2021-04-03 19:14:31 +02:00
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#ifndef APPLICATION_H
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#define APPLICATION_H
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2021-06-23 21:18:33 +02:00
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#include <memory>
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2021-08-03 20:42:58 +02:00
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#include <array>
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2021-04-03 19:14:31 +02:00
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#include <SFML/System/Clock.hpp>
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2021-04-05 16:17:57 +02:00
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#include <SFML/Window/Keyboard.hpp>
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2021-06-23 21:18:33 +02:00
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#include <SFML/Window/Event.hpp>
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2021-04-03 19:14:31 +02:00
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2021-07-22 19:33:33 +02:00
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#include "game/game.h"
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#include "gui/state.h"
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2021-04-04 22:43:12 +02:00
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2021-08-26 19:41:16 +02:00
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#include "tools/resourceholder.h"
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2021-04-03 19:14:31 +02:00
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class Application
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{
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public:
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Application();
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void run();
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void input();
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2021-08-27 19:40:48 +02:00
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void update(const sf::Time& dt);
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void draw();
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private:
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std::array<std::shared_ptr<GUIState>, GUIState::Tag::AMOUNT> _states;
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std::vector<std::shared_ptr<GUIState>> _state_stack;
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2021-09-08 21:05:56 +02:00
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2021-04-05 16:17:57 +02:00
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sf::RenderWindow _game_window;
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2021-06-17 21:13:25 +02:00
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std::shared_ptr<Game> _game;
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2021-06-07 20:19:58 +02:00
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2021-06-11 18:58:44 +02:00
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void exec();
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2021-08-26 18:54:30 +02:00
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void pushState(GUIState::Tag new_state);
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void popState();
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2021-08-26 19:41:16 +02:00
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FontHolder _font_holder;
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};
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#endif // APPLICATION_H
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