeline(timeline)
|
||||
{
|
||||
_timeline->expire(_first);
|
||||
_timeline->expire(_last);
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::input(kku::GameEvent&& input)
|
||||
{
|
||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
for (auto it = _first; it != _last; ++it)
|
||||
{
|
||||
(*it)->input(std::move(input));
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::display() const
|
||||
{
|
||||
if (nothingToDraw())
|
||||
|
@ -75,6 +87,47 @@ void ClassicSceneGraphicsManager::setGraphics(std::vector<ArrowElement>& element
|
|||
}
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::display(const std::vector<MockElement>& elements) const
|
||||
{
|
||||
for (std::size_t i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
const auto& sprite = elements[i].sprite;
|
||||
const auto& selection = elements[i].selection;
|
||||
|
||||
if (i >= 1)
|
||||
{
|
||||
//const auto& neighbor_sprite = elements[i - 1].sprite;
|
||||
|
||||
//const auto c1 = neighbor_sprite->trailPosition();
|
||||
//const auto c2 = sprite->trailPosition();
|
||||
|
||||
//_render_target->draw(makeLine(c1, c2));
|
||||
}
|
||||
|
||||
sprite->display();
|
||||
selection->display();
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::setGraphics(std::vector<MockElement>& elements, kku::TimeRange &&range)
|
||||
{
|
||||
for (auto& element : elements)
|
||||
{
|
||||
element.sprite = _sprite_container.getSprite(element.type);
|
||||
element.sprite->setPosition(element.position);
|
||||
element.sprite->setTrailPosition(kku::Point( 0.f, 9.f ));
|
||||
|
||||
element.selection = _factory->createSelection();
|
||||
element.selection->adjustTo(element.sprite);
|
||||
|
||||
element.animations[ClassicNote::State::NONE] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
|
||||
element.animations[ClassicNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
|
||||
element.animations[ClassicNote::State::DEAD] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
|
||||
}
|
||||
}
|
||||
|
||||
/*sf::VertexArray ClassicSceneGraphicsSFML::makeLine(const kku::Point& c1, const kku::Point& c2) const
|
||||
{
|
||||
sf::VertexArray line(sf::LinesStrip, 2);
|
||||
|
@ -103,7 +156,7 @@ void ClassicSceneGraphicsManager::fetchFirstNote(const kku::microsec& offset)
|
|||
while (note_iterator != _last)
|
||||
{
|
||||
auto note = *note_iterator;
|
||||
if (note->shouldRemove())
|
||||
if (note->getState() == ClassicNote::State::DEAD)
|
||||
++_first;
|
||||
|
||||
++note_iterator;
|
||||
|
@ -120,9 +173,10 @@ void ClassicSceneGraphicsManager::fetchLastNote(const kku::microsec& offset)
|
|||
|
||||
auto note = *note_iterator;
|
||||
|
||||
if (!note->isInGame())
|
||||
if (note->getState() != ClassicNote::State::FLYING
|
||||
&& note->getState() != ClassicNote::State::DYING)
|
||||
{
|
||||
note->putToGame();
|
||||
note->setState(ClassicNote::State::FLYING);
|
||||
note->setGraphics(this, kku::TimeRange{offset, note->getPerfectOffset()});
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "game/classicnote.h"
|
||||
#include "graphics/classicgraphicsmanager.h"
|
||||
#include "graphics/classicspritefactory.h"
|
||||
#include "graphics/classicgraphicsfactory.h"
|
||||
#include "core/timeline.h"
|
||||
#include "core/spritecontainer.h"
|
||||
|
||||
|
@ -12,17 +12,23 @@ class ClassicSceneGraphicsManager : public ClassicGraphicsManager
|
|||
{
|
||||
public:
|
||||
explicit ClassicSceneGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
|
||||
const std::shared_ptr<ClassicSpriteFactory>& factory,
|
||||
const std::shared_ptr<ClassicGraphicsFactory>& factory,
|
||||
const kku::microsec& visibility_offset);
|
||||
|
||||
virtual void input(kku::GameEvent&& input) override;
|
||||
|
||||
virtual void display() const override;
|
||||
virtual void update(const kku::microsec& offset) override;
|
||||
|
||||
virtual void display(const std::vector<ArrowElement>& elements) const override;
|
||||
virtual void setGraphics(std::vector<ArrowElement>& elements, kku::TimeRange&& range) override;
|
||||
|
||||
virtual void display(const std::vector<MockElement>& elements) const override;
|
||||
virtual void setGraphics(std::vector<MockElement>& elements, kku::TimeRange&& range) override;
|
||||
|
||||
protected:
|
||||
kku::SpriteContainer<Type, ClassicSpriteFactory, ClassicSprite> _sprite_container;
|
||||
kku::SpriteContainer<Type, ClassicGraphicsFactory, ClassicSprite> _sprite_container;
|
||||
const std::shared_ptr<const ClassicGraphicsFactory> _factory;
|
||||
using Iterator = kku::Timeline<ClassicNote>::Iterator;
|
||||
|
||||
Iterator _first;
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
#include "classicselection.h"
|
||||
#include "classicsprite.h"
|
||||
|
||||
ClassicSelection::ClassicSelection(ClassicSelection::Init&& init) :
|
||||
_fill_color(init.color),
|
||||
_shape(init.shape)
|
||||
{
|
||||
_shape->setColor(init.color);
|
||||
}
|
||||
|
||||
void ClassicSelection::reset()
|
||||
{
|
||||
_shape->setPosition(kku::Point{0, 0});
|
||||
_shape->setColor(kku::Color{0, 0, 0, 0});
|
||||
}
|
||||
|
||||
void ClassicSelection::display() const
|
||||
{
|
||||
_shape->display();
|
||||
}
|
||||
|
||||
void ClassicSelection::adjustTo(const std::shared_ptr<ClassicSprite>& sprite)
|
||||
{
|
||||
_shape->setRect(sprite->getRectangle()->getRect());
|
||||
}
|
||||
|
||||
void ClassicSelection::toggle(bool selected)
|
||||
{
|
||||
_fill_color.alpha = selected
|
||||
? 120
|
||||
: 0;
|
||||
|
||||
_shape->setColor(_fill_color);
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
#pragma once
|
||||
|
||||
#include "core/sprite.h"
|
||||
#include "core/color.h"
|
||||
#include "core/rectangle.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class ClassicSprite;
|
||||
|
||||
class ClassicSelection : public kku::Sprite
|
||||
{
|
||||
public:
|
||||
|
||||
struct Init
|
||||
{
|
||||
std::shared_ptr<kku::Rectangle> shape;
|
||||
kku::Color color;
|
||||
};
|
||||
|
||||
explicit ClassicSelection(ClassicSelection::Init&& init);
|
||||
virtual void reset() override;
|
||||
virtual void display() const override;
|
||||
|
||||
void adjustTo(const std::shared_ptr<ClassicSprite>& sprite);
|
||||
void toggle(bool selected);
|
||||
|
||||
protected:
|
||||
kku::Color _fill_color;
|
||||
std::shared_ptr<kku::Rectangle> _shape;
|
||||
};
|
|
@ -0,0 +1,70 @@
|
|||
#include "classicsprite.h"
|
||||
|
||||
ClassicSprite::ClassicSprite(ClassicSprite::Init&& init) :
|
||||
_reset_color(init.color),
|
||||
_shape(init.shape),
|
||||
_trail(init.trail)
|
||||
{
|
||||
_shape->setColor(init.color);
|
||||
_trail->setColor(init.color);
|
||||
}
|
||||
|
||||
void ClassicSprite::reset()
|
||||
{
|
||||
_shape->setPosition(kku::Point{0, 0});
|
||||
_trail->setPosition(kku::Point{0, 0});
|
||||
|
||||
_shape->setColor(_reset_color);
|
||||
_trail->setColor(_reset_color);
|
||||
}
|
||||
|
||||
void ClassicSprite::setPosition(const kku::Point& position)
|
||||
{
|
||||
_shape->setPosition(position);
|
||||
}
|
||||
|
||||
void ClassicSprite::setTrailPosition(const kku::Point &position)
|
||||
{
|
||||
_trail->setPosition(position);
|
||||
}
|
||||
|
||||
kku::Point ClassicSprite::getPosition() const
|
||||
{
|
||||
return _shape->getPosition();
|
||||
}
|
||||
|
||||
kku::Point ClassicSprite::getTrailPosition() const
|
||||
{
|
||||
return _trail->getPosition();
|
||||
}
|
||||
|
||||
void ClassicSprite::setColor(const kku::Color& color)
|
||||
{
|
||||
_shape->setColor(color);
|
||||
}
|
||||
|
||||
void ClassicSprite::setTrailColor(const kku::Color& color)
|
||||
{
|
||||
_trail->setColor(color);
|
||||
}
|
||||
|
||||
kku::Color ClassicSprite::getColor() const
|
||||
{
|
||||
return _shape->getColor();
|
||||
}
|
||||
|
||||
kku::Color ClassicSprite::getTrailColor() const
|
||||
{
|
||||
return _trail->getColor();
|
||||
}
|
||||
|
||||
void ClassicSprite::display() const
|
||||
{
|
||||
_shape->display();
|
||||
_trail->display();
|
||||
}
|
||||
|
||||
std::shared_ptr<const kku::Rectangle> ClassicSprite::getRectangle() const
|
||||
{
|
||||
return _shape;
|
||||
}
|
|
@ -3,22 +3,39 @@
|
|||
#include "core/sprite.h"
|
||||
#include "core/point.h"
|
||||
#include "core/color.h"
|
||||
#include "core/rectangle.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class ClassicSprite : public kku::Sprite
|
||||
{
|
||||
public:
|
||||
virtual void reset() override = 0;
|
||||
virtual void display() const override = 0;
|
||||
|
||||
virtual void setPosition(const kku::Point &position) = 0;
|
||||
virtual void setTrailPosition(const kku::Point &position) = 0;
|
||||
virtual kku::Point getPosition() const = 0;
|
||||
virtual kku::Point getTrailPosition() const = 0;
|
||||
struct Init
|
||||
{
|
||||
std::shared_ptr<kku::Rectangle> shape;
|
||||
std::shared_ptr<kku::Rectangle> trail;
|
||||
kku::Color color;
|
||||
};
|
||||
|
||||
virtual void setColor(const kku::Color& color) = 0;
|
||||
virtual void setTrailColor(const kku::Color& color) = 0;
|
||||
virtual kku::Color getColor() const = 0;
|
||||
virtual kku::Color getTrailColor() const = 0;
|
||||
explicit ClassicSprite(ClassicSprite::Init&& init);
|
||||
virtual void reset() override;
|
||||
virtual void display() const override;
|
||||
|
||||
virtual void setPosition(const kku::Point &position);
|
||||
virtual void setTrailPosition(const kku::Point &position);
|
||||
virtual kku::Point getPosition() const;
|
||||
virtual kku::Point getTrailPosition() const;
|
||||
|
||||
virtual void setColor(const kku::Color& color);
|
||||
virtual void setTrailColor(const kku::Color& color);
|
||||
virtual kku::Color getColor() const;
|
||||
virtual kku::Color getTrailColor() const;
|
||||
|
||||
std::shared_ptr<const kku::Rectangle> getRectangle() const;
|
||||
|
||||
protected:
|
||||
kku::Color _reset_color;
|
||||
std::shared_ptr<kku::Rectangle> _shape;
|
||||
std::shared_ptr<kku::Rectangle> _trail;
|
||||
};
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "classicmode/classicactions.h"
|
||||
#include "graphics/classicsprite.h"
|
||||
|
||||
class ClassicSpriteFactory
|
||||
{
|
||||
public:
|
||||
virtual ~ClassicSpriteFactory() = default;
|
||||
virtual std::shared_ptr<ClassicSprite> create(Type type) const = 0;
|
||||
};
|
|
@ -1,112 +0,0 @@
|
|||
#include "classictimelinegraphicsmanager.h"
|
||||
#include "graphics/classicsprite.h"
|
||||
|
||||
#include "game/arrowelement.h"
|
||||
|
||||
#include "graphics/animations/classicflyinganimationscenario.h"
|
||||
#include "graphics/animations/classicdyinganimationscenario.h"
|
||||
|
||||
ClassicTimelineGraphicsManager::ClassicTimelineGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
|
||||
const std::shared_ptr<ClassicSpriteFactory>& factory,
|
||||
const kku::microsec& visibility_offset) :
|
||||
ClassicGraphicsManager(factory, visibility_offset),
|
||||
_timeline(timeline),
|
||||
_display_offset(0)
|
||||
{
|
||||
_timeline->expire(_first);
|
||||
_timeline->expire(_last);
|
||||
|
||||
_sprites[Type::NONE] = nullptr;
|
||||
_sprites[Type::UP] = factory->getSprite(Type::UP);
|
||||
_sprites[Type::RIGHT] = factory->getSprite(Type::RIGHT);
|
||||
_sprites[Type::DOWN] = factory->getSprite(Type::DOWN);
|
||||
_sprites[Type::LEFT] = factory->getSprite(Type::LEFT);
|
||||
//_sprites[Type::SLIDER_RIGHT] = factory->getSprite(Type::SLIDER_RIGHT);
|
||||
//_sprites[Type::SLIDER_LEFT] = factory->getSprite(Type::SLIDER_LEFT);
|
||||
}
|
||||
|
||||
void ClassicTimelineGraphicsManager::display() const
|
||||
{
|
||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
for (auto it = _first; it != _last; ++it)
|
||||
{
|
||||
const auto& note = (*it);
|
||||
note->display(this);
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicTimelineGraphicsManager::update(const kku::microsec &offset)
|
||||
{
|
||||
_timeline->expire(_first);
|
||||
_timeline->expire(_last);
|
||||
|
||||
fetchLastNote(offset);
|
||||
fetchFirstNote(offset);
|
||||
|
||||
_display_offset = offset;
|
||||
}
|
||||
|
||||
void ClassicTimelineGraphicsManager::display(const std::vector<ArrowElement>& elements) const
|
||||
{
|
||||
for (std::size_t i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
auto sprite = *_sprites.at(elements.at(i).type)
|
||||
|
||||
if (i >= 1)
|
||||
{
|
||||
//const auto& neighbor_sprite = elements[i - 1].sprite;
|
||||
|
||||
//const auto c1 = neighbor_sprite->trailPosition();
|
||||
//const auto c2 = sprite->trailPosition();
|
||||
|
||||
//_render_target->draw(makeLine(c1, c2));
|
||||
}
|
||||
|
||||
sprite->setPosition(kku::Position{});
|
||||
sprite->display();
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicTimelineGraphicsManager::fetchFirstNote(const kku::microsec& offset)
|
||||
{
|
||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
Iterator note_iterator = _first;
|
||||
while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset))
|
||||
{
|
||||
--note_iterator;
|
||||
}
|
||||
|
||||
_first = note_iterator;
|
||||
}
|
||||
|
||||
void ClassicTimelineGraphicsManager::fetchLastNote(const kku::microsec& offset)
|
||||
{
|
||||
Iterator note_iterator = _timeline->getTopNote();
|
||||
while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset))
|
||||
{
|
||||
if (nothingToDraw())
|
||||
_first = note_iterator;
|
||||
|
||||
++note_iterator;
|
||||
}
|
||||
|
||||
_last = note_iterator;
|
||||
}
|
||||
|
||||
bool ClassicTimelineGraphicsManager::nothingToDraw() const noexcept
|
||||
{
|
||||
return _timeline->isExpired(_first)
|
||||
|| _timeline->isExpired(_last);
|
||||
}
|
||||
|
||||
bool ClassicTimelineGraphicsManager::isVisiblyClose(const Iterator& iterator, const kku::microsec& music_offset) const noexcept
|
||||
{
|
||||
const auto& perfect_offset = (*iterator)->getPerfectOffset();
|
||||
|
||||
return ((perfect_offset - _visibility_offset) <= music_offset)
|
||||
|| ((perfect_offset + (_visibility_offset / 4.)) >= music_offset);
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "game/classicnote.h"
|
||||
#include "graphics/classicgraphicsmanager.h"
|
||||
#include "core/timeline.h"
|
||||
|
||||
class ClassicSprite;
|
||||
|
||||
class ClassicTimelineGraphicsManager : public ClassicGraphicsManager
|
||||
{
|
||||
public:
|
||||
explicit ClassicTimelineGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
|
||||
const std::shared_ptr<ClassicSpriteFactory>& factory,
|
||||
const kku::microsec& visibility_offset);
|
||||
|
||||
virtual void display() const override;
|
||||
virtual void update(const kku::microsec& offset) override;
|
||||
|
||||
virtual void display(const std::vector<ArrowElement>& elements) const override;
|
||||
|
||||
protected:
|
||||
using Iterator = kku::Timeline<ClassicNote>::Iterator;
|
||||
|
||||
Iterator _first;
|
||||
Iterator _last;
|
||||
|
||||
const std::shared_ptr<kku::Timeline<ClassicNote>> _timeline;
|
||||
kku::microsec _display_offset;
|
||||
|
||||
mutable std::map<std::shared_ptr<ClassicSprite>, Type::COUNT> _sprites;
|
||||
|
||||
inline bool nothingToDraw() const noexcept;
|
||||
inline bool isVisiblyClose(const Iterator& iterator, const kku::microsec& music_offset) const noexcept;
|
||||
|
||||
void fetchFirstNote(const kku::microsec& offset);
|
||||
void fetchLastNote(const kku::microsec& offset);
|
||||
};
|
|
@ -1,9 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
class ClassicNotePainter
|
||||
{
|
||||
virtual ~ClassicNotePainter() = default;
|
||||
};
|
|
@ -4,11 +4,12 @@
|
|||
|
||||
#include "core/game.h"
|
||||
#include "core/editor.h"
|
||||
#include "core/corefactory.h"
|
||||
|
||||
class ClassicFactory
|
||||
namespace classic
|
||||
{
|
||||
public:
|
||||
virtual ~ClassicFactory() = default;
|
||||
virtual std::unique_ptr<kku::Game> getGame() const = 0;
|
||||
virtual std::unique_ptr<kku::Editor> getEditor() const = 0;
|
||||
};
|
||||
|
||||
std::unique_ptr<kku::Game> getGame(const std::shared_ptr<kku::CoreFactory>& core_factory);
|
||||
std::unique_ptr<kku::Editor> getEditor(const std::shared_ptr<kku::CoreFactory>& core_factory);
|
||||
|
||||
}
|
||||
|
|
|
@ -7,11 +7,10 @@ auto beat_utils::calculateBeatRateInfo(const std::vector<kku::microsec>& approxi
|
|||
if (approximate_deltas.empty())
|
||||
return {};
|
||||
|
||||
const kku::microsec sum = std::accumulate(approximate_deltas.begin(), approximate_deltas.end(), 0);
|
||||
const std::size_t amount = approximate_deltas.size();
|
||||
const long double sum = std::accumulate(approximate_deltas.begin(), approximate_deltas.end(), 0);
|
||||
const long double amount = approximate_deltas.size();
|
||||
|
||||
long double average = static_cast<long double>(sum)
|
||||
/ static_cast<long double>(amount);
|
||||
long double average = sum / amount;
|
||||
|
||||
const int bpm = static_cast<int>(60000000. / average);
|
||||
|
||||
|
|
Loading…
Reference in New Issue