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#pragma once
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#include <map>
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#include <memory>
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#include <SFML/Audio/SoundBuffer.hpp>
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#include <SFML/Audio/Sound.hpp>
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#include "core/game.h"
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#include "core/timeline.h"
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#include "context.h"
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#include "classicnote.h"
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#include "classicmode/classicactions.h"
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class ClassicGraphicsManager;
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class HoldManager;
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class ClassicGame final : public Game
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{
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public:
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explicit ClassicGame(std::shared_ptr<ClassicGraphicsManager>&& manager);
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virtual ~ClassicGame() override;
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virtual void run() override;
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virtual void input(PlayerInput&& inputdata) override;
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virtual void update(UpdateData&& updatedata) override;
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virtual void draw() const override;
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private:
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std::map<sf::Keyboard::Key, Type> _keys_to_buttons;
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std::map<Type, Action> _buttons_to_pressed_actions;
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std::map<Type, Action> _buttons_to_released_actions;
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std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
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std::shared_ptr<HoldManager> _hold_manager;
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Timeline<ClassicNote> _timeline;
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sf::SoundBuffer _slap_buffer;
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sf::Sound _slap;
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Context _context;
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};
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