project-kyoku/modes/classicmode/game/classicgame.h

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#pragma once
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#include <map>
#include <memory>
#include <SFML/Audio/SoundBuffer.hpp>
#include <SFML/Audio/Sound.hpp>
#include "core/game.h"
#include "core/timeline.h"
#include "classicnote.h"
#include "classicactions.h"
class Music;
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class ClassicGraphicsManager;
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class HoldManager;
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class ClassicGame final : public Game
{
public:
explicit ClassicGame(std::shared_ptr<ClassicGraphicsManager>&& manager, std::unique_ptr<Music>&& music);
virtual ~ClassicGame() override;
virtual void run() override;
virtual void input(PlayerInput &&inputdata) override;
virtual void update() override;
virtual void draw() const override;
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private:
std::map<sf::Keyboard::Key, Type> _keys_to_buttons;
std::map<Type, Action> _buttons_to_pressed_actions;
std::map<Type, Action> _buttons_to_released_actions;
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std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
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std::shared_ptr<HoldManager> _hold_manager;
Timeline<ClassicNote> _timeline;
sf::SoundBuffer _slap_buffer;
sf::Sound _slap;
std::unique_ptr<Music> _music;
bool _is_paused;
};