14 Commits (c1cd7e4e1b26c7731044d26e17fae8b6389f2858)

Author SHA1 Message Date
NaiJi ✨ c1cd7e4e1b refactor: Move from Qt build system to CMake
- Get rid of ptr usings
- Rename project to cirno-puzzle
- Move resources from src/
2 years ago
oss 34f35f4ac0 Extend map parser; now it's available to add complex cells in triggers 4 years ago
oss f8060438da Add audio, bug fix in map reader 4 years ago
NaiJi ✨ 6896cf037d Fix comments 4 years ago
oss 5d058f3e66 Level improve: add parser for level files 4 years ago
NaiJi ✨ 256db75f37 Make everything work 4 years ago
NaiJi ✨ 9c4914b16b Add height for cells 4 years ago
NaiJi ✨ 7571b6a670 Add setter for teleport coordinates 4 years ago
NaiJi ✨ 05826aeb3c Replace raw ptrs with unique ptrs 4 years ago
oss 6eac3c84f6 Global refactoring; add level builder 4 years ago
NaiJi ✨ b44ac5752d Make triggers work 4 years ago
NaiJi ✨ 0037de691f Add TriggerCell for more in-game fun 4 years ago
NaiJi ✨ fbf18501d7 Fix syntax errors and warnings 4 years ago
NaiJi ✨ f24193b309 Refactor cells structure
Now each cell is an object of a specific class representing logic and behavior of how game should behave when player tries to move onto the following cell. Also add TeleportCell
4 years ago