forked from NaiJi/project-kyoku
Adapt graphics manager to GameContext
parent
c2b23a4c59
commit
0d97e61f4b
@ -0,0 +1,166 @@
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#include "classicscenegraphicsmanager.h"
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ClassicSceneGraphicsManager::ClassicSceneGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsFactory>& factory,
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const kku::microsec& visibility_offset) :
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ClassicGraphicsManager(visibility_offset),
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_sprite_container({Type::UP, Type::DOWN,
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Type::LEFT, Type::RIGHT},
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factory),
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_factory(factory),
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_timeline(timeline)
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{
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_timeline->expire(_first);
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_timeline->expire(_last);
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}
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void ClassicSceneGraphicsManager::input(kku::GameEvent&& input)
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{
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if (nothingToDraw())
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return;
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for (auto it = _first; it != _last; ++it)
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{
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(*it)->input(std::move(input));
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}
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}
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void ClassicSceneGraphicsManager::display() const
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{
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if (nothingToDraw())
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return;
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for (auto it = _first; it != _last; ++it)
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{
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//display((*it)->getElements());
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}
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}
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void ClassicSceneGraphicsManager::update(const kku::microsec& offset, ClassicArrowNote* note)
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{
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//TODO
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(void)note;
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fetchLastNote(offset);
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fetchFirstNote(offset);
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updateVisibleNotes(offset);
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}
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void ClassicSceneGraphicsManager::display(const std::vector<ArrowElement>& elements) const
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{
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for (std::size_t i = 0; i < elements.size(); ++i)
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{
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const auto& sprite = elements[i].sprite;
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if (i >= 1)
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{
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//const auto& neighbor_sprite = elements[i - 1].sprite;
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//const auto c1 = neighbor_sprite->trailPosition();
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//const auto c2 = sprite->trailPosition();
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//_render_target->draw(makeLine(c1, c2));
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}
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sprite->display();
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}
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}
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void ClassicSceneGraphicsManager::setGraphics(std::vector<ArrowElement>& elements, kku::TimeRange&& range)
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{
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for (auto& element : elements)
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{
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element.sprite = _sprite_container.getSprite(element.type);
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element.sprite->setPosition(element.position);
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element.sprite->setTrailPosition(kku::Point( 0.f, 9.f ));
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element.animations[ClassicNote::State::NONE] = nullptr;
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element.animations[ClassicNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
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element.animations[ClassicNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
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element.animations[ClassicNote::State::DEAD] = nullptr;
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element.animations[ClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
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}
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}
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bool ClassicSceneGraphicsManager::nothingToDraw() const noexcept
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{
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return _timeline->isExpired(_first)
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|| _timeline->isExpired(_last);
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}
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bool ClassicSceneGraphicsManager::isVisiblyClose(const Iterator& iterator, const kku::microsec& music_offset) const noexcept
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{
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return ((*iterator)->getPerfectOffset() - _visibility_offset) <= music_offset;
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}
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void ClassicSceneGraphicsManager::fetchFirstNote(const kku::microsec& offset)
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{
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if (nothingToDraw())
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return;
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if (offset < (*_first)->getPerfectOffset())
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{
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Iterator note_iterator = _first;
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while (note_iterator != _timeline->begin() && isVisiblyClose(note_iterator, offset))
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{
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--note_iterator;
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}
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_first = note_iterator;
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auto note = *_first;
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if (note->getState() != ClassicNote::State::FLYING
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&& note->getState() != ClassicNote::State::DYING
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&& offset <= note->getPerfectOffset())
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{
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note->setState(ClassicNote::State::FLYING);
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//setGraphics(note, kku::TimeRange{note->getPerfectOffset() - _visibility_offset, note->getPerfectOffset()});
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}
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}
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else
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{
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Iterator note_iterator = _first;
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while (note_iterator != _last)
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{
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auto note = *note_iterator;
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if (note->getState() == ClassicNote::State::DEAD)
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{
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// note->removeGraphics(this);
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++_first;
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}
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++note_iterator;
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}
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}
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}
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void ClassicSceneGraphicsManager::fetchLastNote(const kku::microsec& offset)
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{
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Iterator note_iterator = _timeline->getTopNote();
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while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset))
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{
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if (nothingToDraw())
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_first = note_iterator;
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auto note = *note_iterator;
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if (note->getState() != ClassicNote::State::FLYING
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&& note->getState() != ClassicNote::State::DYING
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&& offset <= note->getPerfectOffset())
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{
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note->setState(ClassicNote::State::FLYING);
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//note->setGraphics(this, kku::TimeRange{note->getPerfectOffset() - _visibility_offset, note->getPerfectOffset()});
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}
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++note_iterator;
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}
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_last = note_iterator;
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}
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void ClassicSceneGraphicsManager::updateVisibleNotes(const kku::microsec& offset)
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{
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for (auto it = _first; it != _last; ++it)
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(*it)->update(offset);
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}
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